• 1

    posted a message on Botters: Get rekt

    Thud has no bans that any single person knows of. Macros haven't been banned besides the macro+script type things done with screenshots and other program combos for basically botting but was super easy for them to catch.

    The current main bot source doesn't inject into the game and manually uses your keyboard and mouse and just reads the game without injecting is the main issue with them catching this. It has almost 0 ban reports and most probably got banned doing other stuff / manual reports.

    Demonbuddy back in the day could tell when Warden went active and was going to find it and shutdown until they could find it and hide it again. Tho demonbuddy injected to the game and got banned so often.


    The stuff I said is just stuff learned when I used to do all that back in the day RMAH stuff with 20+ accounts and early season botting and quad box botting etc.

    As for the rest im not certain I haven't touched the game much in a while since I moved to PoE in 3.0. Diablo just got monotonous paragon farm and even if you botted it did nothing without a group to also get to gr 150 for gems and augs. Forced grouping is garbage.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on strafe with Aquila cuirass

    you weave in your generator while holding strafe.


    https://www.youtube.com/watch?v=VnGjr_uWC3I an example of what i mean.

    Posted in: Diablo III General Discussion
  • 5

    posted a message on Patch Notes LoL !!!

    Wizard... nerf? Can you read?


    The only thing they buffed was sets not being used atm or used by a couple people. There is no other class changes other than Seismic slam getting a rune changed to do more damage for barb.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Will the new patch 2.5 be for console players?

    Every patch wil hit consoles. Seasons were said to start at Season 10 so possibly this will be the one to actually hit. That was what was said at blizzcon so unless something changed it should start seasons on there too.


    PS4 and Xbox One players will get access to the Seasons “early next year” (there hasn’t been a specific month given yet), but they won’t have to worry about playing catch up. When Diablo III Season 10 starts on PC, console players will start from that point as well. Combined with the upcoming arrival of the Necromancer class to Diablo III that’ll let you explode corpses, and it’s clear that Blizzard definitely still cares about the dungeon crawler. And four years after its release, we definitely think it holds up as the best of its genre.

    Tbh I see it getting delayed until S11 most likely unless something gets posted soon.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Battlecry bloodshed + earthquake

    I mean bloodshed has a massive animation of red rings coming from the target it procs on. You can easily tell just go hit a mob that doesn't die instantly and watch.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on 2.4.2 New Meta? 103 clear+video
    Quote from lolz4»


    Not sure about survivability, but how about using F+R and a Hellfire amulet, together with CoE and Depth Diggers in the cube? Ofc with Raiment pants on gear to have the full set.

    Its a overall loss. Without Helm for Breath of Heaven your spirit is fucked. Unless you have 100% FD uptime you can't even pull it off and run out of spirit. Also moving between packs is really aids without Breath.

    I spent all my time on FnR and my friend spent all his time on that setup you see there(its basically old Static Monk setup) and it proved to just win overall. Sims say FnR / Hellfire is better but thats with 100% FD uptime which is not ever happening and its by such a small margin.


    Survival will be fine when you actually have single res on every item. Old static monk did GR 93 before the GR dmg nerfs with hardly anymore damage reduction. GR 93 is now equal to GR 139. Go down from 139 to say like 110 and its almost 60% less damage from 139 to 110.

    Posted in: Diablo III General Discussion
  • 3

    posted a message on Need some help on ancient Yang's roll.
    Quote from oOFLAWLESSOo»

    1541-1849 lightning damage

    9% damage

    972 dexterity

    chance to deal 24% area damage on hit

    reduces all resource costs by 46%

    +10 MAX discipline

    multishot attacks 50% faster

    Rolling Damage Range to Max is a 2.39% damage increase. Rolling % damage is worse. Rolling IAS is just bad.

    Rolling Disc to 12 is a 2.31% increase if you have 84 Disc. If you have 81 or less Disc before rolling the Weapon you gain 2.40% or more the lower your Disc is.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo 3 - PTR 2.4.2 Leaderboard and Builds (online)
    Quote from Demonmonger»

    All my antivirus says malicious attack incoming when I try to take a look so going to stay away.


    Thanks for your efforts though :)

    This has been done for every PTR its completely fine. You are just trying to make him look bad for posting something helpful.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on 2.4.1. Patch / The Meta Thread
    Quote from adambjjoz»

    It seems fairly bizarre the position the dev's have left the DH in for this season. It's the second worst solo pushing build and dead last place for consideration in any of the 2, 3 or 4 person group meta's. It has the third fastest TX farming build behind Monk and Crusader, but farming with a DH is completely pointless as it's not efficient for farming DB's and there's no point farming gear with it because the solo side of things is just weak. You'll have all the cash and jewels you need for the entire season after 10 days of playing any character regardless, so the DH seems to be a dead prospect considering the season lasts for 3 months.



    LoN DH will be ahead of everything but Wiz and Crusader when people really start playing it. Problem is there is so little DHs trying. DH has the damage output(even without the old non season FoK Belt) to push 100(this will possibly pass Crusader as well since Invoker probably won't push much over 95 at all and LoN might push 98/99). Monk, WD, Barb won't do that.


    Every single set of DH can break 90-92 and 2 push upwards of 98+ I don't see how thats bad when Monk probably won't even beat 95, barb will have 3 options at 93-95+(most likely Raekor/Ik combo still ahead by a level or two(depends how MotE goes with Area Dmg working now), Crus has 1 real build and invoker is alright but so much less, wd has LoN and Helltoth they are literally the same build and do about the same GR around 95+, Wiz has Firebirds which obviously has the potential to push 104+(granted it was 4k paragon and 120 gems) so lets get realistic and use the 100 clear from a 2100 paragon 105 legendary gem clear on PTR after it got nerfed. Sure its the best solo, but its literally the only build for them if they want to do anything solo. Getting into group is a whole another story that effects solo clears too much anyway.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on 2.4.1. Patch / The Meta Thread
    Quote from Enslaved2184»

    I just logged in PTR to check this, yes threatening shout is spawning globes. And I see barbs are common in 4 ppl groups with ww zdps build and cubed solanium. So globes are spawnable to some level I guess...


    As I see it, maybe even rend could be in some builds, as mutilate rune gives 10% more damage from all sources to affected enemies


    You can't afford to bring more dots to the groups when you start pushing to where mobs actually live. More dots is just gonna fuck the game and lag you to hell. Same reason you can't bring more Firebird Wizards.

    Its possible you use the barb. Only use the Stomp Globe Generator and do all the pulling. Let the DH run the Entangling Shot Bow and spam the living hell out of it to add more damage to the group.


    As for Solanium its probably worthless with a 8 sec ICD and spawns 1 globe. You are better off doing Vigilance over that. That does more than a single globes MAYBE every 8 second. There is no reason to have Crit anymore on barb with the only chance for globes on a 8 sec ICD.



    I do agree that this setup for a barb def has a very strong ability to take the monks spot. Guess it all depends what happens in 110-120. Before that Barb or monk probably won't matter.

    Posted in: Diablo III General Discussion
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