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    posted a message on Most efficent DH playstyle for high MF A3 Inferno?
    Quote from Vagabond

    Quote from Danar1

    Quote from Vagabond

    Quote from Danar1

    For Act 3 I run cluster bomb, hungering arrow, spike trap (scatter), smokescreen, shadow power and prep. 3 traps and a cluster bomb kills things even with fugly affixes before they become an issue.

    I think the only way to do act 3 more effectively than I do (outside of just having better gear,) would be with a nats set and spectacular gear.

    Here's the problem with that thinking; we can all improve. Basically from what I'm seeing is that your Act3 build skips no trash and spends time clearing everything. Which is fine, but unless you're farming trash for your drops it's not the most efficient. Also, I'm unsure of your playstyle as you have nothing to slow/immobilize mobs unless you're 100% reliant upon cold damage on your weapon. It would appear you lay down spike traps and run and continue this dropping traps and running (probably with the mobs barely, if even on the screen) and then firing off a few hungering arrows to keep aggro and build some hate and then cluster to finish them off. While effective, I can't imagine these are 'fast' kills as each kill you'll have to lure them a few hundred yards to run over your spike traps with a few hungering arrows fired off screen for some additional damage. I'd surmise that much of this build relies upon keeping your enemies off your screen so they can't teleport or vortex you in along with giving your traps time to arm, if this is the case I'd surmise your effective DPS is probably in the ballpark of a 10-15k tank build due to the amount of time running and backtracking. The tank in this case would be a faster farmer because they can skip trash and keep their DPS running on the boss elites all the time. As keep in mind, tanks can keep 5 caltrops jagged spikes (45% weapon x 5), shuriken cloud (30% weapon damage), while spamming gas grenades (95% weapon damage on explosion 25% as DoT) and whatever hate dump they choose. So that's 375% weapon damage running all the time (caltrops have no cast time and shuriken cloud has a 2 min up time) and just face tank vs most kite/run away builds which dump 2-500% damage over a small period of time but then spend a lot of time running away to build hate for the next hate dump.

    This is why I created this thread. Not just to say balanced/glass builds are far superior since they can higher DPS numbers. There's definitely more than one way to play these classes but at this point it really seems like Nat's set w/ MF is the most ideal as a DPS/Gloom tank, the rest kinda just fall into how good your gear is but the tank is definitely at a disadvantage because they don't have the ranged/moving DPS to take down goblins consistently. If this is offset by them not having to clear any trash I'm not sure. Which is why I was looking for some insight into their playstyle as I do have a tank set but I just don't want to keep investing into two sets of gear as I only just started the game a few weeks ago and don't have the funds to do both now.

    I skip most trash too. I just run past it and smokescreen if needed, cluster back into it from the other side if anything is too close to me.

    3 well placed traps and a cluster will kill anything short of extra health tremors, and invulns that eat the traps. I don't do much kiting, but you're right, when I do kite I rely on them being off screen.
    What you're saying appears to conflict with one another. With 60k DPS and being with your health/resists you can't take a single shot from any elite even with gloom so you're smoke screen spamming any elite that gets into range but you're also saying you don't kite much on a build that relies upon the mob running over your traps 1 sec after you put them down allowing them to arm. You also don't have a single slow skill but somehow you're not kiting, allowing traps to arm and getting the elites to run over them,doing this in confined spaces as you don't clear most trash as you don't have the hate or slows to waste on trash that comes up behind you... Either you've got Nat's set to smoke screen spam or you're leaving something out as there's something missing from your gameplay description that allows yourself to live and having time/space to have fast/elite mobs to run over 9 individual traps with a 1.2 sec arm time.

    Barring extra health, most elites literally die in a single trap/cluster combo. It really doesn't take much room to do it, so I rarely back track into the trash I've skipped.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Most efficent DH playstyle for high MF A3 Inferno?
    Quote from Vagabond

    Quote from Danar1

    For Act 3 I run cluster bomb, hungering arrow, spike trap (scatter), smokescreen, shadow power and prep. 3 traps and a cluster bomb kills things even with fugly affixes before they become an issue.

    I think the only way to do act 3 more effectively than I do (outside of just having better gear,) would be with a nats set and spectacular gear.

    Here's the problem with that thinking; we can all improve. Basically from what I'm seeing is that your Act3 build skips no trash and spends time clearing everything. Which is fine, but unless you're farming trash for your drops it's not the most efficient. Also, I'm unsure of your playstyle as you have nothing to slow/immobilize mobs unless you're 100% reliant upon cold damage on your weapon. It would appear you lay down spike traps and run and continue this dropping traps and running (probably with the mobs barely, if even on the screen) and then firing off a few hungering arrows to keep aggro and build some hate and then cluster to finish them off. While effective, I can't imagine these are 'fast' kills as each kill you'll have to lure them a few hundred yards to run over your spike traps with a few hungering arrows fired off screen for some additional damage. I'd surmise that much of this build relies upon keeping your enemies off your screen so they can't teleport or vortex you in along with giving your traps time to arm, if this is the case I'd surmise your effective DPS is probably in the ballpark of a 10-15k tank build due to the amount of time running and backtracking. The tank in this case would be a faster farmer because they can skip trash and keep their DPS running on the boss elites all the time. As keep in mind, tanks can keep 5 caltrops jagged spikes (45% weapon x 5), shuriken cloud (30% weapon damage), while spamming gas grenades (95% weapon damage on explosion 25% as DoT) and whatever hate dump they choose. So that's 375% weapon damage running all the time (caltrops have no cast time and shuriken cloud has a 2 min up time) and just face tank vs most kite/run away builds which dump 2-500% damage over a small period of time but then spend a lot of time running away to build hate for the next hate dump.

    This is why I created this thread. Not just to say balanced/glass builds are far superior since they can higher DPS numbers. There's definitely more than one way to play these classes but at this point it really seems like Nat's set w/ MF is the most ideal as a DPS/Gloom tank, the rest kinda just fall into how good your gear is but the tank is definitely at a disadvantage because they don't have the ranged/moving DPS to take down goblins consistently. If this is offset by them not having to clear any trash I'm not sure. Which is why I was looking for some insight into their playstyle as I do have a tank set but I just don't want to keep investing into two sets of gear as I only just started the game a few weeks ago and don't have the funds to do both now.

    I skip most trash too. I just run past it and smokescreen if needed, cluster back into it from the other side if anything is too close to me.

    3 well placed traps and a cluster will kill anything short of extra health tremors, and invulns that eat the traps. I don't do much kiting, but you're right, when I do kite I rely on them being off screen.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Banned from D3 forums on bnet
    Seems like this isn't the whole story. Either way, lol'd at your 24 hour deadline.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Most efficent DH playstyle for high MF A3 Inferno?
    I've been farming act 1/3 about evenly with 300 mf before NV stacks. I have 60k damage before SS, and 192k after. My hp is 25k, and my resists are 50-130 ish.

    In Act 1 I run lightning ball with hungering arrow, smokescreen, shadow power, prep and ferret for gold because I don't need anything else.

    For Act 3 I run cluster bomb, hungering arrow, spike trap (scatter), smokescreen, shadow power and prep. 3 traps and a cluster bomb kills things even with fugly affixes before they become an issue.

    Typically I live through my occasional small fuckup, like taking an arrow from an archer or a quill a doucheback. Anything with a little more heft behind it kills me in one hit if I let it happen. I often do 15 or so elite packs and azmodan with 0-3 deaths.

    I think the only way to do act 3 more effectively than I do (outside of just having better gear,) would be with a nats set and spectacular gear.
    Posted in: Demon Hunter: The Dreadlands
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