Nobody was forced to take VQ, there has always been the divide between either splinters+PtV or bat/bears+VQ. Now that divide is gone and people will just choose either splinters or firebomb and forget about regen completely.Quote from Catalept
I know. Forcing everyone to take VQ and use long-cooldown abilities for no other reason than to compensate for low base mana-regen was awesome!
/sarcasm
When an ability is so good that people use it to exclusion of all else, and use other abilities for no reason other than to trigger that one good one, that's bad design, and either the ability or its triggers are going to get nerfed. That was true for WW+CM, and it's true for SQ. Hell, it'd be true for OWE if Blizzard could fix it without causing an unholy shitstorm.
- phuzi0n
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Member for 11 years and 10 months
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Aug 16, 2012phuzi0n posted a message on Patch 1.0.4 Class Preview: Witch DoctorPosted in: News
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Aug 16, 2012phuzi0n posted a message on Patch 1.0.4 Class Preview: Witch DoctorWait wtf is going on here? Yeah they're buffing pets like they promised months ago, but they are killing mana regen and people are celebrating it as a buff??? Maybe there's other changes to mana regen that they didn't mention, but the post sounds like they don't want us to ever be able to have enough regen to be able to spam bats/bears. While the old mechanic was indeed "feast or famine" and I myself suggested many ways that could smooth it out, this change is completely gutting it. Before you could get over 250 mana/sec with gear and talents but from what they've told us it will now be limited to about 100 mana/sec.Posted in: News
This preview is worse than the wizard preview that said CM build is getting half as much AP procs from tornados. They're forcing WD to use primary spells, so everyone is likely going to be forced into splinters/firebomb builds and not care about mana dumps like they want us to. -
Aug 9, 2012phuzi0n posted a message on Possible New Magic Find System - "Levels of Excellence"Since they're just now announcing announcements, we probably won't get the real announcements until next week and the patch until the 20th or 27thPosted in: News
I hope they at least give us DETAILED information on how the new systems work so that we don't have to figure it all out empirically again. -
Jul 20, 2012phuzi0n posted a message on Diablo III Inferno Booster Pack Giveaway, General Guide for Wizards in Inferno, Character Profile Status Update on Monday, HardThe contest is a cool idea and free loot is still freeloot, but IMO it's VERY little loot at all, like ~30 mins worth of farming for a geared person in a3. You might get lucky and hit the jackpot with the unid's but the crafting/gems are only worth about as much as 1 full repair. It would be nice if you bumped it up to ~100 mats, ~50 tomes, ~20 gems.Posted in: News
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A zdps with Molten Wildebeest's Gizzard should be able to regen through 1 cloud on gr50.
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Maybe they'll change the wording on met bolts so that it's "Reduces EA:BL travel speed by X%".
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People have done 50+ solo with the current version of M6 but not as ball lightning because you only get 3 sentries with krider+met bolts which is a lot less bonus dmg than UE. M6 is alright for starting out but UE is better in every way. They need to add back the 100% bonus dmg on sentries that they had to 2.1 ptr to bring M6 back in line with UE.
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One of the reasons Blizzard has historically had great success is because they do provide free updates, which keeps people playing the game, which gets them talking about it with friends, which gets more customers which pays for more updates. We expect updates from Blizzard because they are known to give updates and they design their games around it. D3 would have been dead after the first month of classic if people didn't know to expect updates for it, and it did die for a long time while they strung us along for loot 2.0 before finally giving it as the RoS prepatch after a year of no updates.
DLC kills games. It is a fairly new concept to try to squeeze out more profit but it tends to do the opposite. With DLC some people buy it (usually very few) and others don't and then the player-base gets fragmented and dies. Everybody that is unwilling to buy the DLC quits the game and never comes back, so then the people that did buy the DLC are the only ones left, and then because nobody is around they quit too, and with nobody talking about it they stop selling it. Hell, game studios are even starting to realize paid DLC is bad and are giving it away for free in their new releases.
Just look at twitch streams for instance as an indicator of how much "buzz" a game has. D3 is rather dead right now and only has 700 viewers to reflect that while the new Borderlands has 10k viewers, but in a month or so Borderlands will be dead and D3 will have another patch revitalizing it back to 10k viewers again. Publicity = sales = $$$.
The entire F2P model depends on this way of thought. Give the game away free, give free updates, get tons of players because they all talk about it with friends and there is no barrier to play, monetize it with visual upgrades or progression shortcuts or other crap.
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Nearly everyone has wanted guaranteed socket on it since they introduced legendary gems...
This is going to be a huge quality of life change for season players. Now we'll be able to farm those perfect 20 ele/100chd/10cc/socket/decent passive hellfires with ease.
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^ This.
You will most likely still need to do normal rifts to get GR keys but now that the stone UI let's you choose which one you want to do, there is no longer a reason to force you to put a key in. Hell, iirc the original reasoning for putting the key into the stone when there was only normal rifts was just so that you wouldn't accidentally open it when you misclick the stone.
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Speed GR's are better in every way. More xp/hr, legs/hr, and shards/hr.
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Why do you think nobody predicted this duo? I've thought about this comp ever since barbs started pushing solo 60 over a month ago. Barb is great at clearing trash, dh is great at killing rg, it makes sense that if they can each solo 60 then put them together and they can at least do mid 60's. Hell, people have been running barb/dh in 2's every season because raekor/m6 had the same chemistry.
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Wow okay... so instead of wasting your time with a TLDR essay about everything you're doing wrong, I'll tell you what everyone else should have. This sort of case is exactly what the BUILDS section of the site is for. There are tons of builds already posted there that will tell you how to gear and what skills to use.
Here is a pretty well written one to start with: http://www.diablofans.com/builds/54135-unhallowed-gr50-how-to-be-a-dps
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Yeah wyrdward + eunjangdo rolled to lightning and ias everywhere possible is great for followers to lock down rg's. IMO use BKWB+wyrdward whenever you want to drop unity because BKWB's dmg aura does proc eunjangdo 100% so it freezes entire packs once they are low and freeze of deflection procs seem incredibly rare (there just isn't any better options for shields) so boosting block chance isn't very effective.
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If the spreadsheet is correct for lower paragons, there are XP patterns all the way down. Even the 122,400,000 pattern extends down to p750.
>p750 = add 122,400,000 to previous lvl's xp req
p701-750 = add 102,000,000 to previous lvl's xp req
p651-700 = add 81,600,000 to previous lvl's xp req
etc.
p2-60 = add 1,440,000 to previous lvl's xp req
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More like 65+.
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With perma-cc removed and damage toned down I imagine high end progression will be a lot like speed gr's, just slowed down. That's only if they actually hit the mark on mob damage though, if they make it too high then all the dps will have to be classes that can be tanky without sacrificing much dps and maybe 1 glass cannon for RG dps.
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Honestly the best way to get 53-56 keys is to do 43-46 speed gr's.
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I would love it if normal rift rg's were replaced with a pair of ubers that drop normal rg loot AND a full set of organs or if every elite became a keywarden. ie. anything to make it so that I don't have to farm keywardens for a day.