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    posted a message on D3 Player+Follower Damage Calculator/Gear Comparison Tool (No Downloads Needed!)
    Quote from Arthadas

    In offhand no mojos for WD ! cant now know my dps :(

    Because mojos aren't actually weapons (you don't attack with the mojo), you don't need to select anything in the pull down menu. Just put the stats of your mojo into the "Off-Hand Item" line. Please note that "Off-Hand Weapon" and "Off-Hand Item" are different lines because they are calculated differently.
    Posted in: Theorycrafting and Analysis
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    posted a message on D3 Player+Follower Damage Calculator/Gear Comparison Tool (No Downloads Needed!)
    Quote from Rakunvar

    May have answered already.. Still scanning.. When you swap to a 2h weapon from 1h + offhand, does it automatically not count the Offhand? Or do you just need to clear the stats in the Offhand boxes as well?

    The way I coded it, if no weapon is selected in "Off-hand Weapon" pull down menu, your "off-hand weapon" stat boxes will be automatically zeroed when you press the calculate button. But you do need to manually zero out "off-hand item" stat boxes. I did not make the "off-hand item" boxes zero out because demon hunters can use 2-handed weapons and an off-hand item.
    Posted in: Theorycrafting and Analysis
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    posted a message on D3 Player+Follower Damage Calculator/Gear Comparison Tool (No Downloads Needed!)
    Quote from Lixo

    Got it to work finally, I get nearly the same DPS as I have in game when I enter my ring that has 7-14 damage as 7 minimum damage, 14 maximum damage. DPS ingame is 56610 and in calculator 56607.1. With 14 as both minimum and maximum damage it is off more so I guess the other method is working for this particular ring then...

    When we were testing earlier, we found two rings that were both 9-18 damage and had a small difference of 2 dex. The rings gave different damage values according to the in-game dps numbers (more than the 2 dex difference accounts for) depending on which ring was equipped. That was when we knew something funky was going on.

    I really wish we have a better solution for you. Unfortunately, the displayed values are the only ones accessible to players. When those values are inconsistent......
    Posted in: Theorycrafting and Analysis
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