I just spent 100k on a -5 disintegrate cost helm to test this out and I was indeed able to reproduce your results. The behavior seems very odd and I don't really have a reasonable explanation for it. I'm pretty sure it's due to the cost reducing item though. If I remove it the duration seems to be quite close to the expected value.
This idea sounds very similar to what zrave did. You can find the video explaining the system and the spreadsheet of values he's using here: http://www.youtube.com/watch?v=FZ3QSj9-PzA&feature=plcp
The spreadsheet was made for a revenge build barb in 1.0.3., so some values probably need some tweaking. I'm personally not playing a WW barb, so I can't help you there too much.
Also 20 AR is imo way better than 10 str, no matter what you are doing.
Btw what does OS stand for? I assume the socket, since it's the only thing that's special for the helm...
That's really funny, almost the same thing happened to me yesterday. I was talking about how I'd like to try out a good Skorn for my WD. About 30 min later an elite drops a Skorn for me... with a 300 int roll :D.
I don't think the drop rate is really higher then before the patch though. I have always been getting a legendary every two or three runs, it's just that pre patch they were usually just worth the brimstone.
You could have farmed act3 with your eyes closed for months, being invulnerable and everything and the new players can't to this anymore. How is thins unfair towards the ppl that played from the start?
Blizz made themselves very publically known over the last 2 months that they did not like the idea of gear swapping and wanted to change the system.
They then went on to ask us for our advice and their was a big discussion on it.
//read the main site more often buddy
I'm completely aware of the blizz's MF swapping blog. It starts off with things like:
"Since release it has become an increasingly common practice to keep a Magic Find (MF) set in your inventory, and swap it in shortly before a kill. Philosophically we don't have a problem with the practice."
"It's worth keeping in mind that if we do implement a method to alleviate gear-swapping in combat, we'll simultaneously be looking at ways for players to get an added MF bonus to compensate."
They go on with several suggestions, first of which is:
"We could set an MF cap between something like 100% and 200%. Nephalem Valor provides 75%, so you would need between 25% and 125% to reach the hard cap."
ppl read this, for some reason assumed blue MF gear will become useless and started to massively buy MF farming gear for over inflated prices. I know it really sucks to lose 100Ms of gold, but investing into something blizz explicitly stated they will probably be changing is a huge speculation and I'd say losing the investment is at least partially your own fault.
The gem prices are mainly determined by the crafting cost. Ppl with the plan will start mass crafting them and the price should get back to 20M or so in a few days. So if you don't have one yet I'd wait with the purchase a few days.
A big part of DPS can also come from crit chance/dmg and you're considering these. The other thing is never trust DH's character sheet DPS, a lot of ppl use SS which generates very high DPS numbers, but it doesn't actually mean that much.
According to http://www.diabloprogress.com currently the highest unbuffed DPS is 200k, the highest unbuffed EHP is 5M. Even though those values are missing some important stats, this is pretty far away from one-shoting.
0
0
0
The spreadsheet was made for a revenge build barb in 1.0.3., so some values probably need some tweaking. I'm personally not playing a WW barb, so I can't help you there too much.
Also 20 AR is imo way better than 10 str, no matter what you are doing.
Btw what does OS stand for? I assume the socket, since it's the only thing that's special for the helm...
0
I don't think the drop rate is really higher then before the patch though. I have always been getting a legendary every two or three runs, it's just that pre patch they were usually just worth the brimstone.
0
regenwurm#2953 (WD)
0
0
0
I'm completely aware of the blizz's MF swapping blog. It starts off with things like:
"Since release it has become an increasingly common practice to keep a Magic Find (MF) set in your inventory, and swap it in shortly before a kill. Philosophically we don't have a problem with the practice."
"It's worth keeping in mind that if we do implement a method to alleviate gear-swapping in combat, we'll simultaneously be looking at ways for players to get an added MF bonus to compensate."
They go on with several suggestions, first of which is:
"We could set an MF cap between something like 100% and 200%. Nephalem Valor provides 75%, so you would need between 25% and 125% to reach the hard cap."
ppl read this, for some reason assumed blue MF gear will become useless and started to massively buy MF farming gear for over inflated prices. I know it really sucks to lose 100Ms of gold, but investing into something blizz explicitly stated they will probably be changing is a huge speculation and I'd say losing the investment is at least partially your own fault.
0
0
0
0
0
0
0