I would be very glad, if I wouldn't loose my NV-stacks just to check the AH (and resume my origin game after that).
Currently I'm "bound" to it for the whole evening (or at least 1-3 hours depending from which quest point you start) and have no way to gather my AH-earnings or put this new found VERY nice ring to the AH or to check the prices for something that someone wants to sell via the common chat.
Of course it would be ok to add an AH-NPC to every act if this is easier ...
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Currently I'm "bound" to it for the whole evening (or at least 1-3 hours depending from which quest point you start) and have no way to gather my AH-earnings or put this new found VERY nice ring to the AH or to check the prices for something that someone wants to sell via the common chat.
Of course it would be ok to add an AH-NPC to every act if this is easier ...
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- Tempest rush with rune Northern Breeze (Reduces the channeling cost of Tempest Rush to 8 Spirit.)
- Mantra of Healing with rune Circular Breathing (Mantra of Healing also regenerates 3 Spirit per second.)
- Exalted Soul passive (Increases maximum Spirit by 100 and increases Spirit Regeneration by 1 per
second.Spirit fuels your defensive and offensive abilities.)
- Chant of Resonance passive (Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.)
- two fist weapons with +spirit regen
So I managed to get ~ 9.2 spirit per second (according to the character details).
Theoretical with 8 channeling costs I should be able to rush endless and still generate enough spirit to use healing / shielding / whatever sometimes.
Practical I run out of spirit after a while (I just hold the right mouse key pressed so there were no second initial costs of TR)
Is this a bug or misunderstood I something else?
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For this reason I choosed to realize it with a makro instead of formulas. You can use it on the old quick way (f.e. if you just want to check, if this new weapon from the AH is better than your current) or you could add the new weapon to the weapon sheet and switch it on and off to compare all offensive and defensive effects.
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Now it has several new sheets where you can add several weapons / armor pieces with their stats and chose from them at the origin Stat-Tab. This allows you to easy switch equipment to find the best solution for your char (you can still enter / edit an attribut at the Stat-tab manually).
Because I'm not allowed to PM Speaker (need at least 10 posts ...) I uploaded my version of the file at http://www.sendspace.com/file/r77cn9
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nice work your Excel sheet. I just have a minor suggestion:
reformat the "big" numbers (life, dps, armor, health) and add the thousends seperator (3,249,275 effective health is much better to read then 3249275).
best regards
Gerta