• 1

    posted a message on Is this a new way of saying "Invulnerable Minions"
    Quote from Number1337

    No its not a Photoshop, just a regular old Print Screen. The main mob was a super-unique or whatever they call the purple ones. This may be something only he has, and it was from last night, so its 1.03, hence why i ask if its new.

    I ran into several packs of elites and rares last night that didn't display any affixes on their status bar (that was fun to figure out initially!). Likely a display bug on both accounts.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Farming (Act 3 vs 4 vs Ponies)
    Quote from Halaberiel

    Quote from Zakaz

    High-level items were dropping at too high of a rate previously, and have been nerfed in the content where that was apparent. This was done to alleviate the problem with gold becoming increasingly less valuable per unit, directly resulting in prices skyrocketing and shutting a huge group of players out of being able to progress in a timely fashion.

    Why are people still discussing this like it's some big surprise? Did anyone really expect to keep pulling in hundreds of thousands of gold an hour while being a part of an extremely small group able to farm the content providing that (utilizing broken mechanics, glass cannon builds, being incredibly lucky early on, et al)?

    Drops are working as intended, and will make the economy in this game better for the long run. Can we move on already?

    1. More high level items means lower prices means the value of gold is higher on those items
    2. Reducing or increasing the drop rate doesn't change the amount of gold in game
    3. Players couldn't progress because the act they're playing doesn't gear them for the next
    4. What is wrong with glass canon builds? You die in one hit, I think that's enough downside. Are you saying people shouldn't be allowed to play glass canon?

    How will it make the economy better in the long run, please do explain (re: item drops, not gold).

    1: Only the lower end of the item spectrum falls in price. This sounds good at face-value, but when you take a deeper look, it's not. The players without gear farming Act 1 are the ones trying to sell those items, and when they're falling in value, they cannot make enough gold to keep up with the top-end item market (because their gold is now less valuable relative to what they're selling and trying to buy), effectively reducing their progression (obtaining items to play in harder difficulties) to a crawl.

    2. It doesn't change the amount of gold in the game, but it does change the amount of gold being traded, which is what really drives the economy.

    3. See point 1. If they can't make enough gold to buy later act items, they can't progress. The top percentage of players who were fortunate enough to get into acts 3 and 4 early have a monopoly on the best items, driving lower item prices down, while high-end items stay expensive. Yes, eventually the "weaker" of those high-end items would eventually fall to a reasonable price, allowing people to progress into further acts - but again, it's an incredibly slow pace.

    4. People can still play glass cannon. They're just going to pay for it in a big way (see: repair bills). Now it's a choice of risk vs. reward, where the reward doesn't significantly outweigh the risk, as it was pre-patch. Do you deny that those who stacked offensive stats were plowing anything and everything they wanted, risking nearly nothing (a few thousand gold, tops) for millions and millions of drops, simply by graveyard zerging. Does that sound intended? Does that sound fair to those who can't do that, either because of class restrictions, or gear restrictions (see point 1 again). Should we all just play Wizards or Demon Hunters because that's the flavor of the month? Only a small fraction of people would say yes (likely those who can't make a mountain of gold in the snap of a finger now), everyone else is happy with the changes.

    I'm already enjoying the game more, and having a better chance of progressing is certainly a better prospect to log into than realizing I'm probably going to have to reroll, get stupid lucky, or simply grind for the next 3-5 weeks to fill in a couple of item slots that will move me forward a single act.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Farming (Act 3 vs 4 vs Ponies)
    High-level items were dropping at too high of a rate previously, and have been nerfed in the content where that was apparent. This was done to alleviate the problem with gold becoming increasingly less valuable per unit, directly resulting in prices skyrocketing and shutting a huge group of players out of being able to progress in a timely fashion.

    Why are people still discussing this like it's some big surprise? Did anyone really expect to keep pulling in hundreds of thousands of gold an hour while being a part of an extremely small group able to farm the content providing that (utilizing broken mechanics, glass cannon builds, being incredibly lucky early on, et al)?

    Drops are working as intended, and will make the economy in this game better for the long run. Can we move on already?
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on RMAH into b.net balance Blizzard scam?!
    Quote from aegge

    Quote from DocSun

    My view is read up on anything that costs me my hard earned money, You decided to learn the hard way. Enjoy your blizzard bucks, get a few months of wow and the new SC expansion when it comes out.

    So MY money, is not MY money to spend on whatever i like, and that is okay with you?

    I actually thought the whole "lets make a deal with paypal" was so you could withdraw to them. But ofc, i havent been playing WOW the last 8 years like most of you, that knows blizzard rules in and out.

    "Your" money earned off selling someone else's intellectual property, that normally you would have zero ability to do outside of illegal activities. Oh yeah, big loss for you here.

    As someone else said: you can buy RMAH item with your b.net funds, so your hyperbole about having nothing to purchase now is dumb.

    Maybe next time you can both reading up on things involving real cash and the like. You know, be responsible. This is a proud day - games teaching people life lessons. Take that, critics!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [US]WTS Exalted Grand Sovereign Tassets(6 Stat Pants) CRAFTS
    Quote from Necrotic

    lol This site sucks. Never get any responses when selling shit.

    I recommend not selling shit, then.

    Also, stop violating the bumping policy. Your spam is annoying.
    Posted in: US Servers Trading
  • 0

    posted a message on Increased Repair Costs & Other Woes
    Quote from vanadium322

    Quote from BonesandHate

    Also today I found that there was a nice enrage affix attached to elite mobs which only gives approx 3 mins to fight them before you are essentially killed off.
    That isn't an affix- all elite mobs have it. An affix is a random ability (such as waller or arcane enchanted) which elites have a chance of rolling up.

    Additionally, the enrage timer didn't go in with 1.03 - it was in prior to that as well. The only enrage timers added were to specific bosses.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.