- Zek
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Member for 11 years, 7 months, and 4 days
Last active Tue, Apr, 11 2017 01:03:51
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Mar 26, 2013Zek posted a message on Diablo III Console Featured Highlights, Video Interview with Josh Mosqueira, Even More Interviews for the Console Version of D3It sounds like there won't be any foolproof hack protection, and possibly nothing preventing duping at all - that's no doubt one reason why there isn't an auction house.Posted in: News
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Mar 23, 2013Zek posted a message on Console Version of Diablo 3: Offline Play, No RMAH, Not Exclusive to Sony, Hands On Console GameplayPosted in: NewsQuote from XSEdef
“There were some technical reasons we had to go with offline, but again once you have an offline experience, even if we wanted to bring in the auction house, it just becomes problematic. How do you validate? How do you make sure there is no duping or any of that stuff?”
“How do you validate? How do you make sure there is no duping or any of that stuff?”
“How do you make sure there is no duping or any of that stuff?”
I don't really know whether to laugh or cry.
The auction house has been RIDDLED with duped items for MONTHS now, proved by tons of posts on both official and other forums.
AT THE VERY LEAST treat us like more than drooling baboons and admit that your freaking always-online never did anything for this, and is just DRM.
That DRM is not needed on consoles - they are a closed off ecosystems where piracy is much less rampant, which results in consoles getting offline play, something we PC users have screamed for since way before launch and have been told was "impossible in order to deliver the full experience".
Well, if the full experience is an auction house which supposedly you (Blizzard) are supposed to police and keep free of hacks and dupes, then I'd much rather have half the experience thank you very much.
So then you know how to dupe items? -
Mar 22, 2013Zek posted a message on Blizzard Announces "HearthStone: Heroes of WarCraft"Not my genre, but seems cool. I usually prefer small, low budget games to blockbuster titles these days anyway.Posted in: News
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Mar 12, 2013Zek posted a message on "Ask the Devs" Round 2: ItemizationThey can simply buff the salvage rate on rares. Maybe blues could be worth picking up for salvage too if they do something similar to them.Posted in: News
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Mar 11, 2013Zek posted a message on "Ask the Devs" Round 2: ItemizationI changed my mind and posted this, could use upvotes if anybody else is curious:Posted in: News
http://us.battle.net/d3/en/forum/topic/8197580149?page=21#403
If a legendary is created to improve an underused skill - for instance, the Three Hundredth Spear giving huge buffs to Weapon Throw and Ancient Spear - does that mean those skills will never be buffed to make them more viable for conventional builds?
In general, if players want to use a skill in a particular way and it's not viable to do so, how do you decide whether this should be solved with a new Legendary or by core changes to the skill? -
Mar 11, 2013Zek posted a message on "Ask the Devs" Round 2: ItemizationI'm not going to try to squeeze in there myself, but my questions if anybody is looking for ideas:Posted in: News
- Has the possibility of making items Bind on Equip been considered to reduce the item supply inflation in the AH?
- Are there any systems in the works to provide an alternative to selling loot on the AH, for people who truly don't want to touch it at all?
- If a legendary is created to improve an underused skill - for instance, the Three Hundredth Spear giving huge buffs to Weapon Throw and Ancient Spear - does that mean those skills will never be buffed to make them more viable for conventional builds? -
Feb 13, 2013Zek posted a message on Diablo III Hotfixes: February, Be My Nephalem? Show Off Your Diablo-Themed Art and Cards!, Game Guide Updated for Patch 1.0.7Posted in: NewsQuote from Benegesserit
just fyi spaulders of strength is a noob trap...don't craft them
shoulders can already roll 300 STR but not 300 vit...craft the vit ones and you can end up with 300 STR and 300 VIT shoulders
Theoretically yes, but then you're counting on getting double Strength rolls on your Vit shoulders. If what you want is DPS, locking in Strength greatly increases your odds. -
Feb 5, 2013Zek posted a message on Scheduled Game Maintenance - 02/05/2013, ProzaicMuze: Thunderstrike Barbarian Guide, Curse Weekly RoundupYou guys are ridiculous, it's not the patch.Posted in: News
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Feb 3, 2013Zek posted a message on All Rubies Will Use The New Calculations, Marquise Gems Make Gear Temporarily BoA, Blizzard's Philosophy on DuelingI would hope the new Rubies were better than Emeralds at least sometimes, otherwise there'd be no point.Posted in: News
Amethysts are the ones that should give attack speed IMO. Thorns is always going to be worthless compared to what the other gems give you. Even if they buff it exponentially it would only be good for very niche builds. -
Jan 31, 2013Zek posted a message on New PTR Patch, New "Reflect Damage" and "Bone Armor" Effects, Class ChangesPosted in: NewsQuote from Kanio
And there they added MP scaling for the plans to drop, knew the straight up 50% regardless of MP was just to test so they actually dropped from the bosses... So instead of the theoretically 200-ish (?) runs for all the plans you know need like ten times that? Oh well, PTR is PTR are things are there to be tested I guess.
The plans are auctionable. You can easily buy the small handful of the ones you actually want. They won't be expensive either since people will farm those bosses until they become too cheap to be worth it. -
Jan 30, 2013Zek posted a message on New PTR Patch, New "Reflect Damage" and "Bone Armor" Effects, Class ChangesPosted in: NewsQuote from Vulmio
Quote from Zeyk23
Still no idea what they're thinking with Demonic Essences given that all the crafting still takes a bunch of gold and mats. Hopefully they'll answer that question from the thread.
The main point of demonic essences is to prevent players to craft thousands of items the day the patch is released.
Why though? They'll get enough essence to craft all their gold away soon enough. And as soon as everyone has gotten caught up they'll be flooded in Demonic Essence and it will be useless filler loot from that point forward, at which point they may as well remove it. -
Jan 30, 2013Zek posted a message on New PTR Patch, New "Reflect Damage" and "Bone Armor" Effects, Class ChangesStill no idea what they're thinking with Demonic Essences given that all the crafting still takes a bunch of gold and mats. Hopefully they'll answer that question from the thread.Posted in: News
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Jan 26, 2013Zek posted a message on Damage Reduction Considered for Dueling, What Mob Density Options Would You Like?, Multiboxing - Legal or Not?, Poll: Are You GoPosted in: NewsQuote from trocadero_fuerte
Why are they so stubborn about separating PvP and PvE "rules?" That's how it should work! In WoW, they finally figured out that CC needs different rules against players, they added separate gear, which is a round-about way of altering the "math" between the two modes. So why are they so insistent in not learning what works in WoW? If you go into a duel or (heaven forbid) the arenas, there should be disclaimers saying "things are different, here's what's different, enjoy." Stop making the game worse for everyone w/ your idealist purity crap. PvP and PvE have to have different rules. GET OVER IT.
We don't know that they're still stubborn about that, it remains to be seen what happens to real PvP. Dueling on the other hand was never supposed to be more than "take your characters and beat eachother up", same as in D2. It was a late addition to satisfy the players who just wanted to be able to make their own PvP metagame while true PvP was delayed. They don't want to get bogged down promising to balance dueling and spending months making tweaks trying to accomplish that. -
Jan 25, 2013Zek posted a message on "Ask the Devs" Round 1: Patch 1.0.7, More On "Ask the Devs", Monster Density Being Looked At, ProzaicMuze: Witch Doctor Spirit BPosted in: NewsQuote from Rhye
They buffed some skills, brought in dueling (and ppl are "done" with it already it seems) and we get some minor bug fixes. What questions do we have to the devs? I can't think of anything tbh.
I think the best topic is crafting. Lots of stuff to ask about there, for example:
- What is the purpose of Demonic Essence when all the recipes still cost gold and a bunch of salvage?
- What will they do if using the AH is still far more cost effective than crafting?
- Will recipes be added for the other slots?
- Segueway: Is anything planned to improve natural loot drops for people who don't want to use the AH? Right now the AH is still the only way to get legendaries for yourself, and the odds of finding an upgrade as loot are pitifully small. -
Jan 23, 2013Zek posted a message on Diablo 3 Expansion Will Have a Beta, Patch 1.0.7 Notes (Updated 1/22), Black Weapons Staying The Same, StarCraft II: Heart of thPosted in: NewsQuote from Jaetch
Players should now be automatically healed and have all active debuffs removed upon leaving the Scorched Chapel
Bad move. All I did yesterday was camp by the portal and I never died. Each time I was double-teamed or faced the threat of death, I just warped out and re-entered with full HP.
You could already retreat through the TP anyway. There are no rules to dueling for a reason, just don't be a lamer or nobody will want to duel with you. - To post a comment, please login or register a new account.
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Basically it's very important for various game design reasons that everyone who plays the game has a relatively similar pace of progression(given their time investment). And trading by definition makes you progress faster, because why else would people do it? That means that the very existence of trading has an adverse effect on the people who don't want to use it. Thus the simplest and best way to keep the game fun for self-found players is to focus the game entirely on the self-found playstyle. Removing all these unpredictable variables puts everybody on the same level so Blizzard has exactly one target to aim for.
Maybe when RoS comes out, people will complain that it's too hard to find that specific legendary you want. But this is a specific problem that can be easily solved when you only need one solution that applies to everyone.
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Once you start defining all these weird rules, you're just begging the trading community to find a way around them. Bind to friends means anyone can just add someone as a friend first before trading with them. Oops, now it has to be people who were friends when the item dropped. Then people will just add every person on their favorite trading forum as a friend in advance so they're free to trade as they like. Same for clans, people would just join huge trading clans with players they don't actually know at all. And now my group of friends can't be in a clan together because some of them are in the Trading Alliance or whatever. Now all these nice social tools have been warped beyond recognition and are screwing with the in-game economy all over again, not to mention the return of sleezy scammers, etc. And once again, because Blizzard chose to allow this behavior they are responsible for pleasing these players and their design decisions are affected. And of course the traders are still not happy because the trading experience is such a convoluted pain in the ass.
You can't make one game that pleases everyone, it simply can't be done. The more you try, the messier things get. Path of Exile is obviously going for a different approach that appeals to that audience, why not just play that game?
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You're saying that by making it easier to trade, it will actually take longer for people to reach the power cap? Sorry, that doesn't make any sense at all. The auction house showed pretty definitively that unrestricted trading results in an item economy that is greatly inflated. For a handful of gold now you can get a set of gear that anybody would have salivated over back at launch.
The open trading metagame basically consists of "I know exactly what I want, so I'm going to go and buy it, and now my build is done." There isn't any real randomness, it's basically just pick-and-choose all your stats because there's so much abundance of everything that you can definitely find what you're looking for. With self-found however, you have to work with what you get, which means a lot more creative builds based on what's available rather than what's cookie cutter. It's going to take longer to fill every slot with exactly the Legendaries that you want, and that means more longevity no matter how you look at it.
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Yes, Blizzard is a business, and they make money by creating good games. Congratulations, you cracked the code. A less cynical person might call BoA Legendaries a "make the game as good as possible" decision.
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Witch Doctors don't want + Pickup Radius, they want + Circle of Life radius and/or + Grave Injustice radius. Which is exactly what I said. If they still wanted to combine them they could call it "+ Passive Skill Radius" or something. Those bonuses were only tied to pickup radius as a band-aid fix because Blizzard knew that nobody wanted the stat.
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That's nonsense, they're not collecting any money from people who already bought the game. In fact they're removing their only source of post-launch revenue for the sake of resolving this issue.
The fact is that the fanbase wants D3 to last them a long time. Preventing people from hitting the cap too quickly is a good thing for players.
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Alternately they could not nerf it, and make it only for gold pickup and those other skills.
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I'm saying that you're not thinking about the ramifications of your suggestion to just make loot better and not worry about trading.
Higher MPs have to drop better loot and/or give more exp. If they didn't, no one would play higher MPs, because you can get exponentially more loot from lower MPs where monsters die in one hit but give the same rewards. As a matter of fact this was basically the case in Vanilla before Blizzard fixed it. So the maximum MP with the best rewards being balanced for the people who are farming at maximum efficiency(i.e. using the auction house) is unavoidable, that's always how it's going to be.
Which leads back to exactly what I said - you'll be playing at MP6, AH users will be playing at MP11, and they'll be getting all that great loot much faster than you. Maybe you'll get a Witching Hour some day, but they've found five of them, and they have the freedom to try lots of different builds with all the different legendaries they're finding. If you're telling me that you would be satisfied with this, well, I don't believe you, because you're not satisfied with it today.
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I don't understand why you think that. Today, self-found play is perfectly viable thanks to Monster Power - gearing for MP1 is easy, and that's all you need to be playing Inferno like everybody else. If you really didn't care about other people being ahead of you, you could just be happy with that. "Bad loot" is entirely relative.
The problem is that people who use the auction house are playing as effectively as you at MP6 or something, and you know that. So they are the ones who set the standard for "good loot", a standard which you can never possibly reach. If they just buffed loot across the board and left trading intact, this situation would not change. They would probably have to add more MPs to compensate, so now you're playing at MP6 and the other guys are playing at MP11. Same deal. This psychological effect is the real problem with the AH, and trading in general.
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So you like my suggestion then?
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Fine, suppose it's just a flag on your character rather than a whole new mode. That's not the point, the point is that proponents of trading love to argue "if you want to play self-found just do that, why ruin trading for everybody else?" and "why does it bother you that somebody else is farming faster?". But I think they would scream bloody murder if this happened and the tables were turned to give self-found players the same advantage that traders have today. People who trade want an advantage, it's meaningless for them otherwise. And I think that's a very selfish attitude given that the backlash against the AH shows that the majority of players are not in that camp.
Diablo is a game that's all about farming as efficiently as possible. It's just not the same when you know that you are handicapping yourself to a fraction of what other people can do.
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Let's say that they left the auction house as it is, and added a completely separate Self-Found Mode. Self-found mode has a huge boost to loot drops, so those players can farm substantially faster than players who continue to play in regular mode and trade for loot. Would you be okay with this?
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Your theory makes no sense. First of all, the information came from datamining, Blizzard never announced anything. Second, how does it draw in people if they make no promises(or even hints) that they're going to implement it post-launch?
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Your argument applies exactly the same to the auction house itself, and that decision has already been made. Telling people that they should simply be satisfied that everybody who's willing to trade has double their DPS as a result is not reasonable and Blizzard knows it.