Yeah but most of the power in it is front loaded, you get a huge power increase at the start and then as it progresses you gain smaller amounts of power. By the time you're ready to start using it by burning 3 Flawless Royal gems and a legendary gem, the legendary gem will be 60+ and probably even 70+ if you want to be efficient with materials. 60 * 5 = 300 extra main stat and 300 * 13 = 3900 main stat which is 780 paragon worth of it. The 8+ hour a day players will have that in under a week and get to around 800 paragon. That's like being 1600 paragon in a week in the current system. After 2 weeks that will go up to lvl 75-80 gems augmented and a couple hundred more paragon putting everyone at around 2000 paragon in the current system but then it's going to start getting hard to get gem ups and paragons so the gap between the low end and high end spectrum of players will be smaller.
What I find a bit odd is that the way you get high Paragons is the same way you get the new Cube recipe to work. Doesn't actually change anything for those that just try to grind it out.
Looking at that mob HP graph it appears that health scaling is back to 100% more per player. Combined with the heavy nerf to +XP gear and the new cube recipe, paragons are not going to matter as much but solo play might actually be better XP than group play. 2 player could also become much more popular.
- phuzi0n
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Member for 11 years, 9 months, and 2 days
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Nov 7, 2015phuzi0n posted a message on BlizzCon 2015 - Day 1 Recap, Full Panel GalleryPosted in: News
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Nov 7, 2015phuzi0n posted a message on BlizzCon 2015 - Day 1 Recap, Full Panel GalleryPosted in: News
Looking at that mob HP graph it appears that health scaling is back to 100% more per player. Combined with the heavy nerf to +XP gear and the new cube recipe, paragons are not going to matter as much but solo play might actually be better XP than group play. 2 player could also become much more popular.
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May 12, 2015phuzi0n posted a message on Crowd Control Changes, Break the Bank Giveaway, Alkaizer's Sweep RolandPosted in: News
Gem of Ease is the smallest part of the equation. It's all the %XP multipliers from ruby in leroics helm, cains set, borns set, hellfire ring, and leorics ring that give the majority of XP. Unless they completely remove party-wide dmg buffs/debuffs and all utility spells then zdps will still be viable for speed gr's because they add more effective dps than another dpsers does. Just the act of pulling mobs together can be enough to raise your clear speed higher than another dpser would.
Hell, even if they do make zdps absolutely useless with literally no contribution to the party, we will continue to see leechers that get carried by friends in order to gain massive XP to push the leader boards with. They need to do something directly about %XP gear even if that means making it not function at max lvl and removing it from borns/cains.
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May 12, 2015phuzi0n posted a message on Crowd Control Changes, Break the Bank Giveaway, Alkaizer's Sweep RolandPosted in: NewsQuote from joebobusa22»
The blue post links on the crowd control blurb (blue tracker / Official Forums) all point to LoL/Riot posts...not D3/Blizz
It makes just as much sense as the content of the blue post which tells us that perma-cc is somehow related to xp gear disparities in speed gr's.
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Apr 4, 2015phuzi0n posted a message on Future of Area Damage, Wizard on GR 59 ClearPosted in: News
Pets not benefiting from AD is one of the primary flaws with it and WD pet builds desperately need better aoe.
The other problem is that 10yd aoe doesn't do much if the mobs are slightly spread. I would much rather have it be a "chain dmg" effect that hits up to X additional mobs up to 20 yds each jump.
I don't really care about it doing single target dmg but every rg should have a few minions at all times because the mechanics of some class sets get completely shut down without multiple mobs to hit. The devs can't keep designing OP sets to play a specific way and then tell us not to play that way.
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Apr 2, 2015phuzi0n posted a message on PTR Leaderboard Reset and Hotfixes, Blizzard's B'Motes, Gavel of Judgement on 2.2Posted in: News
Gavel of Judgement still looks like trash to me. If you get one very early in your gearing then it will be less trash than it used to be but IK already gives enough regen to spam HotA or just about anything, and HotA is just generally bad these days because it hits too small of an area for too little dmg compared to other options that excel at both.
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Mar 22, 2015phuzi0n posted a message on Anniversary Buff, Wyatt Cheng on GR End Screen and S3 rewards, Tavern Talk reminderPosted in: News
XP/Gold buff when the season is about to end is actually really annoying. Instead of ending the season by pushing leaderboards for 2 weeks, we're now incentivized to speed rift for another week and then only have under 1 week to push the leaderboards.
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Feb 10, 2015phuzi0n posted a message on Massive Ban Wave, Why Start Fresh, Leveling Method for S2Posted in: News
You're calling season 2 a joke because of a very minor 1-70 leveling trick? There's a plethora of real sploits and more severe game mechanic abuses that affect the game much more than some stupid leveling trick that saves an hour or two. 10 seasons from now people will still be finding ways to level fast.
The most important thing I learned in s1 is that leveling in the first week doesn't even matter at all if you have friends who are doing it unless you really care about the conquests for w/e reason. Start off week 2 getting power leveled in t6 and you can get geared in a few hours instead of a few days. -
Aug 14, 2014phuzi0n posted a message on Updated PTR Patch 2.1 Notes - v2.1.99.26067The new legendary gem upgrade system is terrible. You're going to level gems to rank 30-40 fast, then slowly get them to 40-50, and then hit a soft cap because your chance to upgrade a gem that is 10 ranks higher than the grift lvl you can do is only 1/1024.Posted in: News
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Aug 5, 2014phuzi0n posted a message on New PTR Patch - Class Changes, New Item Passives, and MoreThe poison dart piercing affix is interesting but if it's really a ring then I doubt it will be worth it over other options. It will depend a lot on how the piercing affects proc rates. If it doesn't lower proc rates at all then it could be very powerful but I think that's unlikely.Posted in: News
CotA gets a small buff but not enough to make IK set worth using when Raekor is so far ahead. Hell, the change might even help non-IK builds that use CotA+WotB for single target burst more than it helps IK builds. IK really needs "unlock all runes" added to it because no single rune is strong enough to compete with other sets or even to combine with them.
Whirlwind gets a move speed buff but honestly who cares? Even with the damage buff it is barely approaching T6 viable (grift 25ish) on PTR when other builds are at grift 35 and destroy T6 with ease. Blizzard gutted the build in 2.0 and is throwing breadcrumbs for the people still hanging onto it. Maybe it will be viable again by getting the dmg/armor stacking gem ranked up incredibly high and waiting around all day for it to stack while you whirlwind but IMO the build is dead until I see a game-changing legendary. -
Jul 16, 2014phuzi0n posted a message on Life on Hit on PTR Explained, Transmog Adjustments, Chinese Diablo 3 Graphics, Diablo Cosplay at Japan ExpoDo they not realize that the more things you're hitting, the more likely you are to be getting hit? Reducing healing on aoe skills means less healing when it's needed most. They are pretty much turning LOH into LPS but with the drawback of requiring an attack animation to get it.Posted in: News
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Jun 21, 2014phuzi0n posted a message on "Empty" Legendaries, Increase Big Bad Voodoo's Effectiveness, Heroes of the Storm Alpha Moving ForwardDebo seems like the kind of streamer that loves to make a spectacle by calling everyone trolls and feeding them anyways a lot like kongor does.Posted in: News
I think he even banned me from his twitch chat 2 years ago because I disagreed with him on the auction house value of an item or some other equally innocent disagreement but it doesn't matter since there's plenty of better streamers to watch. -
Jun 17, 2014phuzi0n posted a message on Upcoming Change - One With EverythingThis should have been done for 2.0 but instead they made OwE even stronger since secondary resists roll higher than single resists in 2.0. Nerfing it after buffing it is insulting even though it is direly needed - right change, wrong timing. I don't play monk much but I love grouping with them so I hope that it turns out a buff when combined with the dex change. Harmony better share 30% of each single resist as AR and not require stacking just one single resist type.Posted in: News
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Sep 17, 2013phuzi0n posted a message on Diablo III Auction House is Shutting Down on March 18, 2014A piece of the puzzle is still missing. Even with loot 2.0 and the mystic allowing you to reroll 1 stat to be better but making it boa, there will still be items that are better than others. If they leave trading in completely then people will just start using 3rd party sites to find the things they want which will just make scams rise. Maybe they will also restrict trading to only be with people that are in your party when the item drops like WoW does for most bop gear.Posted in: News
Also, what the fuck do I do with my bnet balance that I can't even use in the blizzard store or to pay for WoW gametime? I don't want to lose an extra 15% by converting it to gold and trying to cash out the gold to paypal if it even sells while everyone else is trying to cash out too. -
Aug 3, 2013phuzi0n posted a message on Penny Arcade and Scott Kurtz Invade New Tristram, Activision Blizzard Earnings Call Q2, Blue PostsPosted in: News
Have you really never heard of penny arcade? They kind of created the gamer/web cartoon industries, a huge charity for sick kids, and a major game expo. They are comics, hence the comedy. What kind of gamer doesn't joke around?Quote from Oranite
That high light reel actually makes me want to stay far away from D3 on console, if that's representative of people Blizzard wants as their target audience, I might as well never play a blizzard title again.
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For most of the past seasons 2 dps + 2 zdps was the meta because it provided the best utility combined with the best dps and the least lag. We saw 3 zdps start in S3 speed runs only because people wanted to leach XP+gear on their dps class but it was uncommon, in S4 supports were able to act as dpsers thanks to Static Charge monk proc'ing from everybody's attacks but there was still many groups with EP monk + SC monk. S5 is when 1 dps + 3 zdps was mandatory and it has nothing to do with buffs or lag, it was entirely because of a brokenly OP sword and a brokenly OP passive that allowed 1 class to pump out lingering AoE spells that scaled exponentially and reached heights unforeseen by the devs.
Lag is a byproduct of too many mobs taking damage too frequently. The game was designed around the assumption that mobs would die fast so things like DoT's ticking many times per second or the Area Damage stat which proc's multiple times off of spells that already do AoE damage (aka exponential scaling) are okay when things die fast but it lags to all hell when you group a ton of shit together and it never dies. They have slowly been redesigning things ever since S1 to reduce the number of calculations but AD is fundamentally flawed, DoT's need to tick less frequently, and mobs need to leash to prevent over-grouping (too much density).
The meta is controllable, they can promote builds that cause less lag by making those builds' dps the highest, they can reduce the utility of support specs, they can make DoT's tick less often, and they could redesign AD to only work with single target spells or only proc off the first target hit ortons of other things that don't create exponential calculations...
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Multishot is pretty much the only build in 2.3 because of how strong Yang's is and DML moving to nonseason.
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Extract it, reforge it, throw it away, w/e. Once patch hits Krider builds are dead and you'll want Yang's with cubed Calamity. If you stockpiled mats then you can craft a ton of yellow bows and upgrade them with the cube to try to get ancient Yang's and you'll get tons of Kriders while you're at it.
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Pretty much. It adds so much dmg to generators and since it's a weapon set you can combine it with several armor sets or just generic gear depending on what you want to do. Getting the set early in the season will rocket you into high torments.
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It shows way more than that, especially where mobs are, what rarity they are, what affixes they have, etc. Even without regard to anything it does, it is a 3rd party program which is enough to make it against the EULA. WoW has UI customization built in as a feature using an API that blizzard provides people but D3 devs specifically decided not to allow UI customization because they want it to be a very simply (and totally stupid) UI similar to D2.
Most of the stuff in THud should just be baselined because at this point everyone is presumed to be using it whether they are or not and it's near impossible to group with people that aren't using it. Expanding the map view and providing an option to display mob affixes on top of them instead having to try to hover over them aren't that drastic of changes but would even things out a lot.
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Pretty much but it has to have a proc coefficient above 0. It can be a really small coefficient like 0.01 and it will still apply 1 stack to 1 target 100% of the time if the ICD is up.
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Monks and barbs unless something drastic happens.
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Oh right, the shitty 1h xbow is.
In that case, ns players should stock up on tons of mats and lvl 70 YELLOW BOWS so that you can use the cube to upgrade the yellow bows into legendaries and try to get an ancient Yang's. And since you're going to wait then forget about having RCR anywhere else than the massive reduction from Yang's and cubed cindercoat.
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I'm coming from the perspective of a seasonal player so I can't be sure about the build itself... S3 is about to end so you will be able to get DML soon in non-season for a huge dps increase, but you may want to play S4 because the S4 bow is a massive upgrade for multishot builds.
You're missing ancients everywhere, they provide huge toughness gains from the extra AR/vit as well as some dps gains. You need RCR on shoulders/gloves/quiver so that you can multishot more. Get a chest with hatred regen as well. Your witching hour should probably be vit instead of AR. You should probably have a helm with CC/multi or CC/vit, definitely get rid of chakram dmg. Get that neck higher chd or wait for 2.3 and farm hellfires (VERY easy in 2.3). Craft reaper wraps for your bracers. Reroll the restraint to cc or chd, reroll the ias on focus to cc. Get AR on pants/boots. Try to get a better weapon (craft arcane barbs) with a gift on it.
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I'm going to disagree again on this aspect. It seems MHM keeps looking at it more from the perspective of already having another full set and switching over to Uliana. Having all the pieces will of course make you the strongest you can be with this set but it is still VERY good while you are gearing up as a fresh character.
Since your question seems to be precisely about what to do as a fresh character, I will try to lay it out for you. You will hit 70 and have some generic generator/spender build. If you get 2pc Uliana, Madstone, or Gungdo then you can start using EP:Strong Spirit to gain lots of resources to spam your spender more if you're solo or EP:Impending Doom in a group. If you've got multiple monks in group then anyone without U6+Madstone needs to use a different EP rune until they have it because using the same rune will just overwrite each others'. Once you get 4pc, Lion's Claw, FoE, or the previous mentioned Madstone then add SSS into your build, and if you're solo then probably keep another spender until you have FoE. Until you get 6pc, use any bonuses from other sets that you get to help you out. After that you just keep adding w/e you're missing to become more powerful.
My gearing strategy at the start will be: spend blood shards primarily to get 6pc and focus on the slots that I don't have any legendary/Uliana first, use the cube recipe Skill of Nilfur to reroll any extra set items to ones that I need, use the cube recipe Hope of Cain to upgrade yellow fist weapons to legendary for Lion's Claw/EP fist and maybe diabos to get FoE if I feel it's taking too long, when I'm T6 ready then do a few keywardens/ubers with a full group for a decent neck (perfect it later in T10).
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It's a lot simpler to fix than completely redesign it. Just add another item (belt/bracers) that gives X% dmg reduction every time you leap and expand the set to 6pc with a bonus that increases dmg. Erupting existing earthquakes for full duration dmg every time you leap would be a great way to get better instantaneous dmg. Adding some synergy with avalanche would also fit the theme of the set. With all the power creep it needs way bigger numbers.
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2x Uliana is standard for groups on PTR and you can't separate when you are both relying on your support barb to give you massive toughness buffs and keeping the mobs grouped tight for better EP explosion damage. If it's just T10 or w/e easy stuff then you can split up if the map isn't linear but madstone is still a huge quality of life improvement when you're alone.
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Madstone is mandatory if you have another Uliana monk hitting the same mobs that you are with the same EP rune because they will overwrite your EP's. If you group with other monks at the start then just run different EP runes until you have each madstones but once you get to high content you'll all want to be cold. If you play solo then it is still a strong option that almost everyone uses but you can get away without it.
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That's a large exaggeration because you're suggesting that the BiS list (including cube powers) is mandatory. Following that logic pretty much every set is 15+ pcs in 2.3...
In reality Uliana's has the smoothest gearing I've ever seen and the cube makes it even easier through targeted crafting/rerolling. Every set bonus adds dps, almost every complimentary item adds dps, and the belt adds huge toughness. Every time you find a new complimentary item or complete a new bonus you can raise your torment 2 times and end up in T10 while missing a few BiS items.
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Lol no. Look at Dutchfreak's gr74 4p setup, no Skull of Resonance... Barb brings a good share of offense, huge defense, and a long range pull.