i'd say overall in teams of t6 solo and overall survival
wd > sader > barb = wiz = dh >>>>>>>>>>> monk
but in best group setting
zDPS monk >> wd > wiz = sader = barb = dh
i do see a lot of good wiz t5/t6 that has pretty high damage and tough (hard to die), but overall wd and sader can get it done very easily with less effort due to class mechanics
since u don't have the sentry quiver, replace steady aim for custom engineer
aim for a mara shoulder then go back and hunt for T&T
physical amulet, physical Reaper Wrap, Physical soj/Unity.
u can do on ur following gear
shoulders => pick a stat, choose sentry damage
quiver => pick a stat (hatred regen or vit) to sentry damage (this is very costly)
chest => if u can still enchant it, choose a state => sentry damage
helm => that is debatable, i would make the crit back to multishot damage.
the best quiver should have
dex, high crit, high ias, reduce cooldown, sentry damage.
sentry quiver is not necessary, it just opens up a passive (so u don't need custom engineering.
just a single question: If I use the marauder set which elemental type counts for the spenders they cast. The element of the spender or the element of the sentry ?
ur sentry damage is physical unless u choose the fire one, but the hatred spender that it shoots depends what you choose it to be
so fire sentry + physical CA = sentry shoots physical CA
yes a calamity does help, but if ur not getting the 4 pcs bonus from mara then i would suggest not using the RRoG, a good unity would be a big boost
craft yourself a fire Reaper Wrap, aim for a %fire amulet
if u do have mara helm, i'd use it for instead of ur fire Andy, the 4pcs bonus from mara is really nice where u can boost yourself overall, u will lose a bit dps but it's all worth it.
if u can still enchant ur pants i'll get rid of the bola damage for something else >.>
Give Sentries and pets more element choices to make it work even better for other elemental geared dh especially for cold/poison/lightning
this is asking for a nerf but i don't like how we are need to choose 2~3 hatred spender to make 6 pcs mara ideal especially when both of them are archery instead of one of them as a secondary. our secondary skill doesn't seem worth using, impale, rapid fire, chakram, element arrow, i don't' see much ppl using impale or rapid fire, and not much ppl uses elemental arrow unless u get a Kridershot.
make spike trap, caltrops more meaningful, we need more diversity, how i don't know but i haven't really see much people running those specs as the usually cindercoat base fire builds (CA - LfB) or T&T Garwulf builds.
but i focus mainly on physical for my mara pet build and deciding to reroll the 19%lightning one to physical, but before i do that i'm wondering how much does that 71-135 compare to stats like CHD and Critical hit.
or should i wait out for a physical SoJ before i do anything?
the Best 2h crossbow should be buriza
then anything with high dex/ damage range and 10% damage is good
my friend got a decent manticore which he got good range and max crit, he went and reroll the dex to 10% damage, and testing it out, not sure what the result is tho as he doesn't like sentry builds lol
the best combination is
high end 2x crossbow (buriza) + quiver (any other high end damage 2h xbow works)
high end krider/windforce + quiver
Helltrapper + calamity
and as suggested, if you have the Sentry Quiver, don't take Custom Engineer
I'd move the aughild shoulder + bracer (aim for crit chance on enchant) +Ring of royal grandeur from your monk 1 to DH. This why you are getting an increase DMG done and reduce DMG taken from elites...
Then you should aim for marauder 3 pieces (legs+feet+head) that will fit perfectly with your Pet/Sentry build...
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they don't have the "R" sound in their language
hence "L"ime heart (i think it should be translationed like that if u read the korean text directly)
hmm interesting use for theBul-Kathos's Wedding Band tho
even tho they are all gimmick stuff.. but it is what it is
Grats
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rift varies due to mob density the rift stage itself
i'm not sure how strong are you without seeing your profile but i do have a 600 para wiz friend (he is in fire gear now)
http://us.battle.net/d3/en/profile/requiem-1589/hero/37535712
i'd say overall in teams of t6 solo and overall survival
wd > sader > barb = wiz = dh >>>>>>>>>>> monk
but in best group setting
zDPS monk >> wd > wiz = sader = barb = dh
i do see a lot of good wiz t5/t6 that has pretty high damage and tough (hard to die), but overall wd and sader can get it done very easily with less effort due to class mechanics
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assuming the best that i can get is 100 on lowest and highest damage
so 1187-1465 <- a very good roll?
if i rolled a 9% damage (let's use 10% damage instead)
my base damage is the same
i think we need a sticky about this somewhere >.>
i just have no idea what to do when the damage range is low
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i've also asked in the US forum, just want to get more feed back
i'm leaning more to rerollt he raw damage tho >.>
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the most u can improve into is this if u roll the white damage
http://us.battle.net/d3/en/profile/ulostface-1341/hero/33186450
if u get a 10% damage
http://us.battle.net/d3/en/profile/Seabass-1362/hero/20944168
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aim for a mara shoulder then go back and hunt for T&T
physical amulet, physical Reaper Wrap, Physical soj/Unity.
u can do on ur following gear
shoulders => pick a stat, choose sentry damage
quiver => pick a stat (hatred regen or vit) to sentry damage (this is very costly)
chest => if u can still enchant it, choose a state => sentry damage
helm => that is debatable, i would make the crit back to multishot damage.
the best quiver should have
dex, high crit, high ias, reduce cooldown, sentry damage.
sentry quiver is not necessary, it just opens up a passive (so u don't need custom engineering.
u got a very sexy Buriza there, grats,
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so fire sentry + physical CA = sentry shoots physical CA
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craft yourself a fire Reaper Wrap, aim for a %fire amulet
if u do have mara helm, i'd use it for instead of ur fire Andy, the 4pcs bonus from mara is really nice where u can boost yourself overall, u will lose a bit dps but it's all worth it.
if u can still enchant ur pants i'll get rid of the bola damage for something else >.>
nice slayer u got there =)
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u have a really really good amulet tbh, too bad it's lightning….
if you can get a lightning SoJ + kridershot you'll end up very good. (with a lightning repear wrap)
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this is asking for a nerf but i don't like how we are need to choose 2~3 hatred spender to make 6 pcs mara ideal especially when both of them are archery instead of one of them as a secondary. our secondary skill doesn't seem worth using, impale, rapid fire, chakram, element arrow, i don't' see much ppl using impale or rapid fire, and not much ppl uses elemental arrow unless u get a Kridershot.
make spike trap, caltrops more meaningful, we need more diversity, how i don't know but i haven't really see much people running those specs as the usually cindercoat base fire builds (CA - LfB) or T&T Garwulf builds.
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http://imgur.com/SbAYNL1
but i focus mainly on physical for my mara pet build and deciding to reroll the 19%lightning one to physical, but before i do that i'm wondering how much does that 71-135 compare to stats like CHD and Critical hit.
or should i wait out for a physical SoJ before i do anything?
Thanks
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then anything with high dex/ damage range and 10% damage is good
my friend got a decent manticore which he got good range and max crit, he went and reroll the dex to 10% damage, and testing it out, not sure what the result is tho as he doesn't like sentry builds lol
the best combination is
high end 2x crossbow (buriza) + quiver (any other high end damage 2h xbow works)
high end krider/windforce + quiver
Helltrapper + calamity
and as suggested, if you have the Sentry Quiver, don't take Custom Engineer
try it last night, works like a charm =)
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still trying hard to get the mara helm/shoulder
didn't use my Aughild'sas i'm preparing to craft a better bracer (got that nemesis last night)
no physical andy (but i have a fire/cold/lightning one)
so far no good amulet aside of the yellow ones
i have a monk version SoJ with "Holy %"
My mara chest currently have Dex/%life/All resist/Companion damage (14%), what should i reroll and should i replace my cloak?
do i have too little survivability ? or will it get better once i get the 4 pcs bonus? i also have a nat's helm and chest atm.
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ok i'll move it over for now
gonna craft new ones for my monk anyways =)