You know that waver you checked before playing a HC character...
Stop B****ing and get over it.
- phuzi0n
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Kamui_1337 posted a message on Lost #1 EU HC Ancient Calamity to a DC. Time to go softcore in S4? :bPosted in: Hardcore Discussion - To post a comment, please login or register a new account.
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For most of the past seasons 2 dps + 2 zdps was the meta because it provided the best utility combined with the best dps and the least lag. We saw 3 zdps start in S3 speed runs only because people wanted to leach XP+gear on their dps class but it was uncommon, in S4 supports were able to act as dpsers thanks to Static Charge monk proc'ing from everybody's attacks but there was still many groups with EP monk + SC monk. S5 is when 1 dps + 3 zdps was mandatory and it has nothing to do with buffs or lag, it was entirely because of a brokenly OP sword and a brokenly OP passive that allowed 1 class to pump out lingering AoE spells that scaled exponentially and reached heights unforeseen by the devs.
Lag is a byproduct of too many mobs taking damage too frequently. The game was designed around the assumption that mobs would die fast so things like DoT's ticking many times per second or the Area Damage stat which proc's multiple times off of spells that already do AoE damage (aka exponential scaling) are okay when things die fast but it lags to all hell when you group a ton of shit together and it never dies. They have slowly been redesigning things ever since S1 to reduce the number of calculations but AD is fundamentally flawed, DoT's need to tick less frequently, and mobs need to leash to prevent over-grouping (too much density).
The meta is controllable, they can promote builds that cause less lag by making those builds' dps the highest, they can reduce the utility of support specs, they can make DoT's tick less often, and they could redesign AD to only work with single target spells or only proc off the first target hit ortons of other things that don't create exponential calculations...
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No. Trials are boring, unrewarding, waste tons of inventory/stash space, and require alternate gear and specs than what you actually run the rift with. The new system is much better.
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BOO HOO!
It only applies to public games which are a cesspool anyways. The real annoyance is that you have to be level 70 to join T7+ private games so even if your friends are willing to power level you then they have to drop it down to T6 first and recreate game after you're 70.
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You do realize this is an ARPG. Your entire argument about skill is completely contrary to the format of roleplaying games. You grind and grind and grind to get more power, skill has little to do with anything in RPG's. The game doesn't take much skill at all, it takes a little knowledge which you can learn quickly, and lots of time grinding gear and paragon. Bots are pretty good at grinding and can play 24/7 so they are on the leader boards. If you want bots banned then that makes sense but arguing for a leader board that displays skill means that you don't want the game to be an RPG.
The bigger issue is that botting generated tons of GR keys which were then used to run tons of speed GR's which gave inflated XP to support leechers who now have 50% more main stat than a typical well geared player. That's 50% more dps that no amount of skill can make up for. Whether a particular top player bots or not is almost irrelevant because they get speed GR keys from people who do, and pretty much everyone who plays multiplayer has benefited from all the "free keys" for speed GR's that botters farm up.
Nonseason will be totally screwed unless Blizzard does something to reduce the effect of paragons over 1k, especially since XP will be harder to get with the changes they've made on PTR. Super high paragon players will stay there while everyone else will have a harder time catching up. It will be a positive affect on S4 though because XP gain will be even among the party and you'll be doing a lot more T10 rifting (additive XP still) to get ~1.3 GR keys per run that can't be recycled.
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Speed GR's are better in every way. More xp/hr, legs/hr, and shards/hr.
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If the spreadsheet is correct for lower paragons, there are XP patterns all the way down. Even the 122,400,000 pattern extends down to p750.
>p750 = add 122,400,000 to previous lvl's xp req
p701-750 = add 102,000,000 to previous lvl's xp req
p651-700 = add 81,600,000 to previous lvl's xp req
etc.
p2-60 = add 1,440,000 to previous lvl's xp req
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The first quote already explained it to you. The buff applies immediately and affects the hit that applies it. If you had the same stats with generic rings then you would be hitting for ~5.3m but the buff raised it to 8m.
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1) Have friends that play seasons.
2) Wait a week for them to outgear T6.
3) Get power leveled in 5 minutes.
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I'm not in T6 legit rifters and haven't ever applied but at least they tell you up front specifically what they want. This one is copying the name and claiming to be more open yet they're still closed and lacking any strict minimum requirements so you might get rejected while someone slightly worse gets accepted???
It's very confusing to me when there is a completely public rifting community that is fairly easy to find competent players in.