This, and even more of that ^
This would only be a gift package to the botters, just perfect for switching between bot and play mode.
This, and even more of that ^
The biggest ingame problem : Cheaters, exploiters or TurboHUD (or similar) users.
The biggest design problem : Soloplayer vs Multiplayer
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The storm chaser rune seems to proc currenty at the old wicked wind coefficient, so this is the new faceroll rune.
Teleport and Explosive blast can be replaced with other skills if you prefer other playstyles than just aoe facetanking.
Allthough with enough IAS and Crit Chance wicked wind rune works wonders still, just have to turn on brains for some elite packs.
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I do warden+butcher in 5-7 minutes to gather NV stack, then ponies in 10-20 minutes, if I had better dps id do ponies way faster.
The trick is to learn to stutterstep or w/e people call it these days.
I can take on up to 3 different elite (packs) and the trash around em at a time, depending abit on affixes.
Nightmareish+fast Chubbys are what scares me the most.
This is with a pretty bad geared wizard, invested around 1M gold on ah.
Roughly stats : 20k~dps, 30% crit chance, 26 AP on Crit, 20k hp/500~all res.
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Some play to win, rest play to whine.
Although Informing the playerbase about incoming information after days, weeks or months is just really funny.
"Information will come really soon" = The changes will not come soon.
And wether the info is good or not is highly subjective.
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If you want to run with a MF set it should be at the cost of less dps in general.
But I also miss the customization provided by the old runes, being able to work for a specific item (cube 1000s of runes to get that enigma) and just being able to craft "non-RNG" items (some rolls on the stats but compared to d3..).
Sadly Blizzard misunderstood the feedback regarding runewords, the problem with the old system was how those items got to be BiS, not that you could craft/work for getting items which would always be "good".
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