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    posted a message on Thoughts on the new Wall of Death

    It appears to be competitive as far as Grift level clears with DOD so I don't have a huge problem with it just yet, but we will see what happens down the line. I think all of the damage dealing skills for the WD still need to be looked at again. Zombie Bears and Acid cloud are both incredibly fun to use, and I want them to be great and powerful in the end game. I love pets, but I also love the oddity of the WD damage dealers. So I would like to see this buffed a bit.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on My season is over...

    I just wish there were other viable builds post 50+ besides DOD and ZDPS... :/

    Posted in: Diablo III General Discussion
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    posted a message on [Non Season] 345 Para Wizard LF Serious Clan

    This is not true. There is a very large crowd of people that are playing Non Seasons. Look for clan Storm which is one clan of many that are apart of EOS. They are all Non Seasons and farm GR55-65 pretty regularly.

    Posted in: Clans [NA] [PC]
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    posted a message on Hit a wall with tals/delseres build

    Correct. I think for the build any gesture of Orpheous is quite good because it reduces the cool down enough to spam the bubble after casting magic missile or shock pulse just a few times. Even the new gesture with 35% or w/e slow time CDR is helpful. Yes it takes the damage of your highest elemental damage % totaled. So in my specific case, I have 19% arcane on my gesture, 20% on bracers, and 19% on my tals ammy. Slow time when cast costs 0 AP and does a significant amount of damage plus whatever rune you are using and its utility. Slowing projectiles if you are aware of them is also quite helpful. Slow time with deslere's/tals procs the arcane element on your tals, it procs arcane meteor, and it does a ton of damage in its own right.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Hit a wall with tals/delseres build

    It's hard for me to tell what you are working with because I am on my phone. But, you need an ancient gesture of Orpheous of the element that you use. I personally rune arcane with a pre 2.2 gesture just so slow time does way more damage.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on WotW 6 piece

    This is all very fascinating. Good to know, I do wish Blizzard would be more clear on all of this. At first I was excited to hear that I can choose any rune and change my elemental type, but I don't know how to survive without the % life on crit whirlwind rune sol Gr50+ without that life restoration.... Anyone else had luck passed 50 without bloodlust rune or whatever it is called?

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Some TR skill questions

    IMO the most fun spec is 3 piece Delsere's with 5 piece tals and RROG/Convention of Elements. Stack Arcane damage and use an Ancient Gesture of Orpheus Arcane % If you can get your hands on one. Delsere's bubble with 3 second stun is awesome when you are solo. If you are in a group use the 15% damage boost version. with 4 piece bonus of delsere's and tals 4 stacks Time Warp ticks for 300m and when the Arcane buff from convention of elements is on that doubles. Time warp also adds a stack to your tals (counts as an arcane spell), it also procs the arcane meteor while using NO Arcane power, and it slows down enemy missile affects making them easier to avoid. It also applies cold/slow debuff for your Bane of the Trapped ring. Overall the utility is fantastic. I wish there was a way to use the all slow time runes helm with these combo, but alas there is not. Anyway with this build I use Magic Missile Glacial spike, AOE does okay damage, and has some CC. Procs cold meteor and gives back AP on crit since it hits many targets. Lightning Crash rune for meteor to spam meteors, Mammoth Hydra just for the fire damage and the fact that hydra only costs 15 AP. Your Arcane damage comes from slow time. I can push Grift 50 solo with this build and easily do 55+ with groups.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Convention of Elements vs. Stone of Jordan

    I don't understand what you are referring to Bigbazz? If you use WOTB during the physical buff, how does that give you two rotations of the physical buff? And why would you want to use Rend during the lightning buff? Most people that use Rend use the physical rune.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on PSA: Just to clear some confusion

    You are a hero mannercookie. /S


    "They banned me for cheating so I quit". <-- Good riddance.

    Posted in: Diablo III General Discussion
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    posted a message on WotW 6 piece

    I have a few questions about this if people know the answers, that would be great.


    First, I know Skull Grasp does not affect Dust Devils, this is fairly easy to test and see no difference in damage.


    Does Dust Devils take the element of the Whirlwind Rune I use or based off the max elemental damage % of the gear I am wearing?


    How does IAS affect Dust Devils. I know it affects Whirlwind itself, but some people seem to believe it causes WW to create more Dust Devils, do we know this for sure? This is kind of a big deal because it affects the rolls on items such as IK boulder breaker, where maybe 7% ias might actually be helpful.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on WotW 6 piece

    @kasiopec Do you have written proof of this? Dust Devils taking the element of Whirlwind? Meaning if I pick the cold rune I get cold dust devils? I don't think this is the case, I think dust devils is always Physical, otherwise it would be stated similar to the new Sychophants.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Keeping track of Tal'Rasha's stacks.

    I am finding the play style quite fun. But I am using tals hybrid with Dessie's and I found it to be a much smoother and more powerful experience.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on DMO + Triumvirate Explained (Video, 27-34x dmg multiplier)

    Has anyone been able to get this build to do anywhere near what a Tals Build can do? I'm able to do GR48 with Tals, but only around GR44 with Arcane orb builds. The only one I have not tried out is a fire variation....

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Is Convention of Elements viable for Tal 6pc build?

    The thing is, when rotating through your elements it is a huge damage boost to the meteors of that element, as well as to the meteor you are actually using to cast and your primary skill. I think it's good, but I don't think it is BIS. Someone will have to run numbers, if you are diligent about knowing which element is getting boosted at which times, it can be quite powerful pretty consistently.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on [4 players group] 2.2 Wiz status

    I am curious others opinions on this as well. I've only gotten to Grift 48 so far with groups on my Wizard using Tals. It definitely feels like it's slowed down at 48. I just completed Magnum Opus last night so I haven't had time to give it s full test yet either, so we will see on that as well.

    Posted in: Wizard: The Ancient Repositories
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