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    posted a message on Which stat to reroll for my Darklight ?
    Quote from masque76
    Hi guys,

    I've just found my first Darklight and unfortunately it didn't roll socket with it.

    It came with Strength, VItality and Life per Wrath spend.

    Just wondering if you can help fellow crusader on this.

    683 Vitality vs 308 Life per Wrath spend.

    If I am keeping Vitality, my HP is around 392k and if I reroll Vitality my HP will be down to 319k

    Thanks
    Re-roll wrath per spend - with 6 piece ahhkan and sufficient cooldown reduction 40% + you will rarely run out of wrath as long as you have cindercoat and reapers wrap which surely you will with darkligh since it's a fire build.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Gyrfalcon reroll q
    Quote from cying

    lol @ darklight or fell. blade of prophecy is where its at.
    is this a troll? I have a blade of prophecy with 10cdr and a socket str almost perfect and is no where near the damage output as darklight or fell - nice trolling

    Not to mention that all top twitch crusaders have thoroughly went through the cons of BoP and vouche for darklight fire build or holy shotgun fotf build
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Gyrfalcon reroll q
    Quote from IcewolfDK

    Quote from BlackMamba24
    Quote from IcewolfDK

    Ive just recieved my first Gyrfalcon and wondering what to reroll on it for a socket.

    2088.0 dps

    1277-1706 damage

    1.40 attacks per second



    Primary

    1013-1254 lightning damage

    +6% damage

    696 strenght

    750 vitality

    Secondary

    +7 max wrath



    I am thinking its the Vitality that have to go. Am i right?
    focus on a darklight or fell - Gyrafalcon is not t6 material
    Not everyone is up there. Ive recently started t2.
    It won't be long - you will have it before you know it - in the mean time roll of the vitality for socket
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Gyrfalcon reroll q
    Quote from IcewolfDK
    Ive just recieved my first Gyrfalcon and wondering what to reroll on it for a socket.

    2088.0 dps

    1277-1706 damage

    1.40 attacks per second



    Primary

    1013-1254 lightning damage

    +6% damage

    696 strenght

    750 vitality

    Secondary

    +7 max wrath



    I am thinking its the Vitality that have to go. Am i right?
    focus on a darklight or fell - Gyrafalcon is not t6 material
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from chadwx
    You guys dont get tired of having to move all the time in your hexing pants? If there is an arcane and i have hexing pants, i always seem to find it.

    Your choice of wep also plays a huge role in which comes out higher.

    Cindercoat also lowers your trail of cinders by 2 disc.
    No I don't get tired - I look for harrington proc 125%+ damage increase for 10 seconds
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from Lomax88
    No probs.
    Going back to conversation you need to take into account that Cinder also let you actually use your CA due to major cost reduction, i am running a physical DH and i usually don't use any spells beside sentries and mark of death (sometimes multishot).
    So that is why i believe that Cinder is better choice than magefists, however hexing pants are also not a bad choice.
    So imo Cinder>Hexing>Magefists, if you want to max dmg ofcourse.
    Personally i just prefer some more survi but that's just me
    I think all 3 are viable as BiS for damage and the only variable is playstyle - for me running around with harrington + hexing proves the best playstyle for me others like to shoot their CA LFB so Cindercoat would win there. Also mark of death contagion is almost a must for us hexing users which is another benefit.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from anak_itik
    OMG i did it wrong lol it suppose to go



    1 fire with hexing

    2 fire with cinder/magefist

    Thx for pointing it out. By having hexing, even if u dont know how to side step u already got better DPS from running around but if u r pro sidestepper, t6 rift is like strolling in the park
    I agree with the sidestepping but for the damage you're adding its almost negligible - I feel instead of side stepping it's better to run around and grab the Harrington proc.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from Lomax88

    Quote from BlackMamba24
    Quote from Lomax88

    I was just wondering why Hexing Fire is so much (25% faster) than Hexin physical.
    In my opinion it is completely impossible and subjective statement.
    I would like to see any kind of proof on it.
    Can you tell me why physical hexing is better than fire?
    Could you show me where did i say that physical hexing is better than fire? I just asked where did your pro calculations came from? 25% is a huge difference so there are two solutions:

    1) You lie
    2) It is really true and that's why i am so curious about it.
    I'm going to let you win this one - 25% was just a "feeling" I had since I use to run physical for a long time so when I switched to fire the speed was noticeable. Sorry for throwing out a number.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from anak_itik
    for me the rank would be

    1. fire with cinder/magefist

    2. fire with hexing

    3. fire with tnt

    4. physical with tnt/hexing (depends on whether u use chakram or MS, go for hexing if u r using MS and tnt if u r using chakram)

    This is because in DH, fire build beats physical build unless blizzard come up with legendaries for physical dmg similar to magefist & cindercoat, u can read about it in the reddit community. If u prefer high dmg go for fire build
    but for me i go with physical build tnt despite the build is weaker than fire because of my preferences towards razor disc since it is easier and cheaper to tag monsters coming in multiple wave with calamity. it is good if u r dual wielding 1h xbow due to higher AS
    Just curious why you put fire cinder/magefist above hexing.

    From my testing the 25% dmg buff from hexing is better than the max 20% roll you can get on magefist and cinder. Obviously with hexing you have to continue to move for me that is good because can run around grabbing armor racks etc to proc harrington.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from Lomax88
    I was just wondering why Hexing Fire is so much (25% faster) than Hexin physical.
    In my opinion it is completely impossible and subjective statement.
    I would like to see any kind of proof on it.
    Can you tell me why physical hexing is better than fire?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from Lomax88

    I was just wondering why Hexing Fire is so much (25% faster) than Hexin physical.
    In my opinion it is completely impossible and subjective statement.
    I would like to see any kind of proof on it.
    The bottom line is "in my own opinion" fire w/ hexing seems to provide me the fastest clears by a noticeable amount - I play DH everyday I test multiple builds I have no bias for anything - my goal is to run t6 rifts the quickets and hexing fire has proved to be the best for me
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from Lomax88

    Please explain me why, hexing fire deal 25% more dmg (25% faster clear) than hexing fire? How?
    First off I didn't understand your statement but I will try to answer it

    I was a longtime user of Physical TnT and Physical Hexing. I finally got a fire SoJ so I was able to test fire.

    Hexing = I have to constantly move so I rarely shoot CA on my own instead I focus on armor racks, lose ground to proc harrington. I don't know what else to tell you physical is not as strong as fire.So even physical hexing isn't as strong probably due to CA LFB being stronger than Shooting Stars.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    I've tested most builds - I find hexing fire build the best with harrington belt so your constantly moving around to have hexing up and popping things for harrington proc I would say I'm clearing 25% faster than physical tnt / hexing.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from chadwx
    Add razor disk to your setup. Phy because you would only use tnt on a phy.

    3 shadow grasps and a frostburn, hopefully my luck will continue for the tnt
    How does this match up against fire?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from chadwx
    3 spenders = bugged sentry's firing at 1.0 aps. Add 46% pet speed and you reach the 1.46 breakpoint.

    My jade is up to speed so will gamble for tnt's next.
    Is this for a physical build or fire build? What specific hatred spender / runes for the three?
    Posted in: Demon Hunter: The Dreadlands
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