• 1

    posted a message on Group play is really bad in d3

    Just no. There is no good reason that "support-class" exist. That class should be a balanced dps, who just brings those buffs which now labels them as support along with their dps.


    Bringing a barbarian "only for Battle Orders & Shout" in diablo 2 was in no shape or form same as bringing a support class.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on How much Exp can you get in Groups per hour?

    Its quite silly how big difference in XP gains there is between solo and group play.


    The problem is just that the mobs dont scale nearly as much as the power of the group with additional players.

    If a group of 4 has +1000% dps compared to what 1 person has solo (in same group), then its not enough that the mobs only scale by 300%.

    Posted in: Diablo III General Discussion
  • 5

    posted a message on How to disincentivize botters?

    Weekly ban waves whole season would do the trick :)


    Just Blizzard have to take actions against not only the botter, but against all the different flavors of cheater.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on 2.4.1. Patch / The Meta Thread

    Paragons are just the only incentive to keep playing, it is by itself no problem.


    Lack of class balance is the key game-design problem, causing the whole meta problem, and making i.e twister wiz(s5) the only acceptable dps spec.

    (Yes some technicalities are also contributing to this (lag))


    It is quite ugly how the community and Blizzard embrace the workaround (meta problem) that excludes all specs as dps but 1.

    How blizzard thinks its fun for players to all just "support" or stack on same corner as a wiz is beyond reasoning.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on 2.4.1. Patch / The Meta Thread

    So the lag issues is the root cause of the meta problem, since as a work-around support specs suddenly gets "usable" in an ARPG.

    Sadly everything is much better when every player is considered to be dps, even when bringing the same group buffs.

    Diablo was always about having the player feeling godly and slaughtering mobs, having 3 "support" to make 1 dps feeling godly doesnt feel good for those 3 support.


    When Blizzard decided to not hotfix terribly overpowered mechanics during seasons they only add more fuel to this meta problem.

    Hotfixing stuff like twisted sword or Firebirds could be done anytime atleast in the earlier months of the season.

    How poorly the balancing is in group play compared to soloplay is a bigger issue than 1 set for 1 class.

    Balancing classes and solo vs group play would solve this meta problem, in addition to the technical lag issues ofc.

    Posted in: Diablo III General Discussion
  • 4

    posted a message on First official post about the Ban "waves"

    The only real problem with the leaderboards themself is how narrow they are.

    Would be much more fun if they included "everyone" or a larger number like 10-50k instead of top1k.


    Most people who only care about their individual progress, would appreciate going from top7k to top5k just as much as going from top700 to to500 today.

    Then more people would enjoy leaderboards as a feature, and keeping the top100 (or 1k) unchanged for those competing legit for the top spots.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Ban wave in EU and US

    "Enjoying real life" = Letting a computer play a game you dont enjoy anymore, then go troll fan forums of that game...


    None takes a cheater personal or serious, its just internet is so full of miserable souls trying to spread their misery.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on using T-HUD cuz of the interface of the game its verry bad, all agree?

    Im pushing 80 solo currently, without HUD, meta spec, gems or paragons boosted by group play.

    And I am playing very casual, or playing the game as intended, without caring 1 second about efficiency.


    There is never a problem in the game that legitimize the use of cheats (THUD).

    Posted in: Diablo III General Discussion
  • 1

    posted a message on what happened to the loot hunting?

    What happened was firstly that Kadala and Blood shards got introduced, with those you could go selective mode on loot.

    Then secondly the Kanai's cube came along, and it was even better at doing just that, "ordering specific items".


    Those 2 reduced the loot hunt into mats hunting, which is what bots excel at more than anything.

    This is again why its more important now than before to get rid of those cheaters ;)


    In the end the loot hunt was much of the success behind both D1 and D2, and in a pretty good place in D3V.

    I believe the person who said yes to switching the loot from drops to cube (and/or kadala) never played the earlier Diablo games.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Binder: The most retarded RG of D3

    I think that the problem is more how "all" the rift guardians can be stuck / bugged out / cheesed into a corner.


    Blizzard should just fix them so they still move properly.

    Posted in: Diablo III General Discussion
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