• 5

    posted a message on Keeping Diablo alive (AH breaking the game?)
    Yes, something as simple as adding two new iLvLs of gear (which would be completely irrelevant given the new affix roll system) would "fix" a problem that doesn't exist.

    And by "fix," you certainly mean "completely nullify," because after enough people acquire their account bound equipment, the necessity of using the AH would decrease in a significant manner.

    The AH isn't breaking the game - people whining about the AH because they don't know how to use it are breaking the game.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Equipping 2 Skonrs or other 2 handed items.
    Quote from Silvach

    If they would ban for this, they should ban for using ToC - because ToC and this are both "bugs"

    There's quite a significant difference between using an ability that was admittedly released with an error in the math resulting in high damage versus taking advantage of a trade scheme to trick/force the game into equipping an item you otherwise would not be able to equip.

    If you're naive enough to believe they're one in the same, I guess you're naive enough to be shocked when the banhammer comes down.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Value guide: Does your rare drop have value?
    I'll never understand the logic that the AH isn't reliable for pricing things. It's the single most accurate thing for pricing (since that's where 99% of everything sells!); the problem is people aren't reliable, and as such it takes a little effort and knowledge (and I mean little) to sift through the "trash". Yes, plenty of stuff is overpriced - but plenty of stuff is also right on the money. If you find a plethora of items with similar stats in a similar price range, you can bet it's probably safe to price yours nearby (or a little under if you want a quick sale).

    How accurate do people really expect an open auction house to be? Down to the single digits? If we're talking about selling items for 6 digits and up, does it really matter if pricing is off by a few hundred thousand one way or the other? The higher you go, you have even more wiggle room. At the low end, does it really matter if an item doesn't sell for 500k, but you cut it down to 250k and it sells? Sure, you can say after 10 items you lost a potential 2.5mil, or you can realize that if you're selling enough crap, you would have never had the space to sell stuff long enough to get maximum potential anyway.

    I'm all for a "guide" that helps people identify which stats are good, great, better, best, etc, to help spot the stuff that's worth selling. But at the end of the day, you're going to have to do your own pricing. The market moves too quickly to maintain a realistic "price" guide, and variants on affix combinations often require a little research and dabbling in the market to get a sale for where you want.

    Selling stuff takes a little work, period.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Trouble in AH
    Quote from xebrec

    I think i'm missing some huge option in AH..
    How do you input you max bid and let the AH outbid other ppl until your max bid is reached??

    When you click the "bid" button, a dialog box appears with a space to enter your bid. If you just press "bid" again with no further input, the game will set your bid at whatever the minimum bid increase is (ex: item at 100,000, you press bid, it sets the number at 125,000 - a 25k minimum bid).

    To set your own "max bid" amount, you replace the number in that dialog box with whatever number you wish (up to the amount of gold you currently have). BE FOREWARNED: Any amount you enter into that box will be "held" by the AH until you either win the auction, or are outbid - it will not be available for use by you until that time.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Trouble in AH
    Quote from Xpire

    I usaly go overboard when i bid at the last 10 secs. Lets say a item is at bid for 50 mil the last minute, i whait 50 secs and then i put a bid for 500 mil. I will probably win it and get the money i bided in between like the other guy stated.

    Thats a nice way too earn gold fast, to snipe items and sell for more. Its easyer then you think. And Legendarys are usaly the best things too snipe beacuse they are easy to sell. For example just got a good echos fury for 12 mil with 1250 dps and 243 strg 70 vital. No crit nor socket. But still a good roll and have good min-max dmg. So that was cheap and i can probably score 40-50 mil on that. So 40 mil~ win just in seconds.

    If you are good at this you can just imagine how fast your wealth can grow. But yeah It's kinda risky. There can be a like minded person like you that bided 400 mil on that item when you went 500 mil. So thats bad news. But It havent happend too me yet and I've done it for quite some time. Sooo hope i helped you out a bit on the "snipe" thingy.

    Regards Xpire.

    Do not bid like this. Seriously, don't. 500mil for some random item you're trying to flip? This is exactly how not to make money, but rather lose a huge amount of gold on something worth a fraction of that.

    If you think an item is worth 50 mil, and you want to make a 20% profit, you'd bid 40mil at the end and hope you get it. If someone outbids you, they apparently think they can get more, and that's on them to do. Bidding 500 mil and having some tool bid it up to 75mil means you're out 25mil, unless you can find that guy to buy it off of you for what he wanted.

    Bad advice is bad.

    *edit* speelingz
    Posted in: Diablo III General Discussion
  • 7

    posted a message on My Fix For the Game Easy and Simple
    Quote from BigEd781

    Quote from Zakaz

    Paragon was a buff to item quality for the vast majority of the player base; unfortunately the vast majority of the player base didn't take basic algebra and missed that fact entirely.

    Notice how it's always the people who don't actually understand basic mechanics like MF who complain that nothing is ever done to help with item finding?

    Well, whether they are right or wrong on the specifics is not really relevant. If players feel like they rarely if ever find good gear regardless of how long they play... well, they'll just stop playing, and Blizzard certainly doesn't want that. I can't say I blame them. Running the same act over and over again just to fill your bags with garbage loot isn't exactly a good time.

    A valid opinion to a degree, but at what point does it stop becoming Blizzard's responsibility to hand-hold and tell everyone what's "good" or not? Do they keep watering down itemization so Joe McWindowlicker can tell the difference between a 10k item and a 1mil item? How many times in game chat alone do you see people asking about how perfect their iLvl 57 legendary is, despite there being an online game guide telling them exactly how good it is compared to its high-end and low-end potential rolls?

    How many people asking for a "Price check" because they're either too lazy or too ignorant to figure out an item's value based on a quick, simple search in the AH?

    I completely agree that it's frustrating to make a run and not end up with 2 or 3 items to sell, but the people saying they're finding absolutely nothing in weeks of playtime are lying and don't even know it - they're just woefully ignorant of what is actually good. These are the same types who, in D2, thought every single Unique item they found was worth an SoJ, and then got upset when they couldn't make a trade. They eventually learned what was good, or got left behind.

    Gaming has evolved in the last decade, hell the last 3-5 years, to a level that is incredibly complex on a multitude of levels. Not only from a gameplay and mechanical standpoint, but from a social and player involvement standpoint. With that said, there's only so much catering that can be done before eventually you're regressed to Inferno Sesame Street and those of us who actually desire a challenge or don't mind having some patience are driven from the gaming community we helped create (from a purely veteran/seniority standpoint).

    Unfortunately, the all-mighty dollar has driven the gaming industry away from making games that are challenging and require at least menial effort to making them for the couch potatoes who can't be bothered to lean to the coffee table for the remote to change the channel. I'm all for finding a happy balance, but I'm slowly becoming more and more dismayed at the total pandering being done to simply earn an extra buck, much to the chagrin of people who actually play games for achievement value.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on My Fix For the Game Easy and Simple
    Paragon was a buff to item quality for the vast majority of the player base; unfortunately the vast majority of the player base didn't take basic algebra and missed that fact entirely.

    Notice how it's always the people who don't actually understand basic mechanics like MF who complain that nothing is ever done to help with item finding?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo III - Rune Words! Here's our Idea
    Quote from Braxillian

    Quote from Zero(pS)

    Quote from Zakaz

    Fuck runewords, and fuck charms. The last this this game needs is more required items to min/max shit. Especially one that requires collecting more shit to craft with.
    Hate those as well, did a lot more harm than good for D2 in the long run.

    It was such a crappy and lazy solution to class imbalance: to give "everyone" (who had a shitload of time to waste, or didn't mind duping) access to some of the most OP skills, instead of actually individually balancing them.

    Obviously it felt awesome to be able to use teleport as a Paladin and throw Hammers everywhere, but overall I feel like it completely butchered one of the original game's staple features (great rares and uniques, since some runewords made them obsolete, as well as uniquely flavoured classes that actually played differently).

    I'm quite happy to see Jay and the rest of the team have played the previous games and were fans enough to realize how much runewords and charms screwed the game's balance (in both PvE and PvP).

    You are obviously completely blind. What do you think the new legendary weapons on the game do now? A lot of them grant a "new ability" as it were. Summon a demon with a firely link that follows you around, summon an angel to follow you around.

    They've already added what you so despise it's just in a different form. Reguardless of how bad you say it screwed up D2. I guarantee it was the main goal of most of its player base and a lot of the reason for replayabilty.

    There's a pretty massive difference between spawning a demon and granting a character fucking teleport. But I guess that was too big of a leap in logic for you, eh? Easier to say other people are "blind" (a mod no less, herp derp).

    No, see, the point was that it granted abilities that were obviously retarded in strength (teleport cost next to nothing in mana and could be cast indefinitely, as opposed to the new version that's pretty much limited to 4, and can't clear walls), and made many builds completely broken (hammerdin, cyclone druids, multiple assassin specs, just to name a few). How about Call To Arms - yay battle shouts for the ridiculously rich!

    The other point, which you conveniently ignored, was that the best runewords were simply the best items in game for their respective slot/weapon type. Nothing even came close to shit like Ethereal Breath of the Dying. Certainly some of the new Legendary items in D3 will compete for best in slot, but some rares will still beat them out, or be valuable to specific specs/builds. That's the difference, and it's a pretty damn important one.

    But no, it's easier to be blind, amirite?
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Annoyed
    I'm really annoyed when I go to Las Vegas for a week and some jerkoff at the table next to me is having all of the luck. I wonder if the casino has a forum I can rant on to let everyone know how upset I am over playing a random game and not hitting the jackpot every time?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on 375% MF / 40k dps - act 3 farm questions
    Quote from Wanderer

    Quote from Chonaire

    Well, It is fucking stupid that we're capped at 375% mf + follower mf, 4 days ago, I did a couple runs, ended up with 21 legendaries in 3 days, Now, I've been farming with 403% mf (no nagelring for my follower, does anyone have one, anyways? paying 300mil on eu for 30% mf one ) - NO legendaries for 16 FULL clears of act 3, this means, killing every, single. fucking. mob in the whole frikkin act. 400% mf is too low. I could kill everything with 2k dps, just give me a better chance for loot. ffs. If they even added an item with -99% all stats, + 6k mf, I'd be happy, very, very, very fucking happy.

    My understanding was that you can't pass 375% MF. Once you cap at 375 with stats and gear your Followers MF no longer applies beyond that 375 cap. Did I misread something somewhere? Swore I saw a blue post on it.

    The 375 cap includes follower MF. Currently the stat page is displaying follower MF as if it did not get counted into that cap. It will be fixed in the future.
    Posted in: Diablo III General Discussion
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