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    posted a message on I'll be WWing with Devs on 4/30 - ask Questions!

    I'm not sure if I just wasn't paying attention but I don't see it on the front page summary either, did they say anything about the massive disparity between yellow and blue mats? The lack of blues is severely hampering my rerolls/crafting.

    Posted in: Diablo III General Discussion
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    posted a message on I'll be WWing with Devs on 4/30 - ask Questions!
    Quote from Cavar»

    On a more serious note, find out why there's such a discrepancy in obtaining Arcane Dust compared to Veiled Crystals. People seem to always be screaming there's not enough Arcane Dust.

    This a million times over. It's an easy hotfix to make RG's drops more blue mats instead of a shitload of yellow mats so why haven't they done it? I have 33k veiled crystals but only 3k arcane dust in S3 currently and when I farm t6 I only pick up blue>white items and totally ignore yellow items.

    Posted in: Diablo III General Discussion
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    posted a message on Current 'gimping performance for xp' metagame
    Quote from st0rmie»

    They should make bonus XP average out among the party, the way magic find did at release. Of course, that unleashed its own storm of tears. You'd get the same thing from the Wizard you described, complaining that you were being rewarded for his hard work in assembling his sweet +XP gear.

    Yeah that was my initial thought too. I don't mind having supports in the group and they can even speed up your time with the right group composition but it's unfair that they get extremely more XP than dps'ers and where some dps'ers feel the need to cut their dps by more than half to get a little XP gear.


    I would even settle for a system where you get 2 shares of your XP bonuses and everyone else gets 1 share. ie. in a 4 players group you would get 2/5's of your XP bonus and 1/5 of the other 3 players' bonuses. Then the people who spent time getting good XP gear would be rewarded still but you wouldn't feel obligated to trade lots of dmg for a little XP.

    Posted in: Diablo III General Discussion
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    posted a message on PSA: Just to clear some confusion

    I will keep this as short as possible.


    Blizzard has always been very slow to fix bugs and hasn't really punished anyone severely in the past (just botters get banned) so we've all gotten used to the idea that it's okay to abuse the game as much as possible to get advantages. They have finally drawn a line this time which is a good thing but unfortunately someone trying to do good got caught by his own mistake. I don't agree with the fact that they ONLY banned mannercookie even though other streamers showed it briefly as well before scumbagging it up off stream. However much I appreciate his actions for making it well known, I still do not feel any sorrow for him because he chose to do it on his main account.


    Now that we know they actually care about sploits, I wish they would make it more clear where the line is though. For instance, there is currently a bug with gelatinous goblins splitting up way more than they should (reports of up to 100 gobs). Are we going to get punished if we keep killing them while they are bugged or are they just going to ignore it while they slowly hotfix it after they have responded to bug reports?

    Posted in: Diablo III General Discussion
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    posted a message on Best T6 Speed Clearing Class for S3?

    Whoever is fastest at t6 is sort of irrelevant. I guess it matters a little bit if you need to farm trial keys but for the most part everyone will be in speed GR's all season.


    I'd say WW and Strafe will be about on par for the fastest though.

    Posted in: Diablo III General Discussion
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    posted a message on PTR 2.2 Item Discussion - Focus & Restraint (Video)
    Quote from Al_Calzone»

    The baseline is wrong, which leads to the confusion.

    Source: http://us.battle.net/d3/en/forum/topic/16858966639?page=1#4

    The reason Mikhail was confused is he didn't test his skills with the exact same stats without the ring set at all.

    Since my testing showed that the hit that triggers the buff is also boosted by it, he was always seeing the 50% damage added on to his initial hit with either skill (you can see in his video when he tries to baseline his skill he waits for the other buff to fall off).

    This means his baselines were spenders with the 50% spender buff and generators with the 50% generator buff.


    Hold on guys ... I appreciate the feedback but if the buff affects all damage, shouldn't I be doing more damage on the 2nd hit with either my generator or spender?? Please point out the flaw in my logic and I will retest. First hit 8m. Second hit = 8m. Shouldn't it be 12m?

    The first quote already explained it to you. The buff applies immediately and affects the hit that applies it. If you had the same stats with generic rings then you would be hitting for ~5.3m but the buff raised it to 8m.

    Posted in: Diablo III General Discussion
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    posted a message on WD+Higher Grift Conundrum

    Nobody really knows for sure how the meta will change with the huge changes ahead but it was possible to go pretty standard SMK dps full of crafted XP gear in 2.1.2 to be the RG killer in speed GR's instead of having a dh but it never really caught on.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Best graphics to Diablo RoS

    You can set foreground and background fps to w/e you want. Background fps is for when the game is minimized and it should be set low since you don't really need to be rendering the game while you can't see it, foreground fps is for when it is the active window when you're actually playing and you can either leave it maxed out or lower it to prevent your graphics card from having to render frames you won't see.


    There is no such thing as "best" graphics settings. It's all a balancing act of how much quality you want vs performance so just tweak the settings and find what you like most. If you don't already know you can press ctrl+r to get an fps meter in game.

    Posted in: Diablo III General Discussion
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    posted a message on Blizz should fix xp leech issue

    Yeah it really sucks that the people actually doing dmg get the worst xp. It sucks even more that we're forced into GR's with specific group comps to farm. They need to nerf multiplicative xp in GR's and buff T6 xp.

    Posted in: Diablo III General Discussion
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    posted a message on [2.1.2] Wizard clears Tier 59 in 4-player (DH PoV)
    Quote from archonshope»

    Sorry to highjack this thread, really nice clear.


    But I have question though, almost the whole duration of the video you had 10 - 20 FPS during fights, a problem I have had for ages ... I'm pretty sure you have a top end pc, mine is pretty decent, and Diablo is the only game where I have these FPS issues. If someone from ZE also had this problem, I guess there is no solution to this yet ? I only encounter this problem while in combat with a group of mobs. At one point I even thought the game was running on the integrated video card chip of my motherboard instead of the graphic card D:

    Based on what I've experienced, d3's rendering is tied to its network activity to a great extant. ie. whenever you're waiting for data from the server your fps will drop.


    Back when s1 began I did a 4x dh gr35 on like day 2 where we were all completely freezing on tiny packs and I noticed that the game was actually using 3-4mbps bandwidth presumably because all those sentries shooting super fast with old m6 + tnt were generating lots of network traffic. The last time I checked they had fixed the extreme bandwidth problem but high mob density seems to make it so that the server either can't compute or can't send data to you fast enough and then the game clients pauses rendering while it's waiting for data.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Why not to make Trials like achivments
    Quote from Seifa»

    Trials are just boring and i still have no idea how they calculate the key after you are done with it.... Sometimes i do better than the previous run and i get a lower key, other times i do worse and i get a higher one.... What the fuck? -.-

    It is very simple but blizzard does a poor job of conveying all sorts of information in the game's ui. Ignore the wave count on the right, it is only there to confuse people. What actually matters is the lvl of the wave which is displayed slightly above center screen when the wave starts. Your key will be whatever lvl wave you fail on minus a value depending on the # of players you did the trial with.


    solo = wave lvl - 3

    2 ppl = wave lvl - 4

    3 ppl = wave lvl - 5

    4 ppl = wave lvl - 6




    The way I see it, blizz doesn't want to let us avoid trials because then we will fish for god mode rifts even more. The solution to that is simply to BALANCE RIFTS but they are too slow/lazy at doing that either. It's pretty silly that certain mobs are especially easy and worth huge progress (unburied), certain maps have insanely high density (spires), and certain rg's have incredibly low hp with easy mechanics (stonesinger). Most greater rift balance can be done by simply tweaking numbers (cut down the maximum number of poison clouds voracity can spawn for fuck sake) but blizz is slow to fix anything in d3, even exploits have existed for months and abused on streams without any action until it becomes the norm for everyone (leaving games to gear swap for rg in s1 for instance).

    Posted in: Diablo III General Discussion
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    posted a message on Weapon Preference

    You mean there are other weapons besides furnace?

    Posted in: Barbarian: Bastion's Keep
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    posted a message on A bit confused on Offense Paragon Points Spendage

    CDR is pretty bad now, so much so that it's my 4th stat to fill for group play. In solo it's questionably the 3rd best stat for more prep/wolf. Always take chd/cc first though.


    ps. you probably have all patterns by now so craft a good ancient arcane barb.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on arcane barb rcr or area damage?
    Quote from swebarb»

    rcr goes before area since u can max that already in the skills if u have enough paragon points.


    phuzi0n


    lol u should know that witching hour is super rare, i have only found 1 ever and i am paragon 650 not like those drop alot rofl....

    Not sure wth you mean but there is no cap on area dmg aside from the limited number of slots you can get it on. In group play you get overwhelmed with globes and can afford to drop some rcr for elite or area dmg on a couple slots.


    WH is rare but not that rare especially now that they buffed the ultra rares to be 2.5x more common.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on arcane barb rcr or area damage?

    Your RoRG and Witching Hour are terrible. Try to get a dex/chd/ias/socket RoRG and a WH with dex/ias/chd. Aside from that you mostly just need ancients or slight stat improvements.


    I would prioritize the 4th weapon/quiver stats like this:

    solo: rcr>elite>area>ias

    group: elite>area>rcr>ias

    Posted in: Demon Hunter: The Dreadlands
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