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    posted a message on Boa opinions?
    For me it's really quite simple - I dislike the existence of trading because I believe that it has a negative impact on the playstyle I consider to be most fun(self-found). In D3 I used the AH heavily like everybody else, because I wasn't willing to place myself on such an inferior progression curve compared to everybody else I know who plays the game. Trading is so powerful today that the large majority of the playerbase utilizes it out of perceived necessity. Because of this, Blizzard has to balance the game to satisfy players who are progressing that quickly. Natural droprates remain terrible to protect the longevity of the AH game, farming the ubers is all but impossible for self-found players because the AH players need something to strive for, etc etc. If you replace "the AH" with "third party trading sites", nothing has changed.

    Basically it's very important for various game design reasons that everyone who plays the game has a relatively similar pace of progression(given their time investment). And trading by definition makes you progress faster, because why else would people do it? That means that the very existence of trading has an adverse effect on the people who don't want to use it. Thus the simplest and best way to keep the game fun for self-found players is to focus the game entirely on the self-found playstyle. Removing all these unpredictable variables puts everybody on the same level so Blizzard has exactly one target to aim for.

    Maybe when RoS comes out, people will complain that it's too hard to find that specific legendary you want. But this is a specific problem that can be easily solved when you only need one solution that applies to everyone.
    Posted in: Diablo III General Discussion
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    posted a message on Boa opinions?
    Quote from shaggy

    Quote from Zeyk23

    You're saying that by making it easier to trade, it will actually take longer for people to reach the power cap? Sorry, that doesn't make any sense at all.

    That's not what I'm saying at all. Re-read and try again. I'm not advocating for ANY form of mass trading. I'm advocating for what I refer to as "bind to friends/clan" instead of "bind to game."

    I'm advocating for a framework whereby we can define our own game-within-a-game without defining what others are doing. Nothing more, nothing less.

    Once you start defining all these weird rules, you're just begging the trading community to find a way around them. Bind to friends means anyone can just add someone as a friend first before trading with them. Oops, now it has to be people who were friends when the item dropped. Then people will just add every person on their favorite trading forum as a friend in advance so they're free to trade as they like. Same for clans, people would just join huge trading clans with players they don't actually know at all. And now my group of friends can't be in a clan together because some of them are in the Trading Alliance or whatever. Now all these nice social tools have been warped beyond recognition and are screwing with the in-game economy all over again, not to mention the return of sleezy scammers, etc. And once again, because Blizzard chose to allow this behavior they are responsible for pleasing these players and their design decisions are affected. And of course the traders are still not happy because the trading experience is such a convoluted pain in the ass.

    You can't make one game that pleases everyone, it simply can't be done. The more you try, the messier things get. Path of Exile is obviously going for a different approach that appeals to that audience, why not just play that game?
    Posted in: Diablo III General Discussion
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    posted a message on Boa opinions?
    Quote from shaggy

    Quote from Zeyk23

    Yes, Blizzard is a business, and they make money by creating good games. Congratulations, you cracked the code. A less cynical person might call BoA Legendaries a "make the game as good as possible" decision.

    His point, since you were too busy being a smartass to actually let it sink into your skull, was that making everything BoA may very well come at a price. That price is drop rates so greatly increased (since you can't trade anymore) that the game doesn't have any longevity to it. This is a REAL concern whether or not you tap dance around it.

    Let's just say, for example, that around 90 out of 100 (with 100 being absolutely BiS gear in every slot) the rate at which you acquire items gets slow. Let's also say that Blizzard tunes drop rates with the intention that you hit 90 after 8-12 months. Now you have the majority of players at 90/100 within a year who are basically in the SAME situation they are now - most items are not useful and the ones that are useful are few and far between.

    Without further details, that is a recipe for attrition due to severe boredom. Us Diablo FANS don't want a game that has a predetermined shelf-life. One thing we learned from D2 is that the players make the game what it is and that having the freedom to do so is what gives the game such a long lifespan. D2 had loads of problems, but it lasted because, in a way, it was almost a sandbox. There weren't lots of rules. The game wasn't catering to self-found or traders, nor was it trying to exclude one or the other. The social engineering that you're advocating was NON-EXISTENT in D2 and that's what made it work.

    You're saying that by making it easier to trade, it will actually take longer for people to reach the power cap? Sorry, that doesn't make any sense at all. The auction house showed pretty definitively that unrestricted trading results in an item economy that is greatly inflated. For a handful of gold now you can get a set of gear that anybody would have salivated over back at launch.

    The open trading metagame basically consists of "I know exactly what I want, so I'm going to go and buy it, and now my build is done." There isn't any real randomness, it's basically just pick-and-choose all your stats because there's so much abundance of everything that you can definitely find what you're looking for. With self-found however, you have to work with what you get, which means a lot more creative builds based on what's available rather than what's cookie cutter. It's going to take longer to fill every slot with exactly the Legendaries that you want, and that means more longevity no matter how you look at it.
    Posted in: Diablo III General Discussion
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    posted a message on Boa opinions?
    Quote from maka

    Quote from Zeyk23

    Quote from maka

    Quote from Zeyk23

    i.e. "if we improve loot too much, traders will reach the endgame too quickly and get bored"

    That's a financial decision if I ever saw one.

    That's nonsense, they're not collecting any money from people who already bought the game. In fact they're removing their only source of post-launch revenue for the sake of resolving this issue.

    Bored people don't buy expansions, and might even resent Blizzard, therefore having repercussions in future games/other franchises.
    If not, why do they care if traders get bored?

    Yes, Blizzard is a business, and they make money by creating good games. Congratulations, you cracked the code. A less cynical person might call BoA Legendaries a "make the game as good as possible" decision.
    Posted in: Diablo III General Discussion
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    posted a message on Story Time With Wyatt Cheng, Removal of Nephalem Valor, Pickup Radius Reduced for RoS, Curse Weekly Roundup
    Quote from maka

    Quote from Zeyk23

    In my opinion they should just remove + Pickup Radius and give it a better default value. Nobody likes using an affix slot for a small convenience like that. Then add new skill-specific affixes to increase the radius of certain skills rather than tacking that on to pickup radius.

    Alternately they could not nerf it, and make it only for gold pickup and those other skills.

    Witch Doctors might disagree.

    Witch Doctors don't want + Pickup Radius, they want + Circle of Life radius and/or + Grave Injustice radius. Which is exactly what I said. If they still wanted to combine them they could call it "+ Passive Skill Radius" or something. Those bonuses were only tied to pickup radius as a band-aid fix because Blizzard knew that nobody wanted the stat.
    Posted in: News & Announcements
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    posted a message on Boa opinions?
    Quote from maka

    Quote from Zeyk23

    i.e. "if we improve loot too much, traders will reach the endgame too quickly and get bored"

    That's a financial decision if I ever saw one.

    That's nonsense, they're not collecting any money from people who already bought the game. In fact they're removing their only source of post-launch revenue for the sake of resolving this issue.

    The fact is that the fanbase wants D3 to last them a long time. Preventing people from hitting the cap too quickly is a good thing for players.
    Posted in: Diablo III General Discussion
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    posted a message on Story Time With Wyatt Cheng, Removal of Nephalem Valor, Pickup Radius Reduced for RoS, Curse Weekly Roundup
    In my opinion they should just remove + Pickup Radius and give it a better default value. Nobody likes using an affix slot for a small convenience like that. Then add new skill-specific affixes to increase the radius of certain skills rather than tacking that on to pickup radius.

    Alternately they could not nerf it, and make it only for gold pickup and those other skills.
    Posted in: News & Announcements
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    posted a message on Boa opinions?
    What it comes down to is that I think Diablo is considerably more fun when you find all your own gear than when you trade for it(outside your immediate teammates), and I would argue that most players feel the same. As great as it would be if there was a solution that makes every single person happy, there isn't - every form of trading has drawbacks that will impact the game for self-found players one way or another. The job of a game designer is to have a clear vision for the game and make the tough choices to make it happen, often at the exclusion of other playstyles. And it will be much easier for them to do that when they have a singular philosophy on how items are meant to be acquired. With trading gone, they can make whatever improvements they want for self-found players without having to worry about the impact it will have on traders(i.e. "if we improve loot too much, traders will reach the endgame too quickly and get bored").
    Posted in: Diablo III General Discussion
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    posted a message on The drawback of BoA legendary/set items and the solution
    Quote from maka

    Quote from Zeyk23

    If they just buffed loot across the board and left trading intact, this situation would not change. They would probably have to add more MPs to compensate, so now you're playing at MP6 and the other guys are playing at MP11. Same deal. This psychological effect is the real problem with the AH, and trading in general.

    Damn, wrong again. You just can't catch a break today, Zeyk.

    Viable =/= fun. Compounding that, the fact that this game is about loot makes higher MP's a goal for everyone, because they drop so much more loot (and this game is about that loot). If they made MP purely about the challenge (no extra loot), then I could care less about higher MP's. But then all the people that pretend to care about the challenge would have to take that mask off, and reveal what everyone already knows: they just want that extra loot.

    If they buffed the loot across the board, maybe I'd have a chance of actually SEEING many of the legendaries that exist in the game. Have never seen a Mempo, have never seen a Witching Hour, have never seen Lacuni's, have never seen Ice climbers, Have never seen Windforce, have never seen Calamity, have never seen Stormshield......and this is just off the top of my head, I'm sure there are loads and loads more I have never seen.
    Plus, I don't use the AH, so your argument is DoA.
    You keep insisting why I don't feel satisfied with the game. Does it not sound strange to you that you insist that you know that better than I do?

    I'm saying that you're not thinking about the ramifications of your suggestion to just make loot better and not worry about trading.

    Higher MPs have to drop better loot and/or give more exp. If they didn't, no one would play higher MPs, because you can get exponentially more loot from lower MPs where monsters die in one hit but give the same rewards. As a matter of fact this was basically the case in Vanilla before Blizzard fixed it. So the maximum MP with the best rewards being balanced for the people who are farming at maximum efficiency(i.e. using the auction house) is unavoidable, that's always how it's going to be.

    Which leads back to exactly what I said - you'll be playing at MP6, AH users will be playing at MP11, and they'll be getting all that great loot much faster than you. Maybe you'll get a Witching Hour some day, but they've found five of them, and they have the freedom to try lots of different builds with all the different legendaries they're finding. If you're telling me that you would be satisfied with this, well, I don't believe you, because you're not satisfied with it today.
    Posted in: Diablo III General Discussion
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    posted a message on The drawback of BoA legendary/set items and the solution
    Quote from maka

    Quote from Zeyk23

    Quote from TheDFO

    Yeah, I think BoA is an item sink. Personally, I think it's something they needed from the get go, even if BoA isn't the best.

    Now that they're dropping the AH (which is a pity, IMO, as other trading method is...terrible), I don't think they really need a BoA or something to denote self found. Even if you do trade for it, that probably means you found something of near equal value.

    You just said it yourself, other means of trading are terrible. And I think it's already been established that the AH was also terrible in its own way. That's why they added BoA - to kill trading entirely and focus the game around the most fun way to find loot, which is self-found. If they didn't, some third party site would build something comparable to the AH and we would eventually be right back in the same position, with self-found players being second class citizens compared to those who traded for exactly what they wanted. We had that in D2 and it was awful.

    Wow, you REALLY don't understand the complaints SF people have about the current game, do you?

    To everyone that shares this man's opinion, get it right once and for all: we're not upset because traders are 'ahead' of us in terms of gear. We are upset because gearing up SF takes so long and the loot is so bad. In a game balanced around playing SF, traders would still be ahead of me, but I wouldn't care any more, because playing SF would be fun.

    I don't understand why you think that. Today, self-found play is perfectly viable thanks to Monster Power - gearing for MP1 is easy, and that's all you need to be playing Inferno like everybody else. If you really didn't care about other people being ahead of you, you could just be happy with that. "Bad loot" is entirely relative.

    The problem is that people who use the auction house are playing as effectively as you at MP6 or something, and you know that. So they are the ones who set the standard for "good loot", a standard which you can never possibly reach. If they just buffed loot across the board and left trading intact, this situation would not change. They would probably have to add more MPs to compensate, so now you're playing at MP6 and the other guys are playing at MP11. Same deal. This psychological effect is the real problem with the AH, and trading in general.
    Posted in: Diablo III General Discussion
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    posted a message on Boa opinions?
    Quote from maka

    Quote from Zeyk23

    People who trade want an advantage, it's meaningless for them otherwise.
    Wrong.

    Quote from Zeyk23

    Diablo is a game that's all about farming as efficiently as possible.

    Wrong gain.

    Damn, not your day, buddy.

    So you like my suggestion then?
    Posted in: Diablo III General Discussion
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    posted a message on Boa opinions?
    Quote from overneathe

    Quote from Zeyk23

    Let's say that they left the auction house as it is, and added a completely separate Self-Found Mode. Self-found mode has a huge boost to loot drops, so those players can farm substantially faster than players who continue to play in regular mode and trade for loot. Would you be okay with this?

    The problem with adding a self-found mode is that it's one more mode. With having normal and Hardcore and at some point Ladder and non-Ladder we'll have 4 different types of modes, in which players can separate themselves from their friends. With an inclusion of self-found it would mean 8 modes. If you get a new real life friend, for example, and he says he's a huge D3 fan, you might not be able to play together more then ever. He might be Ladder, Hardcore, Self-Found. You'll have to squeeze in exactly in that category to even play with him.

    Fine, suppose it's just a flag on your character rather than a whole new mode. That's not the point, the point is that proponents of trading love to argue "if you want to play self-found just do that, why ruin trading for everybody else?" and "why does it bother you that somebody else is farming faster?". But I think they would scream bloody murder if this happened and the tables were turned to give self-found players the same advantage that traders have today. People who trade want an advantage, it's meaningless for them otherwise. And I think that's a very selfish attitude given that the backlash against the AH shows that the majority of players are not in that camp.

    Diablo is a game that's all about farming as efficiently as possible. It's just not the same when you know that you are handicapping yourself to a fraction of what other people can do.
    Posted in: Diablo III General Discussion
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    posted a message on Boa opinions?
    Quote from shaggy

    Quote from itirnitii

    Keep in mind my position is willing to compromise with ideas involving smaller scale trading. I'm really only arguing against a global economy.

    I'm not going to respond to the other stuff because, at this point, this is all that matters.

    Like I said, if "economies" revolved around clans and friends... it would solve the problem from BOTH ENDS without ostracizing anyone.

    You don't want to trade? Join a clan (and have friends) that aren't into that. If a d-bag like me is on your friends list, chat with him, don't group with him. Right? It's a VERY SIMPLE solution that not only achieves your goal of eliminating "mass trading" (a goal I don't disagree with) but promotes social aspects and does so without infringing on ANYONE. If you want to refrain from trading you can, if I don't... I can!

    The best part is that it's a PLAYER-DRIVEN solution. It's not done by Big Daddy Blizzard. It's not done by the government overlords. It's done by US. The game gives us a framework... and we take that and run. In my mind that's the absolute best way to handle something like this.

    Let's say that they left the auction house as it is, and added a completely separate Self-Found Mode. Self-found mode has a huge boost to loot drops, so those players can farm substantially faster than players who continue to play in regular mode and trade for loot. Would you be okay with this?
    Posted in: Diablo III General Discussion
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    posted a message on Design a Legendary, Part 2 Results, Post-BlizzCon Online Store Sale, Ladder Clarifications, Pandemonium Fortress Lore
    Quote from Ryude

    Quote from Mehsiah

    I was hoping to hear about ladder news from Blizzcon on whether I want to keep going for Paragon 1000 or not. With news that nothing is going on with it at the moment I'll prob stick with going for 1000 since Im around the 600 mark now.

    Yeah man, I realized last month that they weren't going to implement ladder. It's just one of those things they do to draw in people. Remember team deathmatch?

    Your theory makes no sense. First of all, the information came from datamining, Blizzard never announced anything. Second, how does it draw in people if they make no promises(or even hints) that they're going to implement it post-launch?
    Posted in: News & Announcements
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    posted a message on Boa opinions?
    Quote from Ruluku

    Quote from Zeyk23

    Quote from maka

    Trading only 'took control' of the game in vanilla because they made it that way.
    Just saying.

    The whole point of trading is that it's better for getting what you want than just playing the game yourself. Otherwise no one would bother. So when people ask for trading to remain in the game, they're asking to be given an advantage over self-found players, which is exactly what Blizzard wants to prevent. They've very explicitly stated that their design goal is to make self-found loot the best way to gear up. That leaves no room for trading no matter how you look at it.

    In a game thats supposed to be about enjoying killing monsters and finding loot, I want to know how you quantify an advantage. How do you even begin to compare what I enjoy doing to what you enjoy doing? Where do you mark off the degrees of enjoyment? Where is the baseline of enjoyable? Sure, trading offers an advantage in killing monsters, but with the number of times Blizzard has stated this game is not becoming e-sport, how can you say Blizzard is trying to keep someone from "gaining an advantage". I want trading to stay in the game because its a part of the game that I enjoy. You want trading kept out because it gives other people an advantage and yet doesn't actually impact how you play your character one way or another.

    And what's the next step? Soon the argument is going to be "That person can play longer than I can and therefore gets an advantage." So Blizzard introduces time restrictions on how many hours you can play the game. And then "That person is still doing better than me becuase they are smarter and better understand the synergies between skills." So Blizzard decides that every class has one build only. And then you complain "That person is still killing monsters faster than I am even though Blizzard has restricted everything else in the game." And at that point you finally realize that it wasn't any of the game systems you didn't like, it was always something deep within you that you weren't satisfied with and that you couldn't stand to look at so you turned it all outwards and tried to keep others from enjoying things the way they wanted to in the name of "fairness".

    Someone will always be better than you, someone will always be better than me. They will have a better route, they will have better gear due to sheer stupid luck, they will have more friends to play with, or more hours in the day, or fate will simply smile upon them more brightly. The best way to address this is not to restrict them. The best way to address this is to examine and change your outlook and find satisfaction in actually playing the game for yourself, not in trying to compare yourslef to others.

    Your argument applies exactly the same to the auction house itself, and that decision has already been made. Telling people that they should simply be satisfied that everybody who's willing to trade has double their DPS as a result is not reasonable and Blizzard knows it.
    Posted in: Diablo III General Discussion
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