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    posted a message on 2.1 Release date?
    I would love to have faster patches, but i can live without Diablo 3 for a couple of months if i'm bored of the current content. I guess the world is falling and this franchise is dead... totally. (should i add a kappa or sarcasm tag to make sure i'm not meaning what i wrote seriously?)
    Posted in: Diablo III General Discussion
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    posted a message on gems reworked for 2.1?
    If they add sapphires or skulls, they will just be boring stat increase on armor and something that won't be comparable to 130% CHD. This is a pretty heated topic these days on the forum and i understand why.

    As Shaggy said, i hoped for Gift to work on every slot, and from there build something interesting with gems but they took a timid step in the right direction to make the mandatory emerald on weapons free but that's not enough to overhaul the whole system.

    Oh well, let's live and let's see what the future brings.
    Posted in: Diablo III General Discussion
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    posted a message on Ramalandi's Gift: Counter-intuitive?
    I'm thinking more and more that sockets should be made baseline in every item and put them as a tertiary stat and the maximum amount of gem slots based on the piece of equipment.... much like Diablo 2 and PoE.

    Sure, this suggestion would mean that the whole gem system as to be redone and i don't think Blizzard will overhaul itemization twice in a single expansion, but my dream is to have different colored sockets and if you match them you unlock a bonus not avaiable on that piece of equipment.

    Seeing Ramalandi's Gift work only on weapons made me really sad, because if it worked on everything, it would have been a step on the right direction to make sockets an extra stats instead of rerolling something else on our gear and see the same combination of affixes on chest, pants, helm.
    Posted in: Diablo III General Discussion
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    posted a message on Does a seasonal character occupy a regular character slot?
    I have romm for new characters and after a season ends there is no reason to keep a seasonal one if i already have that class leveled up in normal; i only need to transfer the gear i want to keep and start fresh at the beginning of a reset.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.1 (PTR) - Undocumented Changes
    I remember Vault having a delay during 2.0 PTR too and it was gone on live. Maybe it's the same issue.
    Posted in: Diablo III General Discussion
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    posted a message on 2.1 - the death of RiF - RIP.
    Indeed. If everyone has to contribute a key, then it will work as a boss encounter. Basically, if you invite a friend during a Rift, he won't be able to teleport in. At least i hope it will work that way.
    Posted in: Diablo III General Discussion
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    posted a message on The real problem on D3?
    The biggest problem i have with D3 is the socket system we have.

    It always hurts my heart to see countless of weapons being tossed away because they don't have room for an emerald, which also makes dual wield the better option if avaiable. Of course on chest and pants you NEED gems too, but the bonus provided by them is so uninspired, just flat stat increase and there is no reason to use diamonds or the gem that increases your main stat, depending on your toughness.

    The whole socket system should be reworked, without a doubt.
    Posted in: Diablo III General Discussion
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    posted a message on Screenshot patch notes from launcher 2.0.6.24641
    I agree on what they said about Legendary materials. The time you gathered a bunch of them to craft a specific item, you already found something better and you just wasted time but i'm not happy that they cut the new blacksmith system so fast.

    Going around hunting for rare monsters to gather the needed material was a nice break from the Rift Marathon we are playing at the moment.... This is a problem i feel that Diablo 3 has, we are playing the same mode over and over, there is a serious lack of different events to play (will tiered rift help? Who knows)... So much for explore the world <_<
    Posted in: Diablo III General Discussion
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    posted a message on Kadala needs a buff!
    Quote from shaggy

    Quote from Razilelpwns

    Absolutely not. She needs a nerf if anything. I got my 3pc zuni + MoJ AND my entire leapquake set + 2-3 IK pieces in ~5 hours of very efficient RiF farming.

    As I've said before, Kadala is far too rewarding for people "farming RiF." She's about spot-on for people who aren't using her as their primary source of gear, though.

    The only issue with Kadala is her + RiF. She shouldn't be the primary source of gear. That's the problem with RiF.
    This totally reminds me of the days of "flipping and sniping on the AH is the best way to get gear" during Vanilla- We are back to the point where playing the game for the least amount of time is more efficient than killing monsters. At least the experience i have playing the intended way is satisfying enough for me, opposite to pre-RoS, and i some players want to ruin their gameplay by leeching Blood Shards and get full T6 geared in a matter of few days and have nothing left to do... it's their loss.
    Posted in: Diablo III General Discussion
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    posted a message on Nothing to do with gold
    I reached 1.5m per reroll on my quiver trying to get Sentry damage with no luck... Ok, i still have 630m left (thanks god i saved up during Vanilla) but it's easy to spend insane amount of gold if you want a perfect roll for your gear.

    And as Sigma said, in ladder we will cry for more gold when we can't reroll our nearly BiS piece of equipment...
    Posted in: Diablo III General Discussion
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    posted a message on Brining back charms?
    Quote from ruksak

    Quote from shaggy
    Quote from ruksak

    Do we really want silly mickey mouse bullshit like concerns over stash space to hold us back in this regard?
    Period. End of story. This *should* be a non-issue, but Josh has his head stuffed so far up his ass on the subject that he needs a tracheotomy to avoid bumping into things.
    I agree that the "convenience" of a shared stash has become a logistics nightmare due to the small size. I really would like to hear them explain the necessity of such restrictions.
    Let's not talk about it, i salvaged a bunch of stuff to make room in my storage and i said goodbye to some hipster builds. And this only on one char.... I still don't understand why we don't have a personal stash for a character and a shared one to pass around gear, like in Torchlight. But this is totally off topic <.<
    Posted in: Diablo III General Discussion
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    posted a message on Brining back charms?
    Charms are stat sticks clustering the inventory. If they put them in a different container with a bonus to unlock if you use specific charms, that would be better.... that reminds me of the scrapped talisman idea, more or less. Surely, i don't want to see more items with just flat stat increase, gems are sad enough.
    Posted in: Diablo III General Discussion
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    posted a message on Would like some mouse recommendations
    If you don't need many side buttons, i would buy a Logitech 400s, which is the mouse i will buy next month to replace my MX 518.
    Posted in: Diablo III General Discussion
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    posted a message on Bleed is being neglected horribly
    You will have more luck to post this directly on the official forum.... I know, that place is ugly but while Blizzard "confirmed" they look fansites, this isn't the place for such a direct suggestion.

    While i can't add anything to your suggestion, i agree that Bleed, with other stats, is just a wasted affix slot and insta rerolled, if possible, into a mandatory stat on weapon or off hand.
    Posted in: Diablo III General Discussion
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    posted a message on [DH] Patch 2.1 Wishlist
    A reduced cooldown on sentries would be nice. I was thinking about a future all sentry build with Custom Engineering and the +2 Sentry Quiver, but the setup time will be too slow and everything will be mostly dead when you place down your fifth sentry.

    I totally agree on TrueCold's points about generators and Chakram.

    At the moment i'm using Hungering Arrow Serrated Arrow because it's fire (what a surprise) and it generates a lot of hatred (I miss my Instant Bola... but double 1h bow is so much stronger) and Chakram is just mechanically bad. Half the time it missed its target.... it's a weird projectile.

    Lastly, i think Strafe is still weak. I played around it a lot, and i just can't do enough damage comparad to my Multishot build.
    Posted in: Demon Hunter: The Dreadlands
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