• 0

    posted a message on Feeling misled about defensive "buffs"
    Quote from JKlimek

    The end game for anyone who's played this game for more than 100 hours is the farming process (for exp/loot/infernal machine parts/whatever) which means progressing into the MP area. I don't mind increasing my survivability, but without intense, prolonged farming, your only means of doing so is spending a lot of money on the AH and using all/most of the defensive survivability abilities. I don't think anyone really sees this as "fun" (they may like the challenge and adjustment to play style) but I find it a little disheartening that I have less to rely on from an ability standpoint since they all got nerfed drastically. To progress through MPs it's not enough just to switch over to defense abilities, you have to invest heavily in the AH. I REALLY want to farm for keys and organ parts and get a Hellfire ring. At MP2 which is pretty much all I can handle right now, I should have a 20% chance of dropping a key or a plan, and 20% of getting an organ piece. At 3 organ pieces, that means 15 portals, which means 45 keys, which means killing key wardens 225 times, and all of it starts with killing 1200+ elites first. I mean, sure, it SOUNDS like fun :) but seriously, why nerf the defense?

    TL;DR on my whole complaint: Blizzard appears to make a concerted effort to make the end game less defense requirements, and then moves the end game out to much much harder content and leaves us only gear to make up the difference.

    @Adhal, can you post a link to your bnet account so I can see the character you're rolling MP3 with? My wife has much more RA and uses the same ability for defense and we have slow going through MP2

    Are you an no-AH purist? Because that would explain a lot. Nothing has been nerfed - MP0 is far easier than before, with exactly the same rewards. MP1 is not hard either if you want the flat difficulty. Yes farming ubers will be a very slow process if you go that route, but they're not mandatory, it's just one ring. There has to be something to keep the more dedicated players playing.

    You don't have to stack defense skills anymore, even at high MP. But if you don't, you will need good defense and LoH/life steal on your gear, which takes time. That's just the way that the game works. They never said that they were completely removing the need for any defense at all.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Feeling misled about defensive "buffs"
    Quote from JKlimek

    Don't mean to start a complain thread, but does anyone else felt lied to, or at least misled that the defensive nerfs were going to end up as buffs? I'm sure they do at MP0, but why would you make huge defensive nerfs at the same time as increasing the difficulty options?

    I feel like RA and survivability has become MORE important now since obviously the goal for everyone is to make it to the highest MP you can quickly kill at. Doing so is going to require more and more AR, etc than ever before.

    I know it's early, but does anyone have any constructive insight on what it's going to take from a survivability perspective for some of the MP levels?

    I don't understand why you feel this way. High MP levels are not designed to be mandatory, they're for people who have crazy gear, which includes having reasonable defense. If you don't want to be forced into having good survivability, just stick with an MP level where you can kill things before they kill you.

    If you can beat MP1, you're at the endgame. Play it and have fun. As your gear improves and MP1 isn't a challenge anymore, start increasing the MP so you can still have fun. That's all there is to it.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on The Story of Uber Magdha/Leoric on MP10
    Today's gear just isn't good enough for MP10. You need statistical perfection for it to be close to worth it. I recommend sticking with MP8/9 for the time being until the new gear rules start to really inflate the supply.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Is class specific item rolling i63 stats?
    ilvl63 affixes, yes. I assume the items themselves are still ilvl62.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Will ALL stats on legendaries scale up to ilvl63 now?
    Yeah, the static affixes still roll exactly the values they say they do, while the random ones will roll at ilvl63. If they want a legendary to be stronger than that, they'll have to buff it manually.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on 1.0.5 confused on which act drops the best items
    Quote from tgit

    Quote from BDF2000

    Quote from Zero(pS)

    Quote from BDF2000

    In inferno with MP1 the only difference between items that drop of diff iLVLs will be the graphical model.
    The base values should also still be different. An ilvl 63 Chest (Archon) should still roll higher base armor values than ilvl 58-62.

    I'm not 100% sure on that though, haven't played the PTR.

    Then by that logic, weapons of an ilvl60 or below will still have a lower base damage than the rest. Interesting

    That is the way I understood it as well. i63 armor will still have more armor value than i61. However, they can roll the same max crit/resist/primary stat, etc.

    This would've been a bigger deal for weapons, however, I think they allowed i61 weapons to roll i63 damage in a prior patch so I think it only effects armor?

    Weapons still have lower base damage stats at lower ilvls, just like gear has lower base armor. Affixes are what make up the large majority of real weapon damage though so an ilvl61 weapon with 63 affixes could still be great. They buffed the 61/62 weapon damage affixes in 1.0.4 but the 63 affixes are still better, so this is still a buff.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on New Event: The Infernal Machine
    Quote from duckwilliamson

    In my opinion it is a slap in the face to all Hardcore-Mode players that the Keywardens even spawn at MP0, see also my thread:
    http://us.battle.net...ic/6794482289#1
    Unfortunately, noone cares about us 1% playing Hardcore :-(

    A post from a guy in the comments of the article. This makes me sad if Keywardens are super powerful and we just get instagibbed in HC when running around. Hopefully they patch things ... I don't mind Keywardens being more powerful but they should scale to the odds of the ring dropping and not be more powerful than the act boss IMO (at least in the earler MP#).

    It doesn't sound right to me that Keywardens are stronger than act bosses even in MP0, is that confirmed? They even spawn in the lower difficulties, I would expect that they're just relatively strong unique mobs.
    Posted in: News & Announcements
  • 0

    posted a message on 1.05 "Sweetspot"
    Quote from Levitate

    I'm not sure what to think about the new patch. To me it just seems like desperate attempts of patching up the non-existant forward motion of this botched game. We'll still be grinding the same items over and over, only with the new patch we might make it a tad more challenging. There will still be no point to it, other than maybe finding an item we could sell for gold. Gold that is pointless.

    Is this your first time playing Diablo?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Two questions for players who vocally dislike the AH
    Quote from Sagathiest

    Quote from shaggy

    Quote from GalZohar

    Forcing us to trade instead of using the AH would make Diablo 3 at least 10 times worse than it currently is, because instead of spending 1/2 our time on the AH to be optimal, we'd need to spend a lot more than 1/2 our time trading to achieve something.

    If you wanted to be optimal in D2 you didn't fart around trying to find every last piece of gear for yourself. That's obviously the least-optimal way to play a game where the obvious inference is that damn near everything is tradeable. Yet time and time again, people cry about the AH saying they're "forced" to use it. Yet somehow people believe that in D3 they should be able to be "optimal" and also not have to use the AH at the same time. That is precisely what the saying "having your cake and eating it too" refers to.


    i liked your post but...

    Its not as if this is about being strictly optimal or not optimal . In D2 you could progress quite far before the point where trading became necessary to be optimal hit. It was basically a case of decreasing returns to time invested. The more time you invested in farming the more difficult it became to find items which would be useful on your character. In Diablo 3 so far the point where you had to start trading to be optimal hit much earlier. Specifically farming became inefficient relative to trading much faster. Thus the auction house felt 'necessary' because, It was more efficient than trading in D2 and the returns to time invested in farming were too low. So complaints about the AH are more about players wanting to be MORE optimal without the AH not Absolutely optimal without the AH.

    Increasing drop-rates will increase the efficiency of Farming and thus make players more optimal without using the auction house. However clearly to be Absolutely optimal use of the AH will still be required.

    So while i think your right that if you take demands about wanting to be optimal without the AH to the extreme they seem ridiculous you need to consider the spectrum of optimisation not just the extremes.

    The biggest difference is that in Diablo 3 they added Inferno difficulty, which is specifically designed around having optimal gear. That's what brought this issue front and center whereas in Diablo 2 you could largely get away with ignoring trading and still play the endgame. I think 1.0.5 is going to bring it closer to D2's approach, in that you can realistically beat Inferno naturally so it doesn't matter that much that the AH is still a vastly easier way to gear up.

    The other issue though is that the AH is so easy that everybody knows about it and is willing to use it even if they really would rather not. I think the biggest fix left for D3 is to fix crafting so that it really is a relatively viable alternative to the AH, so you can feasibly acquire your gear in-game with even like 80% of the efficiency of the AH.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 Post Mortem Discussion about Design Flaws
    Quote from Xenocow

    I think this is all you need to know :
    http://www.google.co...day 12-m&cmpt=q

    Peak at 15.May... release...
    Another little peak at 22.August (1.04 release)
    And right now another peak 1.05 release.

    But the general Interest goes straight downhill.

    What do you expect? Interest will always go downhill after release for every game that isn't WoW.

    http://www.google.com/trends/explore#q=Starcraft%202&date=1%2F2010%2012m&cmpt=q
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 Loot Servers - > Easy Legendary Drops?
    The only way this could be true is if the RNG of each server(and only the part of it that dictates item quality, not affixes) is seeded with a completely static value every game depending on the server itself, which would be nonsense. If any of their developers were stupid enough to do that, they could fix it in five minutes of work. If this were true, there would be extensive proof of it by now and Blizzard would have fixed it in moments. Any time something like this comes up in a Blizzard game and it isn't definitively proven within days, you know it has to be fake.

    Do a google search on "confirmation bias" guys. People who are trying this want it to be true, and so they look real hard for evidence that it's true while dismissing evidence that it isn't. And the people who do luck into legendary drops when they try it are more likely to post here about it than the people who don't.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 Post Mortem Discussion about Design Flaws
    Quote from GalZohar

    Quote from Laokin

    You are entitled to your opinion, but I spend 99.9% of my time playing in game, not the AH and I have 78 million sitting on my character right now, not bought for real money.

    Just because you are doing that doesn't mean you are being effective. Also, at very high gear levels the % of time spent on AH goes down by a lot, but it does stay high enough to be a real annoyance, and most importantly most players quit long before they reach the point where the % of time they need to spend on the AH starts to go down.

    You have a really strange definition of "effective". I would argue that if a player is having fun playing the game then they're playing way more effectively than someone who spends all day camping the AH for deals and hating every minute of it. In 1.0.5 you won't need to do that at all to beat Inferno, gearing up for high monster power levels will be a purely optional activity.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on New Event: The Infernal Machine
    Quote from Corpsie

    I love the backflip they have done here, When The Infernal Machine was first announced Jay Wilson said they weren't going to say how it worked as its more fun to discover it.

    Now they have posted every single detail you need about it.

    Double it Mr Wilson!

    Looking forward to this patch.

    Well, they did let people discover it, on the PTR :P No harm in making an official post at this point to make sure there's no misinformation.
    Posted in: News & Announcements
  • 0

    posted a message on Diablo 3 Post Mortem Discussion about Design Flaws
    D2 was a mess at the start. Just as many server problems as D3, and just as many game design flaws. The only difference is that people weren't holding it to the same standards.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Idea for Paragon and Alts
    To be honest I don't think it's necessary. Paragon levels are a substitute for MF, they're really a luxury. Just put more MF gear on your alt to compensate. After 1.0.5's loot changes I think it shouldn't be too hard to gear up an alt with 300% MF and play at least on MP1.

    I do think Paragon levels are just too slow in general though even for mains. Towards the end the grind becomes so slow that it's not even satisfying anymore.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.