Quote from Ameko
Just toss it out here: I did the Key Warden in Act1 8 times without the key dropping once.
Inferno monster level 6
So I don't expect the drop chance of the key to be anywhere close to even 40%
Did you have full NV? I've heard it helps(or maybe just that MF helps) but take that with a grain of salt.
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I think the people who want the challenge of scarcity in the economy have already experienced that by now when the game was newer. What's the point of strictly enforcing it forever? Hardcore is always available as a longer term solution to the problem for people who really take this stuff seriously.
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Monster power does give you exp at 60, +160% at level 10.
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If you fail to notice the legendary item AND that light beam then you deserve to miss it. Not sure what you expect when you're not paying even a little bit of attention to what happens on the screen.
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What interests me is that they have low level scaling. Obviously just giving you the level up stats wouldn't be nearly enough, they have to compensate for gear imbalance too. Which means they must have some sort of mechanics in place to normalize character power, be it minimum stat values or static gear selection or what. Whatever the case I think it's smart to not just throw everybody in with all their random crap, otherwise PvP would never be balanced and we all know it.
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Higher monster power presumably means dramatically more HP which would mean slower exp. It would be silly not to at least increase the exp rate enough to compensate for that.
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It does say "as well as" after that so it's a bit ambiguous. Not providing any exp incentive for Monster Power after having just added the Paragon incentive would be extremely short sighted.
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Keep in mind that there's still the skill swap delay. Nobody wants to have to switch constantly to clear content. D3 has undergone a big philosophy change since launch, moving away from high difficulty "you have to earn your progression" playthrough and towards fun farming with efficiency being the goal. Inferno being super hard was also done based on player demand and it ended up being a bad idea.
I'm undecided on this issue, but I do think it warrants revisiting with the current state of the game(after 1.0.5). Just last night I was doing an Act 3 clear while reworking my build to see what worked, and found it quite annoying that my farming was basically a wash due to the absence of NV.