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    posted a message on Help for Blade of Prophecy Fire Build
    Just looted an amazing Blade of Prophecy (see my bnet profile below) -

    I'm currently using the fire rune (reciprocate) for condemn since I have over 100% fire elemental damage - I've tested the other runes and I'm not sure which one is the best - the reduce cooldown per an enemy is nice since I can constantly spam it but doesn't hit nearly as hard as my fire rune.

    I would love some advice on this issue so I can make sure I'm using the blade of prophecy to the best of its ability. I don't have ahhkan 6 piece yet obviously hence why I'm wearing stacked fire. Thank you for the feedback!

    http://us.battle.net/d3/en/profile/BlackMamba-1902/hero/49076232
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Crusader just hit 70 - Need quick gear/spec check
    Quote from Maikyl

    With your current gear I would use either this build:http://us.battle.net/d3/en/calculator/crusader#aZdhfQ!ZgS!aYbaYa
    It complements your fire damage nicely and Punish increases the damage of Shield Bash, which in turn benefits greatly from your shield. The fourth passive depends on how your survivability is. If you have problems surviving you should go with either Divine Fortress or, if you can survive at least a bit of damage, Hold Your Ground. If your survivability is fine you should go with Towering Shield.
    You could also go for Smite instead of Punish, however, it does Holy damage instead of Fire (although your weapon's affix will probably make up for it).
    As soon as you find a 2h weapon and a better shield you should go with this build:http://us.battle.net/d3/en/calculator/crusader#bkdhfQ!agS!ZZbaYa
    Here again the fourth passive depends on your survivability.
    As MonkManiac said, a Maximus would be amazing for your build and a Reaper's Wraps (crafted legendary) helps you refill your Wrath fast enough to keep spamming your spender.
    As for your rotation you should keep the buff from Punish up, as it indirectly increases the damage you deal with Shield Bash. Other than that try using Provoke and Falling Sword on cooldown. Akarat's Champion and Laws of Valor are nice cooldowns for Elites, but you shouldn't hesitate to use them when not fighting elites, either.
    For Paragon points it's like most classes, fill up movement speed untill you reach 25%, then go for maximum wrath, then Strength. in Offense go for Crit Damage, then Crit Chance, unless your Crit Chance is over 50%, in which case you should go for Cooldown Reduction instead of Crit Chance. in Defense go for Resist All then Life % if your Armor is high enough, otherwise go for Armor. And it Utility go for Resource Cost Reduction, then Life on Hit or Area Damage, depending on your survivability.
    Thank you so much - I'm swapping out the flail for a devastator so I can keep Punish - unless you think I should keep the flail and use smite - I should mention I also have a strength TF sitting in the bank
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Crusader just hit 70 - Need quick gear/spec check
    no one can help?
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Crusader Help and Critique thread. - Post Gear/Build queries here.
    Hi DFans,

    After gearing a marauder DH and an earthquake barb I thought it was time to try something new - I hit 70 with my crusader last night and immediately crafted some gear. I need help getting a spec put together for him and just a quick gear check.

    -I have some fire pieces so I think I should probably go fire until I get better gear so if someone could point me to a fire spec that would be great, it would also be nice to have someone explain to me the fire rotation

    -I don't know what weapon to use to start off - I crafted the golden scourge but If i'm going fire - I'm thinking a devestator since it has fire % would be a better choice - I don't have any viable 2 hand weapons in the bank

    -If I could just get a quick gear check (I have yet to craft pants)http://us.battle.net/d3/en/profile/BlackMamba-1902/hero/49076232



    Last edited byBlackMamba24:4 hours ago
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Time to switch to Physical % from Fire %?
    Quote from TianZi
    Quote from bigsquirrel1117

    Fire builds are honestly great for those who havnt gotten to T6 sub 10 yet.. try to get their with a fire build and you need to get lucky with the packs, density, and way to many other things to make fire > phys.. phys turrets are by far the DH end game for anything efficient in T6.
    Practically all my runs, including long 6 level ones are sub-10 minutes as fire (start to killing rift guardian, not including all the stuff after). The last time i recall even getting over 10 minutes as fire was when I was testing calamity (which sucked incredibly terribly). Good (1 floor) rifts are already at around 6-7 minutes, with a few under 6 minutes.

    On another note, back when I played physical, with worse gear than I have now, runs were already around the 10 minute mark.

    Physical, with the right taskers *might* be better than fire. I can't really test. However, 10 minutes is incredibly easy a fire.
    Physical is much better with even wiht low TnT rolls than fire - Tested and Confirmed
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Crusader just hit 70 - Need quick gear/spec check
    Quote from MonkManiac

    For fire build you want to use dark light (h1 flail) or Maximus if you have that laying aroun, get reapers wraps you'll need it for going all out on 1 spender (FoT or blazing shield (the trow shield skill)) then take firestarter akka, provoke, zileous glare and valor with 50% resource reduction with the cindercoat of ur barb it should be pretty manageable.
    Can you post this build with a calculator link? http://us.battle.net/d3/en/calculator/crusader
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Crusader just hit 70 - Need quick gear/spec check
    Hi DFans,

    After gearing a marauder DH and an earthquake barb I thought it was time to try something new - I hit 70 with my crusader last night and immediately crafted some gear. I need help getting a spec put together for him and just a quick gear check.

    -I have some fire pieces so I think I should probably go fire until I get better gear so if someone could point me to a fire spec that would be great, it would also be nice to have someone explain to me the fire rotation

    -I don't know what weapon to use to start off - I crafted the golden scourge but If i'm going fire - I'm thinking a devestator since it has fire % would be a better choice - I don't have any viable 2 hand weapons in the bank

    -If I could just get a quick gear check (I have yet to craft pants) http://us.battle.net/d3/en/profile/BlackMamba-1902/hero/49076232
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Time to switch to Physical % from Fire %?
    Quote from BananaRiot

    Quote from BlackMamba24
    Quote from BananaRiot
    Quote from BlackMamba24
    Quote from BananaRiot
    So are you saying physical or fire is your build of choice for t6? For me physical wins T6.
    Well I had a pet garwulf/4mara/tnt physical build.......and I was doing T6 with ease.....new fire build with 6pc.....still doing it with ease...about to toy with your 6pc phys.....gonna have to suspect aht will be done with ease too.....lol,

    I've had success with physical and fire builds on DH. So I personally think its a preference. But then again I'm not sitting here with a stopwatch timing my runs.....I like to play with my own pace and get lazy (still probably 15-20 min at most lol) and use my naga while playing/watching TV. So.......I'm not gonna sit here and be like I know fire/phys is the best.....I just think both are viable lol.

    I'm just here to defend that physical builds are viable and aren't trash like one of the first posts mentioned lol.
    I know a lot of DHs on this forum including Chad who just posted and we have clearly came to the conclusion that while both are viable for T6 , physical is the most efficient for farming T6 rifts
    Good to know, like I said I'm no expert. Just a person who likes to play and watch ESPN at the same time lol. Nothing like killing stuff while listening to Stephen A Smith shout in the background.
    haha he is so obnoxious
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Time to switch to Physical % from Fire %?
    Quote from BananaRiot

    Quote from BlackMamba24
    Quote from BananaRiot
    So are you saying physical or fire is your build of choice for t6? For me physical wins T6.
    Well I had a pet garwulf/4mara/tnt physical build.......and I was doing T6 with ease.....new fire build with 6pc.....still doing it with ease...about to toy with your 6pc phys.....gonna have to suspect aht will be done with ease too.....lol,

    I've had success with physical and fire builds on DH. So I personally think its a preference. But then again I'm not sitting here with a stopwatch timing my runs.....I like to play with my own pace and get lazy (still probably 15-20 min at most lol) and use my naga while playing/watching TV. So.......I'm not gonna sit here and be like I know fire/phys is the best.....I just think both are viable lol.

    I'm just here to defend that physical builds are viable and aren't trash like one of the first posts mentioned lol.
    I know a lot of DHs on this forum including Chad who just posted and we have clearly came to the conclusion that while both are viable for T6 , physical is the most efficient for farming T6 rifts
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Time to switch to Physical % from Fire %?
    Quote from chadwx
    Join t6legit and 10mins will get you kicked :)
    Look who showed up! haha the Mr. Fire vs Physical
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Time to switch to Physical % from Fire %?
    Quote from BananaRiot

    http://us.battle.net/d3/en/profile/pandashogun-1427/hero/38440996
    I run a similar spec, but with some fire dmg instead (you can see some %phys cause I'm in the process of converting and was toying with both) and honestly I can say both specs are t6 viable. I can say TnT is honestly the biggest difference maker if you're deciding on a physical build. It's great in the build I'm using as well.

    Physical builds are super viable
    I just couldn't sit there and literally watch people say physical is trash.....
    At this point in time, I really do think it's whatever your preference is. Fire and Physical both succeed with a good setup.
    TnT should be mandatory for physical builds...

    ...and I'm gonna go out on a limb here and say Mara 6pc is undeniably in the lead for build setups for both fire and physical.....the frequency at which these turrets spit out hatred spenders is just.....redonkuolous
    If I take 6pc Mara to be the most important part of the fire build.......I can honestly say I'm going to Take TnT over cindercoat because of the sentries.
    So are you saying physical or fire is your build of choice for t6? For me physical wins T6.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Time to switch to Physical % from Fire %?
    http://us.battle.net/d3/en/profile/blackmamba-1902/hero/6125276

    I assume you have TnT?

    Test method: Run T6 rifts over and over - you will see the efficiency and effectiveness of physical build (more automatic damage and survive-ability)

    I should add if you are just looking for a build to single target RGs or Ghom then yes Fire but for T6 Rifts Physical is superior.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Time to switch to Physical % from Fire %?
    Quote from Deatherian
    How is the 100% rocket damage from Ballistics applied? Does it mean it doubles or if they originally do 400% they now do 500%?
    I've been keeping up with this thread. Like I said prior - I've tested both Phys and Fire and I can say with TnT Phys is overwhelming favorite for T6. I highly suggest you try this if you have not already.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Time to switch to Physical % from Fire %?
    Quote from Manevru

    What superior AoE? LfB has better AoE component than SS. And Ballistic is not a dead passive on Fire too as it boosts Arsenal and Spitfire Turrets. And putting turrets aside, go ahead and compare how many clusters can you fire with and without Cindercoat. With it I can literally spam it while setting down turrets, and without it I spend "free" time doing what.. Hungering Arrow mostly? I'm not saying physical is bad, it's not, but please try not to be biased.
    umm sorry to say this but this is 100% biased lol - I have both end game phy and fire - in my OWN opinion physical is superior in T6. Not by a lot but it is for me.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Time to switch to Physical % from Fire %?
    Quote from barrybondz
    Physical just makes sense for marauder set. 550% cluster damage +3 400% rockets, add the 100% rockets damage from the passive and we're at 500% and in my eyes superior damage/aoe. Both specs are good but I feel physical has the edge in end game gear.
    Couldn't have said it better. I think those who are suggesting fire clearly have not tested enough.
    Posted in: Demon Hunter: The Dreadlands
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