Quote from Ameko
Just toss it out here: I did the Key Warden in Act1 8 times without the key dropping once.
Inferno monster level 6
So I don't expect the drop chance of the key to be anywhere close to even 40%
Did you have full NV? I've heard it helps(or maybe just that MF helps) but take that with a grain of salt.
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Are you an no-AH purist? Because that would explain a lot. Nothing has been nerfed - MP0 is far easier than before, with exactly the same rewards. MP1 is not hard either if you want the flat difficulty. Yes farming ubers will be a very slow process if you go that route, but they're not mandatory, it's just one ring. There has to be something to keep the more dedicated players playing.
You don't have to stack defense skills anymore, even at high MP. But if you don't, you will need good defense and LoH/life steal on your gear, which takes time. That's just the way that the game works. They never said that they were completely removing the need for any defense at all.
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I don't understand why you feel this way. High MP levels are not designed to be mandatory, they're for people who have crazy gear, which includes having reasonable defense. If you don't want to be forced into having good survivability, just stick with an MP level where you can kill things before they kill you.
If you can beat MP1, you're at the endgame. Play it and have fun. As your gear improves and MP1 isn't a challenge anymore, start increasing the MP so you can still have fun. That's all there is to it.
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Weapons still have lower base damage stats at lower ilvls, just like gear has lower base armor. Affixes are what make up the large majority of real weapon damage though so an ilvl61 weapon with 63 affixes could still be great. They buffed the 61/62 weapon damage affixes in 1.0.4 but the 63 affixes are still better, so this is still a buff.
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It doesn't sound right to me that Keywardens are stronger than act bosses even in MP0, is that confirmed? They even spawn in the lower difficulties, I would expect that they're just relatively strong unique mobs.
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Is this your first time playing Diablo?
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The biggest difference is that in Diablo 3 they added Inferno difficulty, which is specifically designed around having optimal gear. That's what brought this issue front and center whereas in Diablo 2 you could largely get away with ignoring trading and still play the endgame. I think 1.0.5 is going to bring it closer to D2's approach, in that you can realistically beat Inferno naturally so it doesn't matter that much that the AH is still a vastly easier way to gear up.
The other issue though is that the AH is so easy that everybody knows about it and is willing to use it even if they really would rather not. I think the biggest fix left for D3 is to fix crafting so that it really is a relatively viable alternative to the AH, so you can feasibly acquire your gear in-game with even like 80% of the efficiency of the AH.
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What do you expect? Interest will always go downhill after release for every game that isn't WoW.
http://www.google.com/trends/explore#q=Starcraft%202&date=1%2F2010%2012m&cmpt=q
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Do a google search on "confirmation bias" guys. People who are trying this want it to be true, and so they look real hard for evidence that it's true while dismissing evidence that it isn't. And the people who do luck into legendary drops when they try it are more likely to post here about it than the people who don't.
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You have a really strange definition of "effective". I would argue that if a player is having fun playing the game then they're playing way more effectively than someone who spends all day camping the AH for deals and hating every minute of it. In 1.0.5 you won't need to do that at all to beat Inferno, gearing up for high monster power levels will be a purely optional activity.
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Well, they did let people discover it, on the PTR No harm in making an official post at this point to make sure there's no misinformation.
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I do think Paragon levels are just too slow in general though even for mains. Towards the end the grind becomes so slow that it's not even satisfying anymore.