- st0rmie
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Member for 11 years, 8 months, and 23 days
Last active Mon, Apr, 25 2022 20:40:43
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Sep 19, 2012st0rmie posted a message on More Information on Patch 1.0.5 Systems, Diablo 3: Finding a Voice, Should Skill Swapping Reset NV Buff - Poll RecapMust confess I'm a little surprised by that poll's result. Certainly suggests that the "D3 should be more like D2!" crowd are indeed a minority. We've gone from a system which is as unforgiving of poor choices as you could imagine, to one in which totally changing your build has the most minor of costs, and still 2/3 of people think it should be even cheaper.Posted in: News
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Aug 23, 2012st0rmie posted a message on A Message From JayPosted in: NewsQuote from AudioCGAverage age every time a community poll comes up is 27-ish. (24-30 average demograph)
They aint children bud. They are sad, painfully obsessed, socially aberrant, keyboard warriors.
Anyone remember this famous quote from "Dazed and Confused" (referenced by Brian in Family Guy one time, if you're not from my generation):
"That's what I love about these high school girls, man. I get older, they stay the same age."
I wish I could say that I get older, and gamers stay the same age.
Every year that goes by, the gaming community as a whole gets more immature, more hostile, more sexist, more racist, more nerdraging, more foaming-at-the-mouth-tantrum-throwing insane.
And while all this happens.. every survey indicates that the average (biological) age is increasing, even as the mental age decreases, and the emotional age plummets.
It's enough to push you into playing single-player games exclusively. -
Aug 22, 2012st0rmie posted a message on A Message From JayPosted in: NewsQuote from DaemaroI've said plenty of things in anger, not usually in public though. They thought that conversation was private for some reason.
That was my reaction too. I've said far, far worse about former co-workers in private conversations. And I'd be mortified if what I thought was private turned out to be public. I don't use Facebook, though, so it seems I'm a lot less at risk of that happening than most of the human race. -
Aug 21, 2012st0rmie posted a message on Patch 1.0.4 Interview with Jay Wilson and Andrew ChambersPosted in: NewsQuote from Wransik
Quote from st0rmieIf anyone actually does have 318%, without NV, without follower (as Wransik claims in post #4), I'd like to see a profile link.
http://eu.battle.net...4/hero/15888952 there you go, and that's with a crappy gem. No set rings as well which would boost to a total of 330 which is the absolute max before NV and without follower.
Aha! So the legendary weapon is the key.. 35% in a slot where normally you can't get any. Thanks for clearing that up.
And the rings.. Band of Fallen Heroes and Screaming Chain, right? Only ilvl 61 so they can't have 18% MF but then get a 15% set bonus.
I'm not sure it's entirely reasonable to say he "clearly has no idea about his own game" for not being on top of an obscure combination of legendary items which allows one class to break 300% MF, but again, thanks for showing us how it's done.
Edit: Found a guy with the (perfect?) 330% - http://us.battle.net/d3/en/profile/realspiffy-1397/hero/7591365 -
Aug 20, 2012st0rmie posted a message on Patch 1.0.4 Interview with Jay Wilson and Andrew ChambersPosted in: NewsQuote from TybuddI've seen some charts made that show with gear you can't get any higher than 256% pre-NV, but not confirmed by myself. But here is the chart
http://www.d3rmt.com...maximum-values/
Looks like you're missing topaz in the helmet: Radiant Star Topaz would add another 31%, giving 287% for a weapon+shield user, which matches what I always heard was the maximum.
If anyone actually does have 318%, without NV, without follower (as Wransik claims in post #4), I'd like to see a profile link. -
Aug 20, 2012st0rmie posted a message on Official 1.0.4 Patch Notes and Patch 1.0.4 Confirmed for TomorrowConfirmed for tomorrow? Awesome! This is in no way intended to be a GW2 vs. D3 slur - fact is, I love both games, absolutely the stars of 2012 for me - but GW2 does headstart this weekend, and I was really worried that 1.0.4 would drop next Tuesday when I was completely immersed in the new car smell of GW2.Posted in: News
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Aug 18, 2012st0rmie posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!Paragon system sounds fascinating but I can't help but feel a little concern that the main beneficiaries of it will be the botters. Surely bot running 24/7 = lots of xp earned = paragon levels earned faster than any normal player = more MF% than any normal player.Posted in: News
Here's hoping the legendary update brings a buff to the Immortal King's BANHAMMER! to accompany the patch. -
Aug 17, 2012st0rmie posted a message on Patch 1.0.4 Class Preview: Demon HunterPosted in: NewsQuote from HamburgerBunHow do you know TL2 is awesome? Frankly I don't care for cartoony games so I probably won't play TL2 or GW2 for that reason. Same reason I don't play WOW.
Checked out the TL2 beta. Didn't like it. Nothing to do with the art direction, just the actual gameplay doesn't have the responsive feel of D3. Clicking on monsters always felt a bit "off", found myself moving when I wanted to attack or attacking when I wanted to move a bit too often. Hopefully they'll tweak the hitboxes or something but as it stands now the action is not good enough to be a top-self ARPG. -
Aug 16, 2012st0rmie posted a message on Patch 1.0.4 Class Preview: Demon HunterPosted in: NewsQuote from hemlockrogue
Am I the only one that thinks the Diablo III development team are the laziest people on the planet?
Am I the only one that thinks that if I wanted to hear crybabies whining and throwing temper tantrums there's already a perfectly good set of official D3 forums where I can do that? -
Aug 15, 2012st0rmie posted a message on 1.0.4 Class Preview: Wizard, At Least 50 Procs Being Added, Class Previews are Previews, North American Battle.net Account Updat"Buff every skill up to the level of the current strongest" is a noble ideal, but sometimes you just have to wave the nerf-bat. It was always going to lead to galactic quantities of butthurt on the official forums, though. It's scary to see how many people quite simply should not play games because they clearly don't have the emotional maturity to handle them.Posted in: News
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Aug 15, 2012st0rmie posted a message on Patch 1.0.4 Preview: BarbarianPosted in: NewsQuote from Catalept
Quote from lorien1973
Elites getting 25% less health. Damage going up about 100% on abilities.
It's essentially a 50% nerf to all difficulties. Not to mention the new legendaries.
Given that it's DPS buff of 100% on some abilities to bring them in line with other more effective specs, I think you might be overstating your case slightly.
Exactly. If they leave the skills that "everyone uses" untouched, and they buff the skills that "nobody" uses because they simply don't cut the mustard in Inferno, then that's hardly "damage going up about 100%".
This looks pretty solid to me. I played around with a lot of different builds while levelling my Barbarian main. Used Cleave as my main attack most of the way, with the corpse explosion rune, it was great fun. Used Rend a lot. But then I found that I needed to minimax to be able to cope in Inferno, and have been using - you guessed it - Frenzy, and no fury spender skills. I'd love to be making tough choices about builds again. -
Aug 1, 2012st0rmie posted a message on Character Profiles Possibly Coming Soon, Critical Mass Wizard Build, South Korea Gets a Server Upgrade, "Evil's Truck", PollI was really hoping they'd have profiles online before people started getting world first Hardcore Inferno clears. Instead we got "maybe it's first.. maybe it's not.. oh yeah OK it is" nonsense on Twitter.Posted in: News
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The patch notes said "Ancient items can now drop at Torment I or higher. The drop chance will increase with each Torment level"
Or was that just a reference to "10% of legendaries are ancient; drop chance of legendaries increases with each Torment level; therefore the drop chance of Ancients also increases with each Torment level" ?
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When you crit, there is "a chance" to add a stack, up to 3.
The little buff icon will display the number of stacks as a small number.
Two and three stacks do double and triple damage to nearby enemies.
And with the Cyclone rune, when you have three stacks, crits now have "a chance" to spawn a tornado.
If Sweeping Wind times out through not hitting anyone for six seconds, when you re-cast it, you'll be back down at one stack.
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(on your character, at least.. followers can)
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So unless you have that set, actually, Monks got absolutely no changes in 2.1.2. Oh, OK, "Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany."
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Best change of all would be to kill several birds with one stone and give us Options settings to turn auto-pickup on or off for several different categories (health pots, crafting mats, gems, for instance). So the people who don't like the current auto-pickup of potions can be happy too!
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Season 1 is still going .. "The earliest the Season will end is February 3, 2015. While it's possible this date may shift, we will do our utmost to adhere to it. If any scheduling changes occur, we will be sure to provide an update."
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So sounds like it is not a flat percentage?
OP, what difficulty were you playing on?
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But as Liquirius and cying said .. "The earliest the Season will end is February 3, 2015. While it's possible this date may shift, we will do our utmost to adhere to it. If any scheduling changes occur, we will be sure to provide an update."
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That, and saving a bunch of stash space by re-stacking my mats into piles of 5000, are the only changes I've experienced so far.
Oh, actually, that and the unsurprising discovery that the change to the "You're Not The Boss Of Me" achievement has rendered it broken and unable to be completed. Not sure why they have such difficulty getting "kill this list of things" achievements right.
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So, basically the same as every design decision. Some like it, some don't.