After almost 3 month I've managed to get the time and motivation to come back to d3jutsu.
As I've moved quite far away the moving took a lottle bit more time than expected and the french ISP aren't exactly in a hurry to move your land line to your new home. It took them 2 month to do it. Also I've a new job that is far more demanding than the previous
So, here the plan :
I need to catch up with the thing Blizzard introduced in Diablo 3 during my leave. Update the application to the new mechanism and adding the missing affixes.
I also consider making the code available so people may be able fork/re-use/ or even contribute to it... They may well simply laugh at my pitiful coding skills. I just need to figure out which licence I should use and clean up a bit my code.
I'm currently moving and I don't have a reliable internet connection. The situation may return back to normal in the next two weeks.
I hope.
French web access provider are not known for their celerity into migrating internet plan...
On the other hand this allow me to focus on improving d3jutsu (importation, online storage and sharing, image for forum signature etc...) while enjoying the sun of the french riviera
btw i finally found out why my dps and attack speed was off!
... focused mind <--- Enchantress aura
Glad you worked it out
On a side note I have update d3jutsu so you can input your paragon level in it and it will be used to compute the MF and GF stats.
I'm busy adding profile import (from battle.net) and share currently. I hope to upload that next week end. It take time since I have to move from a purely client-side application to a full fledged python&django-powered site.
v1.2.1: Features & Corrections:
- Prevent item tooltips from spanning outside the window.
- Improve DPS calculation
- Add missing legendary affix "Movement Speed" on "Mighty Belt"
- Better management of widget focus for easier keyboard navigation
- Fix Blur Wizzard passive skill to apply only on melee damage.
- Fix Archery DH passive effect when a Hand-Crossbow is equiped.
- Add a button to exchange weapons when dual-wielding.
- Add a display for life pool without having to toggle details.
- Correct a typo in gem affix.
Know issues:
- The DPS displayed on item tooltip and hero sheet can be a little bit off when using weapon with a % to damage.
- When using item with X-Y damage like rings, amulets, mojos and sources the final DPS can be off by as much as 500dps (depenping on how much primary stat you have). Those damage bonus seems to be treated in a weird way by the game that I don't understand fully. I need to carry further tests since I can't find a reliable source
Steady Aim is conditional: no monster closer that 10 yards = 20% bonus to dmg. I plan to add a pannel to damage to show the actual dps depending on the hero situation (eg: is the monster an elites, a deamons, a beast ?).
But I'll fix the Archery talent with the next release.
% weapon damage isn't working, just adds the extra on top of the full damage
I'm aware of that. I hope to solve that by finding a reliable dps formula that cover all cases by tonight. Also I need to update the tooltip for the affixes involved in damage computation since some are already taken in account by the ingame tooltip min-max damage and some are not (I believe).
Another night, another version
I think that I finally nailed the block chance and block amount problem.
Also I added a missing affix for Wands (+max arcane power)
I'm on the legendary/set item. Their are a lot of new affixes with those (like +X% to lightning damage, I mean how I'm supposed to included that into the paper doll without cluttering every thing with meaningless stats for 98% of players...). I still need to figure thing to get the UI smoother.
Also coming (after the legendaries) is situationnal EHP and damage. Before I need to get the gems system fully functionnal which is not the case given the feedback I receive (thank for those by the way).
You do a great job here man, really really thanks.
I have a few issues:
-I have a ring with 17 max damage, How I should input that, with a 0-17 in damage cell?
-I´m triying to make a profile for my WW barb but I have troubles making my OH. When I select 1-Hand instead of shield I can´t select kind of weapon, add affix etc.
For the ring, you can do this that way. You can also use the "Bonus Maximum Physical Damage" affix which should do the same thing.
I solved the OH problem. So I think your barb can no DW even on d3jutsu
a. Can't select off-hand into 1 hand weapon.
b. Have minimum damage and maximum damage boxes instead of one box where the user have to input 20-50 for example.
c. Have an option to save the equipment. e.g. I have 2 weapons and a shield, it would much easier to point and click to select those equipment than to have input the information in again and again.
a. Solved !
b. I'll think of that. I originally hough that one box would be better that one.
c. It's on the to-do list, many people have mentionned this as a killer feature.
At least with my gear the gems aren't working yet. I entered my chest with 3 sockets and 54 dex gems to all the sockets. Everything is displayed correctly in graphics, but the numbers get really out of hand. My dps went up to 300k or more, and I was getting more than 25% dodge from that single item. My guess would be that the gems aren't being calculated correctly.
Inputting the dex into the dex from the item fixes the problem, but since you've added the gems, thought to let you know that it isn't all perfect yet. Thanks for a great tool!
After I input all of my gear and stats, I saved. My character won't load now, however, when I hover over each item slot, my item does show. Total character details do not show, and the page is just sitting on "Saving...."
Ha ? I'm a little bit concerned by that kindof issue, I try to avoid those as much as I can... What browser do you use and when did you save your hero (to know when I messed up).
On a side note, sockets and gem are now available. It display all the time the same gem grade but the correct bonus i taken into account. I hope this update don't break anyone heroes... (It shouldn't).
Know issues:
-DPS calculation may be still slightly off (by 1-20dps depending on how much you have).
Is that 1-20k? My DPS is much closer now - actually only about 2k off.
I still think it has to do with attackspeed though. Ingame sheet is 1.74 D3jutsu is 1.70 :/
Can you post or send me a link to you profil ? So I can test and fix the articular issue you're experiencing. (I don't dual wield and can't check for the calculation with high end gear/affixes)
Does this happen when cliking the preview button or when clicking the equip button ?
If it's the former, then it's the intended behavior : the applicaion auto-save any change of item and skill. I though this would be nice so wouldn't have manually save each time they made a change nor have to go through an infomation window that tell them to save uppon leaving the application (like when changing the adress or losing the browser tab). If this is something that bother you, I could definetly reconsider it.
Some suggestions that would make this calculator perfect, previewing items of different slots at the same time without equipping them, and showing stats weight for DPS an EHP.
This is what I was talking about specifically: Defense
Block Amount 0-0 Block Chance
0%
The issue is it is not displaying the block amount in defense stats. Sorry for not being clearer in my original reply. The item itself displays 20% and the correct amount of damage blocked. It just doesn't show up in Defense Stats.
I wasn't able to reroduce that issue. Does it still happen with the current version ?
Looks nice! Unfortunately I'm at work and not able to give you any feedback on the actual calculations.
So I'll nitpick about the user interface instead.
The show / hide details text could use a pointer cursor instead of a text cursor
Minor typos in the details: ressource => Resource, Aventure => Adventure
I see you're using an HTML / CSS / JS only website so chars can't really be saved. Maybe it would be nice to add an import / export function which would let users copy paste a JSON object representing the character configuration or so.
I actually have a backend that can save online the caracter so people can link to a particular profile but I lack time to deploy it right now. The JSON export idea is nice though.
I'm currently working on sockets and legedary item.
0
After almost 3 month I've managed to get the time and motivation to come back to d3jutsu.
As I've moved quite far away the moving took a lottle bit more time than expected and the french ISP aren't exactly in a hurry to move your land line to your new home. It took them 2 month to do it. Also I've a new job that is far more demanding than the previous
So, here the plan :
I need to catch up with the thing Blizzard introduced in Diablo 3 during my leave. Update the application to the new mechanism and adding the missing affixes.
I also consider making the code available so people may be able fork/re-use/ or even contribute to it... They may well simply laugh at my pitiful coding skills. I just need to figure out which licence I should use and clean up a bit my code.
That's all folks.
0
I hope.
French web access provider are not known for their celerity into migrating internet plan...
On the other hand this allow me to focus on improving d3jutsu (importation, online storage and sharing, image for forum signature etc...) while enjoying the sun of the french riviera
Cheers guys, see you soon.
0
Glad you worked it out
On a side note I have update d3jutsu so you can input your paragon level in it and it will be used to compute the MF and GF stats.
I'm busy adding profile import (from battle.net) and share currently. I hope to upload that next week end. It take time since I have to move from a purely client-side application to a full fledged python&django-powered site.
0
v1.2.1:
Features & Corrections:
- Prevent item tooltips from spanning outside the window.
- Improve DPS calculation
- Add missing legendary affix "Movement Speed" on "Mighty Belt"
- Better management of widget focus for easier keyboard navigation
- Fix Blur Wizzard passive skill to apply only on melee damage.
- Fix Archery DH passive effect when a Hand-Crossbow is equiped.
- Add a button to exchange weapons when dual-wielding.
- Add a display for life pool without having to toggle details.
- Correct a typo in gem affix.
Know issues:
- The DPS displayed on item tooltip and hero sheet can be a little bit off when using weapon with a % to damage.
- When using item with X-Y damage like rings, amulets, mojos and sources the final DPS can be off by as much as 500dps (depenping on how much primary stat you have). Those damage bonus seems to be treated in a weird way by the game that I don't understand fully. I need to carry further tests since I can't find a reliable source
Hope you enjoy it guys !
0
But I'll fix the Archery talent with the next release.
0
I'm aware of that. I hope to solve that by finding a reliable dps formula that cover all cases by tonight. Also I need to update the tooltip for the affixes involved in damage computation since some are already taken in account by the ingame tooltip min-max damage and some are not (I believe).
0
Please go forth and check if you're missing something.
0
I think that I finally nailed the block chance and block amount problem.
Also I added a missing affix for Wands (+max arcane power)
I'm on the legendary/set item. Their are a lot of new affixes with those (like +X% to lightning damage, I mean how I'm supposed to included that into the paper doll without cluttering every thing with meaningless stats for 98% of players...). I still need to figure thing to get the UI smoother.
Also coming (after the legendaries) is situationnal EHP and damage. Before I need to get the gems system fully functionnal which is not the case given the feedback I receive (thank for those by the way).
0
For the ring, you can do this that way. You can also use the "Bonus Maximum Physical Damage" affix which should do the same thing.
I solved the OH problem. So I think your barb can no DW even on d3jutsu
a. Solved !
b. I'll think of that. I originally hough that one box would be better that one.
c. It's on the to-do list, many people have mentionned this as a killer feature.
Thank you !
I'm glad it's useful for you.
Yeah me too ! Hu ho, wait ?
0
I will certainly update my database tomorrow.
I need to go to sleep right now (it's 2a.m and I'm working in a few hours... <_< )
Thanks for the great support all. 4k unique visitors browsed the application in less than 2 days. I wouldn't have dreamed of such a good reception.
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In fact, I did this little site to suggest some improvement to Blizzard. Cleaver he ? (Working on getting the gems up and runnning properly.)
Yeah I messed badly somewhere. Chasing this bug right now.
I need to improve my testing skills so badly.
0
Ha ? I'm a little bit concerned by that kindof issue, I try to avoid those as much as I can... What browser do you use and when did you save your hero (to know when I messed up).
On a side note, sockets and gem are now available. It display all the time the same gem grade but the correct bonus i taken into account. I hope this update don't break anyone heroes... (It shouldn't).
I'll now focus on the accuracy issues.
0
Can you post or send me a link to you profil ? So I can test and fix the articular issue you're experiencing. (I don't dual wield and can't check for the calculation with high end gear/affixes)
0
If it's the former, then it's the intended behavior : the applicaion auto-save any change of item and skill. I though this would be nice so wouldn't have manually save each time they made a change nor have to go through an infomation window that tell them to save uppon leaving the application (like when changing the adress or losing the browser tab). If this is something that bother you, I could definetly reconsider it.
0
I wasn't able to reproduce that problem. Can you elaborate a little bit more please ?
This is a really nice idea. I'll think to it.
I wasn't able to reroduce that issue. Does it still happen with the current version ?
Thank you ! I really appreaciate the feedback.
I actually have a backend that can save online the caracter so people can link to a particular profile but I lack time to deploy it right now. The JSON export idea is nice though.
I'm currently working on sockets and legedary item.