pathetic jealously ? are you kidding me? i dont give a shit about gr 49 in scrubcore rofl
I want see a 49 with act TWO-THREE-FOUR-FIVE mobs and NOT always act 1 mobs with full density. Now tell me, Why EVERY players on high leaderboards: from 1th to 10th keep find those mobs with high density? same for dirge, i saw her kill video on youtube with her dps monk, and know what? high density with act 1 mobs -_-'
You will never see it until blizz fixes this issue.
If you yourself were in this competitive tier of play then you would know this already. jelly scrub confirmed
Hey there, I am a pet doctor also and haven't played a whole lot of 2.1 until just a few days ago, however I'm able to clear Torment 6 rifts/greater rifts to at least 27-28 pretty easily. Here is my profile: http://us.battle.net/d3/en/profile/binnes-1773/hero/41507042
I do still have a ton of upgrades/optimization to do but this might get you on the right track. Key points are physical damage, fetish army damage, and crit chance/crit damage. If you don't have zunimassa set yet, use wrathful protector gargantuan instead of fetish army
There will ALWAYS be a flavor of the month class. ALWAYS. This game is nowhere near as buggy as it was. However, classes are not as badly balanced as you make it sound.
I pulled up the leaderboards for GRifts just to see how so horribly unbalanced this game is as you say. Well here is the results for top GRift achieved per class on non-seasonal soft-core.
WD: 41
DH: 43
SADER: 41
BARB: 43
WIZ: 42
MONK: 40
Looks pretty balanced to me. I'd like to see you make a multiplayer game which has 6 classes with 23*5 different abilities and 18 passives of which 4-5 are active at a time and get all of those classes to be within 5% of each other.
I'll give you a hint, it's a lot harder than you think
Does this clan still exist? I'm interested in joining but I could not locate the clan on Clan Finder in game. I sent friend request to NefariousOne#1739
Because it gets people to play the game longer which is in both the consumer and blizzards best interests.
Consumer: Gets more playtime out of the game because it takes longer to get "BiS" gear. Once you have gotten BIS gear what's the point of continuing to play? Your only other option is to make a new class but then what happens when you've got all 6 classes in BIS gear for multiple builds? With AH and trading this happened very quickly and now it's much slower
Blizz: People are spending more time on the game and are therefore more likely to buy expansions. If people played for 3 weeks and then quit for the next 3 years until the next expansion, less people would likely buy it, in addition to having to spend more money on advertisement to reach a bigger audience.
My opinion: I think once seasons are released, they should make everything BoA on seasonal characters and unrestricted on non-seasonal characters. But still no auction house, manual trading between players only. Could see also still banning gold trade to keep real world trading market somewhat under control, but you'll never kill it completely.
How socially active is the clan? I'm currently in a clan where there is almost always 15-30 people online but chat is always dead except for people ID'ing legs.
It's already quite difficult to certain rare legendaries, but I'm concerned about season-only legendary items being added to the loot table after seasons conclude. It wasn't so bad in vanilla because many legendaries were low level. But with RoS and Smart Loot now any legendary can drop at level 70. What will happen down the road if there is another expansion and 10-15 seasons worth of legendaries? Will those already hard to get legendaries such as Starmetal Kukri, and Stone of Jordan become uber rare and unreasonable goals?
Really? This thread has nothing to do with HC vs SC let people play what they want and stop acting like HC is the only mode to play. Why do people like this turn every single thread into "if you can't do it on HC, it's 100% useless"
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Don't buy gold
Don't be an asshole
Problem avoided. This works for almost every mmo out there. Blizzard doesn't just randomly ban people for no good reason.
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If you yourself were in this competitive tier of play then you would know this already. jelly scrub confirmed
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I do still have a ton of upgrades/optimization to do but this might get you on the right track. Key points are physical damage, fetish army damage, and crit chance/crit damage. If you don't have zunimassa set yet, use wrathful protector gargantuan instead of fetish army
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I pulled up the leaderboards for GRifts just to see how so horribly unbalanced this game is as you say. Well here is the results for top GRift achieved per class on non-seasonal soft-core.
WD: 41
DH: 43
SADER: 41
BARB: 43
WIZ: 42
MONK: 40
Looks pretty balanced to me. I'd like to see you make a multiplayer game which has 6 classes with 23*5 different abilities and 18 passives of which 4-5 are active at a time and get all of those classes to be within 5% of each other.
I'll give you a hint, it's a lot harder than you think
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Consumer: Gets more playtime out of the game because it takes longer to get "BiS" gear. Once you have gotten BIS gear what's the point of continuing to play? Your only other option is to make a new class but then what happens when you've got all 6 classes in BIS gear for multiple builds? With AH and trading this happened very quickly and now it's much slower
Blizz: People are spending more time on the game and are therefore more likely to buy expansions. If people played for 3 weeks and then quit for the next 3 years until the next expansion, less people would likely buy it, in addition to having to spend more money on advertisement to reach a bigger audience.
My opinion: I think once seasons are released, they should make everything BoA on seasonal characters and unrestricted on non-seasonal characters. But still no auction house, manual trading between players only. Could see also still banning gold trade to keep real world trading market somewhat under control, but you'll never kill it completely.
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