- Jaetch
- Wise Elder
-
Member for 11 years, 7 months, and 4 days
Last active Tue, Sep, 8 2015 18:35:46
- 40 Followers
- 2,258 Total Posts
- 577 Thanks
-
Jul 16, 2013Jaetch posted a message on The Devs on the Past and Future of Diablo: Full InterviewNot too bad. Certainly had plenty more substance than several of the recent interviews done. Of course, we all wish for more concrete answers, but understandably (and I embrace this mindset as well), "It'll be ready when it's ready."Posted in: News
-
Jul 13, 2013Jaetch posted a message on DiabloFans Interview With the Devs: HighlightsPosted in: NewsThe dead wife of Haedrig, the Blacksmith, was a Mystic. So is this chick, a.k.a. Karyna:
-
Jul 12, 2013Jaetch posted a message on DiabloFans Interview With the Devs: HighlightsPosted in: NewsQuote from Catalept
Glad to see they're thinking about the Paragon Level problem, although fixing it is going to be tricky without making the 500-level people feel SLAPPED IN THE FACE
Well, maybe those that reached X PL100 characters pre-[insert whatever future paragon change patch number] will get some kind of emblem on each character profile that shows they reached paragon 100 on them the... "original" way? Makes for more bragging rights -
Jul 12, 2013Jaetch posted a message on DiabloFans Interview With the Devs: HighlightsPosted in: News
Would you have preferred more repeated news about the console version's pending release and the how itemization will be released after BlizzCon?
Awaiting the transcript. -
Jun 4, 2013Jaetch posted a message on Battle.net Desktop Client, The Effectiveness of CMs, A Sync Fixes Bugged AuthenticatorsThis I like.Posted in: News
-
Jun 4, 2013Jaetch posted a message on Blizzard Is Going to San Diego Comic-Con 2013, Blue Posts, Jaetch's Ninja WizardOH.Posted in: News
So this is how that YouTube video jumped from 400 views to 4,000+ views in less than a day.
Thanks, Overneathe! -
May 15, 2013Jaetch posted a message on Diablo 3: A Look BackNice summary.Posted in: News
Proud to say I've been through it all -
Apr 20, 2013Jaetch posted a message on WotB and Archon to Receive Changes, Act IV Density to be Buffed, What's Your Favorite Shrine?, Wizard Arcane Torrent BuildPosted in: NewsQuote from Benegesserit
It begs the question: Why does WotB require a passive slot to extend it's duration while Archon gets it for free?
Should also ask: Why does WotB allow all other abilities to remain in their respective slots, while Archon gains two flimsy abilities and one strong Disintegrate ability at the cost of all prior skills (defensive ones for example), without any speed boost or crowd control immunity? -
Apr 2, 2013Jaetch posted a message on Developer Journal: Multiplayer ImprovementsPosted in: NewsArchon Kills
For the Wizards out there, many of you don't play multiplayer because you need those kills to fuel your Archon. In 1.0.8, your Archon duration will also be extended by assists, so as long as you’re around when a monster dies, your Archon duration will be extended. (We have it on our radar to review other mechanics such as Life on Kill bonuses, but that's not something we'll be addressing this patch.)
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS. -
Apr 2, 2013Jaetch posted a message on Dyes for Legendaries Not in Patch 1.0.8, Coop Updates Coming, Blue Posts, News for Korean players, The Warhound is Back in StarCPosted in: NewsQuote from Bagstone
Yeah, for about 5-10 hours, and then TL2 is as interesting as watching grass grow.
You beat me; after about 2 hours, I already lost interest. As bad as D3's story is, at least it kept moving. -
Mar 23, 2013Jaetch posted a message on Console Version of Diablo 3: Offline Play, No RMAH, Not Exclusive to Sony, Hands On Console GameplayPosted in: NewsQuote from overneathe
To be honest I don't remember seeing an announcement that other realms have followed. Got any source?
^
I've never seen anything regarding NA and EU servers getting the BoA-hammer upon rollbacks other than the Asia servers. -
Mar 23, 2013Jaetch posted a message on Console Version of Diablo 3: Offline Play, No RMAH, Not Exclusive to Sony, Hands On Console GameplayLe sigh.Posted in: News
Back on the computer I go. I shall not be swayed. -
Feb 25, 2013Jaetch posted a message on Gear Customization Coming in Future Patch, Diablo 3 Was Designed for PC, No Cross-Platform Play or Characters, Witch Doctor SuggTime to dress up my dolls.Posted in: News
Will Blizzard implement a feature in the future where we get to collect lumber and bricks to construct our own doll houses?
...Just an FYI, I am happy with the expanded customization options. -
Feb 12, 2013Jaetch posted a message on 1.0.7 Is Live, 1.0.7 Patch NotesPosted in: News
http://us.battle.net/d3/en/blog/8608455/patch-107-now-live-2-12-2013
Diablo III Patch 1.0.7 – v.1.0.7.14633
The latest client patch notes can be found here.
Table of Contents:
- Patch Features
- General
- Achievements
- Auction House
- Battle.net
- Bosses
- Brawling
- Classes
- Crafting
- Items
- Monsters
- User Interface
- Bug Fixes
PATCH FEATURES
New Feature: Brawling
For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to battle one another in a new zone designed specifically for this style of combat called "The Scorched Chapel." This zone can be accessed by speaking with Nek the Brawler in any of the four Act hubs, and supports 2 to 4 players in a Free-For-All format.
GENERAL
- Nephalem Valor stacks will now persist through Acts
- Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
- The resurrection timer will no longer increase if a player is killed multiple times in a row
- Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time
- The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:
- MP 1: 25% (up from 10%)
- MP 2: 50% (up from 20%)
- MP 3: 80% (up from 30%)
- MP 4: 120%(up from 45%)
- MP 5: 165% (up from 60%)
- MP 6: 215% (up from 75%)
- MP 7: 275% (up from 95%)
- MP 8: 340% (up from 115%)
- MP 9: 420% (up from 135%
- MP 10: 510% (up from 160%)
- When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)
- Characters will no longer have their movement restricted when being vote kicked from a Public Group
ACHIEVEMENTS
- Bug Fixes
- Subjugators now count towards the achievements "We are Champions" and "Champion's Collection"
- Rare Colossal Golgors will now count towards the “Rare Kill” achievements
- The Rockworm criteria has been removed from Hardcore monster slaying achievements
- Players can once again access the “Victory” dialogue option through Covetous Shen
AUCTION HOUSE
- User Interface
- Cancelled PayPal auctions will now display a UI error
- Bug Fixes
- Stash Tab Art will now properly update when viewed in the Auction House
BATTLE.NET
- General
- A new PvP chat channel has been added
- Monster Power is now available for Public Games
- Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the "Enable Monster Power" box has been checked in the Options menu
- "Report Botting" has been added to the right-click > report player menus
- The Battle.net UI now displays how many players are online
BOSSES
- General
- Izual is now included in the list of bosses that grant an extra reward when you have 5 stacks of Nephalem Valor, and the overall reward for killing him has been increased
BRAWLING
- General
- Brawls can be initiated by speaking with Nek the Brawler, a new NPC located in each Act hub
- Speaking with Nek will transport you and your party to the Scorched Chapel, a new zone featuring four different areas: the church, the graveyard, the river, and the lake
- The Scorched Chapel currently supports up to four players in a Free-For-All format, which means you can battle your friends either one-on-one, three-player FFA, or full four-player FFA
- Death is not permanent in the brawling world (not even for Hardcore characters) nor will players take any durability damage from PvP combat
- To leave the Scorched Chapel, players can take the exit portal or use their Town Portal ability
- Demon Hunters, Witch Doctors, and Wizards receive a 30% damage reduction while in the Scorched Chapel
- Barbarians and Monks receive an additional 5% damage reduction (in addition to the 30% they inherently receive, for a total of 35%) while in the Scorched Chapel
CLASSES
- Barbarian
- Bug Fixes
- Threatening Shout – Grim Harvest should no longer cause monsters to drop loot multiple times
- Demon Hunter
- Bug Fixes
- The Reflects Damage affix will now properly reflect damage caused by Bola Shot
- Monk
- Active Skills
- Cyclone Strike
- Weapon damage increased from 100% to 313%
- Dashing Strike
- Weapon damage increased from 160% to 303%
- Exploding Palm
- Explosion damage increased from 30% to 50% of the target’s maximum health
- Inner Sanctuary
- Radius increased from 8 yards to 11 yards
- Skill Rune – Forbidden Palace
- Damage bonus increased from 10% to 15%
- Skill Rune – Sanctified Ground
- Now reduces enemy movement speed by 80% (up from 60%)
- Lashing Tail Kick
- Weapon damage increased from 235% to 470%
- Mystic Ally
- The amount of damage a Mystic Ally can take from a single hit is now capped
- The cap scales with the player's level, and is further reduced by the player's Armor and Resistance
- Skill Rune – Eternal Ally
- Weapon Damage increased from 40% to 60%
- The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds)
- Skill Rune – Fire Ally
- The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds
- Skill Rune – Water Ally
- The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%)
- The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds
- Sweeping Wind
- Base weapon damage increased from 15% to 20% per stack
- Skill Rune – Blade Storm
- Weapon damage increased from 20% to 26% per stack
- Skill Rune – Cyclone
- Weapon damage increased from 20% to 26% per stack
- Tempest Rush
- Weapon Damage increased from 85% to 155%
- Wave of Light
- Weapon damage increased from 390% to 829%
- Follow-up weapon damage (dealt to all enemies in a line) increased from 45% to 96%
- Skill Rune - Explosive Light
- Weapon damage increased from 430% to 914%
- Skill Rune - Pillar of the Ancients
- Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)
- Passive Skills
- Near Death Experience
- Dying will now reset the cooldown
- Bug Fixes
- Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player
- Cyclones generated by Sweeping Wind should now travel roughly in the same direction that the player is facing
- Witch Doctor
- Active Skills
- Spirit Barrage
- Skill Rune – Well of Souls
- The secondary missiles fired by this rune can now hit the primary target
- Wizard
- Active Skills
- Arcane Orb
- Weapon damage increased from 175% to 200%
- Skill Rune – Obliteration
- Weapon damage increased from 228% to 260%
- Blizzard
- Weapon damage increased from 210% to 510% over 6 seconds
- Proc coefficient increased from 0.01 to 0.0125
- Skill Rune – Grasping Chill
- Proc coefficient increased from 0.01 to 0.0125
- Skill Rune – Frozen Solid
- Proc coefficient increased from 0.01 to 0.0125
- Skill Rune – Stark Winter
- Proc coefficient increased to from 0.005 to 0.0125
- Skill Rune – Snowbound
- Proc coefficient increased to from 0.01 to 0.0125
- Skill Rune – Unrelenting Storm
- Weapon damage increased from 280% to 680%
- Shock Pulse
- Weapon damage increased from 105% to 150%
- Proc coefficient increased from 0.667 to 0.8
- Skill Rune – Fire Bolts
- Weapon damage increased from 152% to 195%
- Proc coefficient increased from 0.667 to 0.8
- Skill Rune – Explosive Bolts
- Weapon damage increased from 70% to 105%
- Proc coefficient increased from 0.5 to 0.8
- Skill Rune – Lightning Affinity
- Proc coefficient increased from 0.667 to 0.8
- Skill Rune – Living Lightning
- Weapon damage increased from 37% to 52%
- Passive Skills
- Critical Mass
- Critical Mass now affects the cooldowns of Archon: Teleport and Archon: Slow Time while in Archon Form
- Temporal Flux
- Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds)
- Unstable Anomaly
- Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life)
- Dying will now reset the cooldown
- Bug Fixes
- Blizzard Critical Hits now correctly have a chance to proc Arcane Power on Crit
CRAFTING
- General
- A new crafting reagent, Demonic Essence, has been added to the game
- This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty
- Major in-game events that grant a stack of Nephalem Valor when completed also have a chance to drop Demonic Essence
- Note: Nephalem Valor will not be required in order for Demonic Essences to drop
- Each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:
- MP 0: 15.0000%
- MP 1: 16.5000%
- MP 2: 18.1500%
- MP 3: 19.9650%
- MP 4: 21.9615%
- MP 5: 24.1577%
- MP 6: 26.5734%
- MP 7: 29.2308%
- MP 8: 32.1538%
- MP 9: 35.3692%
- MP 10: 38.9061%
- The drop rate for Blacksmithing Plans and Jeweler Designs has been increased by 400%
- Blacksmith
- Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers)
- Each crafted item will have the following characteristics:
- iLevel 63
- 6 Affixes
- Account-bound
- Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
- Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
- Jeweler
- A new Rare recipe has been added to the Jeweler for an Amulet
- This amulet will have the following characteristics:
- iLevel 63
- 6 Affixes
- Account-bound
- Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
- Crafting the item will require the 1 Demonic Essence as well as:
- 100,000g
- 1 Perfect Square Gem (varied depending on which core stat you select)
- 1 Fiery Brimstone
- A new tier of account-bound gems of has been added to the game: Marquise
- Marquise Gems stats are as follows:
- Marquise Emerald
- Weapon: Increased Critical Hit Damage by 110%
- Helm: +33% Extra Gold from Monsters
- Armor: +62 Dexterity
- Marquise Topaz
- Weapon: Melee attackers take 2500 per hit
- Helm: 33% Better chance of finding magical items
- Armor: +62 Intelligence
- Marquise Amethyst
- Weapon: Each Hit adds +700 Life
- Helm: +19% Life
- Armor: +62 Vitality
- Marquise Ruby
- Weapon: +160 Minimum and +160 Maximum Damage
- Helm: Increases Bonus Experience by 33%
- Armor: +62 Strength
- These gems can only be created at the Jeweler and will require the following reagents:
- 3 Radiant Star Gems
- 20 million gold
- 10 Demonic Essence
- Un-socketing Marquise gems will cost 5 million gold
- The designs for the Marquise gems will drop randomly from all level 63 monsters
- Note: The designs are not account-bound
- All ruby gems have had their weapon bonuses increased (these changes will apply to both existing rubies, as well as new rubies):
- Chipped Ruby: +3 minimum damage/+3 maximum damage (up from +2/+2)
- Flawed Ruby: +6 minimum damage/+6 maximum damage (up from +4/+4)
- Ruby: +9 minimum damage/+9 maximum damage (up from +8/+8)
- Flawless Ruby: +12 minimum damage/+12 maximum damage (up from +10/+10)
- Perfect Ruby: +15 minimum damage/+15 maximum damage (up from +11/+11)
- Radiant Ruby: +18 minimum damage/+18 maximum damage (up from +12/+12)
- Square Ruby: +21 minimum damage/+21 maximum damage (up from +13/+13)
- Flawless Square Ruby: +25 minimum damage/+25 maximum damage (up from +14/+14)
- Perfect Square Ruby: +30 minimum damage/+30 maximum damage (up from +15/+15)
- Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
- Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
- Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
- Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
- Radiant Star Ruby: +130 minimum damage/+130 maximum damage (up from +20/+20)
- These rubies have also had their bonus damage calculations changed, and will now add damage flatly to both the minimum and maximum values on weapons
- For example, if you have a weapon that does 150-200 damage and you socket a Perfect Square Ruby (which adds +30 minimum damage/+30 maximum damage), your weapon will do 180-230 damage
- For more information, please click here
ITEMS
- General
- Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
- These plans (excluding the chest piece) will drop randomly in the world and have a chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
- Skeleton King
- Spider Queen
- Maghda
- Zoltun Kulle
- Ghom
- Cydaea
- Rakanoth
- Izual
- The drop rate from the above bosses will also scale according to your Monster Power level:
- MP 0: 20%
- MP 1: 23.2%
- MP 2: 26.912%
- MP 3: 31.218%
- MP 4: 36.213%
- MP 5: 42.007%
- MP 6: 48.728%
- MP 7: 56.524%
- MP 8: 65.568%
- MP 9: 76.059%
- MP 10: 88.228%
- The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each
- Please note that neither the Crafting plans nor the Jeweler Design are account-bound
- Holding shift while buying health potions will attempt to purchase 5 potions at once
- Follower items below iLevel 60 will now no longer drop in Inferno
- Goldskin now has a limit on the number of times it can proc on a single target
- Vanishing Dye and All-Soap’s Miraculous Dye Remover can now be used on Legendary items
- Hellfire Rings now salvage into Legendary crafting materials
- Vendors
- Squirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each
- Bug Fixes
- Goldskin will no longer proc when attacking monsters that drop no loot
- Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold
- All Staves of Herding can now be sold to a vendor for 0 gold
MONSTERS
- General
- The Reflects Damage affix has been redesigned:
- It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active
- A visual effect will display whenever the durational buff is active
- Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player
- Damage dealt by the Molten affix has been reduced by 40%
- Damage dealt by the Plagued affix has been increased by 120%
- Fallen Lunatics should now detonate in a more consistent manner
- The Triune Berserker before Alcarnus should no longer swing faster after a few attacks
- Keywardens:
- The Act II Keywarden (Sokahr) should now only use its mortar ability in Inferno difficulty
- The Act III Keywarden (Xah’Rith) should now only use its rain of corpses ability in Inferno difficulty
- The Act IV Keywarden (Nekarat) should now only use its earthquake and charge abilities in Inferno difficulty
- Bug Fixes
- Rare Sand Dwellers will now spawn in The Forgotten Ruins
- Champion Plague Swarms will now spawn in Cryder's Outpost
- Champion Fallen Cur will now spawn in The Storm Halls
USER INTERFACE
- General
- Legendary items now have a new mini-map icon
- This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item
- Note: The icon will only display when Legendary items are dropped by a monster, not a player
- Bug Fixes
- Fixed an issue causing the Enable Monster Power option to reset
- Fixed an issue affecting the scroll speed of text
- Vendors will now properly display an Armor tab when you are in an Inferno game with Monster Power set above 0
BUG FIXES
- Fixed an issue where new Hardcore characters were not labeled as Hardcore on the Main Menu
- Fixed an error that could occur when closing the World of Warcraft client while the Diablo III client was still running
- Players will now be properly removed from both the party and the game session whenever a Vote Kick has passed
- Players will no longer be disconnected from the game whenever vote kicked during a boss encounter
-
Jan 30, 2013Jaetch posted a message on New PTR Patch, New "Reflect Damage" and "Bone Armor" Effects, Class ChangesPosted in: NewsQuote from pizgzbani
Why i can't download new patch on ptr? I always see small info about it.. after paste my password..wtf? Exit..play.. the same thing. Repair tool do nothing.
Have you already tried PTR for 1.07? If so, it should be an automatic update. If your PTR client is old (for the MP/ubers patch months ago), you have to delete it from your hard drive and redownload and reinstall the client. - To post a comment, please login or register a new account.
0
At high levels you're going to get 3-shot through Force Armor at some point. No use stacking more defensive stats. Even if you go all defense mode and survive through an entire Rift, you're still going to fail if you can't kill anything in a timely manner.
Unless, of course, you plan on cheesing your way through by fishing for easy mobs and an early snapshot, but that's hardly consistent.
0
AFAIK a charge barb can do it on his own in the right map layout.
For wizards you literally just paint the screen with Blizzard and save Blazar and/or Molten Impact for elites. You'll likely be picking up minimal items. The more you pick up, the slower your run. It's up to you what you're trying to accomplish. My clan ran 4x wizards and finished a Rift (from start to RG kill) in around 1:20.
Doesn't happen every time, obviously. But you can get your fair share of runs between 1-2 minutes.
0
I ought to make a note that Mammoth Hydra just has a knack for killing frame rate.
0
Edit: I just realized I posted almost exactly the same thing almost exactly four months ago.
0
I can ID 200 Wands of Woh and they can all be ancient. I can also ID 200 Wands of Woh and none can be ancient. Obviously, the latter is more likely given the percentages. My 201st Woh has as much chance of being ancient as the previous 200 non-ancient ones. And no, if I randomly decide to salvage 50 of them unIDed doesn't mean the next one has some odd chance of being ancient. For all I know, i salvaged an ancient one already.
Same goes for crafting. Just because I crafted 100 Arcane Barbs doesn't mean 10% of them are ancient. Doesn't mean the 101st one has a greater chance of being ancient just because the previous 100 ones were non-ancient.
Want anecdotal stuff? It took me ~50 Devastator crafts to get the one I'm using. About 20% of them were ancient. It took me a dozen Arcane Barb crafts to get the one I'm using. Two of them were ancient.
I've lost count on how many Reaper's Wraps I've crafted. In batches of 10, I tend to get one ancient, so let's say ~10%.
No, just because I crafted X number of items doesn't give me more power to influence the next crafted item.
No.
As for rare items, the rarest of the rares have been bumped up in drop frequency. Nothing more to it.
0
It does not dynamically update if you buff yourself post-cast. Same applies to effects like Hexing Pants.
It's not difficult to manage considering you can always just recast and reposition once Spellsteal's buff is up. You can cast right at the beginning and recast a split second before expiration to maximize the buff.
0
Devastator gains DPS against trash, loses DPS against elites.
Assuming both weapons (other than fire bonus and elite bonus) have the same stats.
Take your pick. Both are viable.
You lose a crapload of stats with Maximus in GRs.
You lose fire% from both the source and Cindercoat, unless you run RoRG, which would mean losing SOJ or Unity (you're screwed). You lose potential vitality or skill bonus from the source.
No. Just no. You can run it in T6 just fine.
0
Maximus is like the last resort item when you have absolutely nothing else to use, which is pretty much never because you can at least craft a Devastator and likely gamble a Firebird's Eye before you gamble an ancient Maximus.
It's good for T6, though, and makes a good fashion statement if nothing else.
0
Take your pick.
0
I cleared the Rift in 13:41, so that'd be a little over 5 minutes spent on the RG. I'd probably have killed it faster had there been choke points for me to use to trap the RG in place, but the majority of the fight I was kiting to find a better position.
My 46 clears usually took around 4-4.5 minutes to kill the RG. Snapshotted Power Pylon usually brings the kill time to around 1.5-2 minutes.
0
I would assume the poison does as well if it works the same way as other DoT skills like Blizzard, Rend, etc. Never really looked into that portion considering people running in groups couldn't care less about the weapon damage that comes from the Toxin gem. It's just the 10% debuff people are worried about.
0
But I managed to successfully snapshot a Power Pylon again in the attempt before that.
It's a strange mechanic that I cannot explain. You change your stats, e.g. your offensive sheet stats (a la Harrington or Power Pylon), your Firebird DoTs get changed and when you change your other stats while the buff is active, it gets locked in somehow ("snapshot" effect). So even after the buff wears off, your Firebird DoTs still continue to tick as if you have the buff. Think of a camera and how it locks in one particular moment.
0
Not my video:
0
Check the sequence starting around 9:02. Power Pylon grabbed, popped a potion (for some reason this is a catalyst). Firebird DoT is permanently increased barring changes in gear/stats. This is a known mechanic for Harrington Waistguard snapshotting. Same applies to Power Pylon. The #1 EU wizard has done this consistently in his clears.
How to maintain the snapshot and how to break it is still an ongoing research project.
0