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    posted a message on Torment 6 solo rift run by fire HotA barb (non Soh)
    I would think that even with the gloves working as intended that 10min shrine buffs would be worth not swapping them out.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on BlizzCon Talent Contest - "Community's Choice" Poll, Blizzard's Console Launch Party, Community Commentary: And I'm Free, Free F
    Looks like they hand out a bottle of champagne per attendee... love to see some after-party pics. :)
    Posted in: News & Announcements
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    posted a message on what are we actually upgrading for?
    Getting a WD to 60 HC is a goal for me. As well playing my self-found monk. My barb is at p92 so obviously reaching p100 is a goal, as is crafting something half-way decent for him.
    Posted in: Diablo III General Discussion
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    posted a message on Hotfix: Gold Stack Size Increased on RMAH, Tips on Trading Safely, D2's Official Forums Still Active
    HC is the only refuge, or self found I guess.

    It's funny that we all know there's no patch to improve this game till sometime after Blizzcon. What we probably didn't anticipate is Blizzard's capacity to make this game worse leading up to Blizzcon.
    Posted in: News & Announcements
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    posted a message on Exclusive Fansite Console Info From Blizzard HQ
    Is there any news other than the console version that diablofans can report on from the fansite dev get-together?
    Posted in: News & Announcements
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    posted a message on Archon on Demon Hunters and Powerful Builds, The Art of TeknoKyo Customs, Curse Weekly Roundup
    The AH is viewed as a problem because itemization was revealed to be painfully lacking in depth. With only a handful of desireable affixes, farming gold to use on the GAH is a far more efficient, and far less fun, means of progressing your character.

    As for WotB, simply make the CC immunity last for only the base duration of WotB, that is 15s. Make the rest of the WotB bonuses ramp up over 15s. That way at the end of 15s you have the full WotB bonuses except you don't have CC immunity any longer.

    Since every barb uses Battle Rage:Into the Fray, making its proc coefficient slightly lower would also make it more challenging to keep WotB active. And without the CC immunity after 15s barbs, would have to consider when is an optimal time to refresh WotB, since they would lose their speed and damage buffs, but regain the CC immunity.
    Posted in: News & Announcements
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    posted a message on Itemization patch won't happen until November (confirmed)
    Quote from Bagstone

    Quote from bruteMax

    The D3 community has yelled at Blizzard since the summer of 2012. This infographic was released in August 2012 - http://i.imgur.com/zkPUu.jpg.

    I'm really so sick of these stupid nonsense comparisons.

    Every day there are "help me gear up" threads on the class forums and it's quite common for people to have multiple items without main stat. Even higher geared people sometimes don't have a main stat on jewelry, weapons, pants, gloves, ... for many reasons. Look at the top people @Diabloprogress and their pants. Or some people's belts. Or weapons. And lower geared people couldn't care less about main stat on gloves or jewelry - unless you get a lucky drop you can't really afford it anyways.

    Yes, itemization needs to be fixed. No, these screenshots do not help, nor explain the problem, nor depict the itemization problem as a whole. And many of them are straight out wrong. Said helm you linked in the pic would've never been worn by any of my characters... no FHR, no FCR, no +skills... go away.

    Lol sorry if I hurt your feelings. Way to focus on one thing and fail to grasp the point - that itemization had known issues since nearly a year ago, and now we're told it'll be 1.5+ years from then before this grand fail in design is (hopefully) corrected.

    Oh, and the reason why pants often don't have main stat is because all classes wear Inna's. Lol. If your diabloprogress heroes have other gear that lack main stat it's probably because they rolled trifecta. Dammit that infographic didn't neatly encapsulate this fail aspect of itemization either!
    Posted in: Diablo III General Discussion
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    posted a message on Itemization patch won't happen until November (confirmed)
    Quote from Jaetch

    There is so much poison in this thread, I now regret going back to read every post.

    Here's a thing, and I'm not trying to insult Blizzard or anything. But by now, people who have paid any attention to Blizzard's way of putting out products and services should have realized that they don't release things until they're ready. And instead of releasing something they (as an entertainment company) feel isn't ready, they straight up won't release it. I'm looking at you Starcraft: Ghost.

    Well that depends entirely on what you feel constitutes "ready", doesn't it? To me, D3 wasn't ready because it suffered from crippling design flaws that should have been apparent to experienced designers and developers. When patches come out for a game that reverse the initial design intent, that should tell you the game wasn't ready. Oh, and patch 1.08 showed that Blizzard is perfectly willing to throw in changes whether they're ready or not.

    Quote from Jaetch

    And while many consider Diablo III to be "incomplete" or still in "beta," it's a fully functional game. In regards to patches, this is the same deal. We've seen how long it took for some patches to come out, even weeks or months after a blog was published. Or how long PTR sessions last before the actual patch hits the live servers.

    Thsi is an apologist's take on Blizzard's handling of D3. Yeah, D3 loads just fine on my computer. I guess that means it's fully functional and I shouldn't gripe about anything. And what is your point regarding how long it takes for patches to come out?

    Quote from Jaetch

    PvP in whole may not be ready, which is why it's not out (IIRC PvP was meant to be released in patch 1.1. We're in patch 1.08). However, brawling was ready and that was released first. Speaking optimistically, you can't rule out that some "aspect" of revamped itemization can be released before the next major overhaul a la 1.03 legendaries. We can be disappointed, but that's not going to change anything. Gameplay comes first and that's what they're working on. They're committed to quality and there's no such thing as quality without time put in. Even if time means months after months.

    Soon™

    Again, more rose-coloured specs. PvP, as in Team Deathmatch, was ready. Or at least that's what Blizzard told us. But in their arrogance they said it wasn't enough fun, so they withheld it from us and gave us Brawling. Which also isn't very much fun...

    It's not gameplay that they're working on either. The actual mechanics of D3 are one of it's few shining points.

    The D3 community has yelled at Blizzard since the summer of 2012. This infographic was released in August 2012 - http://i.imgur.com/zkPUu.jpg.

    And it's not like all the patches have been glorious bursts of innovation either. The 1.03 legendary patch un-sucked some legendaries, but left the vast bulk largely in the same sorry-ass state they were in at release. It also did nothing for itemization in general, only reversing the view that Bashiok had infamously espoused - "randomly rolled rares are intended to be BIS gear". Lol.

    The Uber patch and the most recent density patch have been warmly received, if only because the former gave us something other than paragon farming to do, and the latter because it gave us other places in which to paragon farm. So... yeah we're pretty much doing the same thing we have been doing since the paragon system was introduced.

    Itemization still sucks, the endgame is lacking, the UI is lacking, Brawling isn't PvP, skills still need a rework. All this well over a year after release.

    It would have been nice had Blizzard held to the standards you claim they do in the spring of 2012. We'd have much less to bitch about had D3 come out near the end of 2012.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III’s One-Year Anniversary Infographic
    infographic got silly about halfway down.

    Let's assume everyone bought a boxed version, I wonder how far all the boxes would stretch end-to-end?

    If demon teeth each weighed 0.1lbs, and demons had an average of 50 teeth, how many tonnes of teeth could we collect from slain demons?

    If the average loot item weighs 5lbs, how many tonnes of loot have been collected and how many times does this exceed the estimated weight of the Earth?

    If the world of Sanctuary is actually to scale, and assuming a Barbarian is 6' tall, how many kilometres have all the adventurers run in their demon-slaying exploits?

    Assuming every potion is 0.5litres, how many oceans of potions have Sanctuary's adventurers quaffed?

    I find this inforgraphic far more entertaining and informative: http://img21.imageshack.us/img21/9989/infographiclarge.png
    Posted in: News & Announcements
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    posted a message on Gold duping in diablo
    KK you're blowing this issue out of proportion. Yeah it's a big problem, but not the "biggest fuck up ever". That honour goes to Maxxis for releasing Sim City 5.
    Posted in: Diablo III General Discussion
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    posted a message on Auction Houses Temporarily Offline -- Update
    Sigh... this patch took far too long to go live. And then when it did it made the game worse. Lol, Blizzard is trying their best to imitate Maxis.
    Posted in: News & Announcements
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    posted a message on Patch 1.0.8 Datamined Info - Blizzcon, Scheduled Game Maintenance - 05/07/2013, Full PTR Patch Notes Roundup
    Quote from ForbiddenAngel

    Quote from Kageromero

    Damn...anyone else dissapointed the patch is releasing like this? Theres still so much tuning that needs to be done...

    But at the same time, there are a lot of ppl complaining about the the time needed on the PTR. I think the patch is okay, the monster density can be hotfix anyways, but the rest of the changes are made and done. But, I doubt it's tomorrow.

    Yeah, which is precisely why 1.08 should have gone live weeks ago. Blizzard is stuck in one.
    Posted in: News & Announcements
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    posted a message on So.. is there any release date of this "extremely long hot fix"?.
    Quote from Zero(pS)

    @DeepThought: thanks for the insight. My intent was solely to have people reason about their emotion-based statements before throwing them out there.

    Quote from bruteMax

    I think we're all guessing. No one knows if it is trivial to alter mob density, nor does anyone know if it's difficult either.
    Bingo! Speculating about things that are beyong our cognitive limits mostly leads to frustration.

    When are humans going to travel through time? When will we be able to travel through space (teleport)? When will God take a human form (if you believe in God) and come solve all earthly problems? Is there life after death? Do we reincarnate? These are all waaaay beyond our current cognitive and scientific capabilities.

    The frustration lies in Blizzard's intransigence at recognizing D3's massive design defficiencies despite the howls of protest from their own community.
    The "howls of protest" say they should keep WotB as it is. They also ask the AH to be removed. Some of them want a full overhaul of the game back into its D2 state, or to have features from other games copied into D3. It's not as simple as people make these things appear to be.

    And lets not speak about Blizzard having high standards. If they did have such standards, D3 would have been delayed well beyond its May/12 release date.
    I obviously meant "high programming standards", as in double, triple-checked for bugs. Let's not confuse conscient design decisions that took years of iterating (and that some people don't like) with "quality programming standards".

    I think comparing speculation on Blizzard sw development cycles to existential questions diminishes your argument. Deepthought detailed a pretty common development environment for the IT industry in an earlier reply, and I doubt Blizzard's strays much from that.

    It's pretty clear D3 missed the mark from a design standpoint; itemization was a huge miss, inferno was a miss that they've backtracked on over a number of patches, the lack of PvP and the meagre mea culpa in the form of Brawling was a huge miss, and Act 3 amounting to the 'end game' is also a miss.

    So while I'm not saying Blizzard should react to every post-du-jour on the forums, it's pretty clear that bigger issues than a future WotB nerf have beset D3 since release. Blizzard released a flawed game from a design standpoint, and this was made clear to them by their customers within a month or two of D3's release. That they are only responding to them now, let alone on the verge of releasing anything, is a testament to how lethargic they are as a development house.

    And that is my point, that Blizzard should have recognized and reacted much more quickly to the piss-poor itemization and lack of an endgame. I'm willing to bet that Jay Wilson got in the way of a lot of clear thinking in the weeks following D3's release.
    Posted in: Diablo III General Discussion
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    posted a message on So.. is there any release date of this "extremely long hot fix"?.
    I think we're all guessing. No one knows if it is trivial to alter mob density, nor does anyone know if it's difficult either.

    The frustration lies in Blizzard's intransigence at recognizing D3's massive design defficiencies despite the howls of protest from their own community. Patch 1.08 only addresses what Blizzard's customers have been demanding for months. Blizzard should have been working on these changes a long time ago, so that any patch that contains an "id-all" and mob density can be rolled out a lot faster.

    And lets not speak about Blizzard having high standards. If they did have such standards, D3 would have been delayed well beyond its May/12 release date.
    Posted in: Diablo III General Discussion
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