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    posted a message on Future Character Packs
    Quote from homerjnick»

    Quote from Aneij»

    Has it been confirmed that they use Int? Since they actually never said anything about in on Blizzcon, and you we're not able to look at the gear/stats as far as I could tell at the demo stations


    Yes Necro will be INT based...Wyatt Chang said in an interview.
    You don't have that interview link close by for me to get? Must have missed that one, and would love to see it :) And int do sound like the resonable choice for Necro so ^^
    Posted in: Diablo III General Discussion
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    posted a message on Future Character Packs

    Has it been confirmed that they use Int? Since they actually never said anything about in on Blizzcon, and you we're not able to look at the gear/stats as far as I could tell at the demo stations

    Posted in: Diablo III General Discussion
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    posted a message on Sets That Need Balancing!
    Quote from Demonmonger»

    Quote from Aneij»

    So all WD sets are perfectly good... interesting. Don't think I've ever seen anyone run Zuni, like ever.

    And I guess most monk sets work good as they are, but Uliana could realy need a fix to it's 2 set tbh since it don't work with either area dmg or mythic rythm :/


    I know tons of WD players that can take Zuni into the 83-88 range. I have gotten it to 82 without doing a ton of min/max on my gear or very high augments.

    Regarding Uliana, I like that it is a set that does not rely on massive density to slowly widdle foes down personally, but I get where the suggestion would be warranted.
    Zuni's problem isn't dmg, since they have buffed that several times. It's the way it's played. Compared to how HT plays zuni is just not worth using sadly. Zuni was the pet set before, but HT have taken that roll. While Zuni got left behind, and it kinda need a rework imo
    Posted in: Diablo III General Discussion
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    posted a message on Sets That Need Balancing!

    So all WD sets are perfectly good... interesting. Don't think I've ever seen anyone run Zuni, like ever.

    And I guess most monk sets work good as they are, but Uliana could realy need a fix to it's 2 set tbh since it don't work with either area dmg or mythic rythm :/

    Posted in: Diablo III General Discussion
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    posted a message on My top 5 NEEDED changes.

    ok, to start this off I'm a pretty casual player. I play around 50-100h each season, which is a month or so of gameplay before I move on and play other games for a bit until next season arrives or there are something fun to try on PTR. I mostly play solo or with a smaller bunch of friends. I've only reached as "high" as GR76, which i'm fine with since i'm not an competitive player. I only compete with myself and try to reach further each season.


    When it comes to your suggested changes I do see why you might want them, and they are stuff that often comes up on the forums and so. But as a pretty casual player I can't say I myself find them that necessary and to be the right for the game and the majority of players (not the majority of the forum users).


    1. Paragon

    Here I can agree to a certain points. Paragon could be more then just a main stat grind, and the idea of it being tied to skills actually sounds like something interesting. I can also understand why blizz implemented paragon as it is, to make sure that we're always rewarded and gain something out of our time playing when we're unlucky.


    2. Greater Rifts

    I find it a good thing that the GR is infinite, since it means that there is always something really challenging to do. Sure most of the time we'll hit a "brick wall" where we either need to get lucky or upgrade our gear a bit more. But that is a part of the game, upgrading your character in every way possible. If they would set a limit to GR ppl would still use the "best" build, since it could do it the fastest and be most optimal, that just how it works when ppl are competitive. You say that you want a cap 2 be able to use every build and still do the max difficulty. Most sets don't actually have that huge difference in what they can clear anymore, at least long from how they used to be, and blizz is sure to make changes to try balance them if needed in the future. If you don't care about competition, you can use any set you want and still be able to play at the "end game", since the end game is not the highest GR anyone do the season, the "end game" is in a way right now the whole game. Mostly thanks to the leveling process being as fast as it is.


    3. Sets

    I think it already said exactly my thought on this somewhere else in the comments, but the thing with sets is that if we remove the color on them and instead look at them as legendaries with powers. Then they are no different from a LoN build without the ring set. A set is just a couple of items that together make some skills viable, just like the random legs also do. And if we didn't have sets, you would still need a certain "set" of items to complete your build. Unless every item just had pure (boring) stats.


    4. Loot

    I might not be the best to have an opinion on this, since I never played D2, and really didn't like the loot system in D3 vanilla. Sure we get a lot of gear super fast, and there is a lot of ways to get gear (some to get specific gear even faster with cube). But the thing is that the system is made to suit as many as possible. If you like playing the game casually then you are still able to get decent gear in a timely manner. And if you are the person who play a lot you have ancient items to farm after. I see the comment a lot about how D2 had a much better system loot system since it took longer to get gear, while it being true at what rate you might get gear, the point still stands that when you had gear there was 1 thing to do, farm for that 1% better item. It don't matter if there drops a lot of items or not, if we have ancient items or not. In the end we'll all just farm for that 1% better item in both games. That's just how ARPGs work.


    But i'm not just gonna defend the loot system and say it's perfect, don't get me wrong, I would love to see more rare items (that is randomly dropped. not like the super rare cosmetic items *cough* cosmic wings *cough* that drops from rare mobs). What these items could be I'm not sure of, but something that's not necessary, but makes some power changes to your character and is rare enough to get you hyped when you see it drop.


    5. The rest...

    A) Custom games

    I don't really see a big point having this when we have communities for all different purposes. Public games is and should be fast to enter if you just want to play together with other ppl and not needing to go through a long list of games named in all strange ways.


    B)Difficulties

    While I think there might be a bit to much difficulties now since they've added t11+, I don't really see a problem with having them. There is no one forcing you to use them, and some ppl rather play a slower pace game then super fast. That is the reason some wanted higher torment lvls. The thing I like with them adding difficulties is that the ubers could still feel like a challenge. But this could be fixed with having the old man outside the door change the difficulty of the ubers with gr lvl scaling.


    C) Trading

    No matter how I look at trading I just keep thinking of how the old d3 system worked and how much I disliked that. I only find more problems arise with trading being possible. And in a way I use my own economy system in d3. I find myself often running out of blue and white materials, and instead of doing boring runs for them specifically, I do different kind of boosting (1-70, gear...) and in return I get a bunch of materials I need while still getting chance for regular loot. So there is different ways of looking at it I guess.


    D) PvP

    Not a big fan of PvP myslef, so I totally see what you mean here. When it comes to the hostile system in D2 (since I never played D2 I can only speak from what I've heard) do it sound pretty stupid to be honest. A way to kill people anywhere for me has no point, and is not what Diablo is about. It is as you said earlier about loot, and more loot!



    So this is my two cents about these topics. And while I think I might be a minority on the forums. I think that there is a lot of players that can agree with me on some of these. And sorry for the long post, I guess I just needed to wright my thoughts after reading way to many posts about all the bad things about D3. Lastly I do want to give kudos to you for actually giving some constructive criticism and ideas. Not only saying "D3 sux! it's dead and no one plays it LUL". So big + for that (y)!

    Posted in: Diablo III General Discussion
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    posted a message on Why I need to play other games

    I'm always playing d3 like that. Starting a new season, playing for around 1-2 months until I start to getting bored with it, and then play other games until next season start or a PTR comes up with changes I'm curious about :)


    I'm only playing d3 for fun and not really care to compete for any high leaderboard position. As long as I'm done with the season journey, I'm more then happy to play other games for a bit, since there often are a lot of games I want to play anyway. And if I've only been playing d3, there would not been time to explore these other games.


    So I'm one of the ppl that is happy with how the structure of d3 seasons works right now. Since it keeps me coming back and not feeling bad for playing other games for a while then coming back and still be at the same lvl as everyone else at the start of a new season :D

    Posted in: Diablo III General Discussion
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    posted a message on [EU] <HC> Horadric Council
    Quote from ReMa_D3»

    Hi guys. Looking for some friendly group or better say environment with no paragon requirement to play this game, group with friendly attitude toward new (clan) players. I mostly play softcore, never give a chance for some serious hardcore gaming because of those lags. If you still accept new players and have some softcore space I would like to join.

    I've added you on b-net, so whenever you log just give me a shout and I'll hook you up :)
    Posted in: Clans [EU] [PC]
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    posted a message on [EU] <HC> Horadric Council

    Been busy with work last week, but back now and ready to answer questions and add ppl to the clan :)

    Posted in: Clans [EU] [PC]
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    posted a message on [EU] <HC> Horadric Council

    Looking for a smal and frindly clan? Horadric Council is currently reqruiting more mebers since a lot has already went for a break. So if you would like to play with a bunch of friendly sc and hc players either apply in game or add Aneij#2307 and I'll be in touch with you as soon as I possibly can :D Hope to see you in game nephalem!

    Posted in: Clans [EU] [PC]
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    posted a message on "MY BUILD/POST/THREAD DISAPPEARED" - report in here please!

    Nope, but for some reason I could not find them myself last I looked, might have been some error loading that time :/ But thx for the link, atleast now I can find them again :)

    Posted in: Site Feedback
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    posted a message on "MY BUILD/POST/THREAD DISAPPEARED" - report in here please!

    More a question then a report. But do older builds get deleted?

    Since I created some builds here when playing on ptr to remember them for live servers, but when I look for them now by searching my name as author I don't find a single build anymore, and there should be several :3

    Posted in: Site Feedback
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    posted a message on [EU] <HC> Horadric Council

    Horadric Council is looking for more member to get some more active members to play with, we are currently running low on active members since alot have went on a break (or waiting for next season). So if you want to hang out with nice and friendly ppl you are more then welcome to join us. We have no requirement to join, and we are more then happy to help you learn and evolve in the game :)

    Posted in: Clans [EU] [PC]
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    posted a message on [EU] <HC> Horadric Council

    Season 4 has been here for almost a week now and we've got some new members, but we want more, and especially some high geared ppl for speed gr's. So if you want to join a friendly clan but still get some high lvl play you're more then welcome to join :) But you don't need to be a high end player to join, we accept everyone hc and sc ;)

    Posted in: Clans [EU] [PC]
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    posted a message on Another mimic buff!?
    Quote from Wizja»

    I just tried and mimics dosnt pop blob ... maybe they thought it was too strong and ninja hotfixed back ^^ (yes i was using suwong divir and grin reaper)

    Are you sure you didn't get blobs? Logged and tried it again after reading your comment and the mimics still did benefit from the SuWong Diviner leg effect.


    I was just using spiders and wall of death to spawn mimics, and when they cast acid cloud there was alot of blobs on ground (I never used acid cloud once). So this proves that they do spawn blobs also now :)

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Another mimic buff!?

    I more ment buff in the matter that most of us thought that it was suppose to work like it did until this hotfix, and the hotfix did make it stronger, even tho it's where it suppose to be according to blizz now. So the hotfix gave mimics a smal buff in that matter :)


    But no matter what, it's still a good thing it works as intended now :)

    Posted in: Witch Doctor: The Mbwiru Eikura
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