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    posted a message on Console Version Pre-Order, Diablo: Sword of Justice is Out, Blue Posts, Archon's 5 Mil Tempest Rush Monk Guide
    Whether or not next-gen goes up to $70, I would be shocked if they did that with Diablo 3. It'll be $60 just like the PC version.
    Posted in: News & Announcements
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    posted a message on DiabloFans Interview With the Diablo 3 Team, Blue Posts, BlizzCon 2013 Talent Contest
    Q: There's been a lot of discussion around making players less dependent on purchasing gear from the auction house. What about players who don't like selling gear on the AH either? Has the team considered ways in which to mitigate the feeling that the player is farming gear just so it can be traded for gold, for instance by adding some other form of item sink for high quality loot?

    Q: Early in Diablo 3's development it was decided that loot would not become soulbound no matter how often it's equipped or traded. How does the team feel about this decision now? Is item supply inflation considered to be a problem?
    Posted in: News & Announcements
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    posted a message on Key Details on Console Gameplay, Security is Still Overlooked by Players, Testing of RMAH SMS System Continues
    Quote from Emsarrev

    How does this work with playing on hardcore? Can I save my character on a USB before each playsession and then reload him if I happen to die?
    This can be done, but it should be noted that all of the heroes are stored together with the profile, so all of your characters on the console would be overwritten with the USB version.

    Speechless... random disconnects, game crashes, bluescreens and what have you not have killed more PC HC chars than the monsters themselves, and now not only do the consoles get offline play, they even get to save their HC characters!

    I feel shafted.

    You really think this is a good thing? Hardcore mode with offline backups is meaningless. It's just the honor system - if that's what you want, play Softcore and delete your character when you die fair and square.
    Posted in: News & Announcements
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    posted a message on Blizzard Working Hard on 'Loot 2.0', Exclusive Merch at SD Comic Con, Blue Posts, Code of Conduct Clarifications
    It's not complicated - all they're saying is that 100% of their patch-producing manpower is focused on the "itemization update" now, including upcoming skill changes etc. Presumably the changes they're making to loot are so drastic that it also has impact on skill balance, and skills are being tweaked accordingly, so they can't release the skill changes by themselves. It should be good news to the people who believe that Diablo 3 still needs huge overhauls to fix its problems, because that's exactly what it means they're doing. I wouldn't be surprised to see completely revamped stats, etc.

    Now if you're going to be upset that other teams in Blizzard are working on the console version and the next expansion rather than this update, I don't know what to tell you, that's just reality. It was never going to be any different. Blizzard is a big company.
    Posted in: News & Announcements
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    posted a message on Exclusive Fansite Console Info From Blizzard HQ
    There's no need for conspiracy theories here, the explanation they provided is perfectly plausible. It's an independent team with the authority to make changes to the game as they see fit, no auction house hanging over their heads, and well over a year worth of time to react to the problems with the PC release. It's natural that they would come up with some good improvements. There's no reason to be mad that the console version is good - it's likely that some of these changes will come to PC as part of the itemization patch. Not because anybody decided that the console version should get them first, but because they're good ideas and the PC team probably thought of them too.
    Posted in: News & Announcements
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    posted a message on Scheduled Realm Maintenance, Console Version Was Almost a Twin-Stick Shooter, Official Support for Self-Found, Archon's 50 Milli
    Game design is all about making choices on behalf of the players. The reality is that most people don't know how the game is most fun and don't want to be responsible for that decision. Every time you add a new option it creates a design burden on the game - now you have to support that option forever, which inevitably comes back to bite you in the future. You're splitting the playerbase again and again, with every new subgroup experiencing the game in a different way. What will the game look like in a few years when there are five different modes you can roll your character into?

    Besides, a self-found mode is actually counter-productive to player choice because it's all-or-nothing. You have to choose which way you want to find all of your items and completely discard the other option. What if you want a mix of both self-found and the AH? Tough luck, you're screwed. Making one unified game that is as fun as possible for everyone is the way to go.
    Posted in: News & Announcements
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    posted a message on Restriction to MP levels
    Quote from Turtel

    The only restriction that would work at least to an extend, would be that players would only be allowed to join public games on same or lower MP as they finished solo. The difficulty 'unlocking' could be act based (need to complete whole act start to finish solo) or otherwise. No other restriction method i can think of does any good.


    edit: which is what the OP suggested i read now

    Not only is this very inconvenient, but you don't need to be able to clear it solo to do well in co-op. Playing at +1 or even +2 of your solo MP is not a bad idea considering how much easier multiplayer is.
    Posted in: Diablo III General Discussion
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    posted a message on Restriction to MP levels
    There should definitely be a minimum character sheet DPS for matchmaking at each MP level. It should err on the side of being low, but just be there to keep out the people who are blatantly leeching like the OP mentioned.

    For the time being you could try playing MP9 instead since probably most of the leechers will go straight to MP10. My guess is it'll be less of a problem eventually - as people catch on and refuse to carry them, they'll stop doing it.
    Posted in: Diablo III General Discussion
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    posted a message on Exp farming Solo or Co-op???
    I'll be interested to see some accumulated statistics on solo farming vs random pub farming. Obviously farming in the perfect coordinated group is vastly better for a number of reasons - the real question is how it adds up when you take into account mismatched gear, less organized routes, etc. I think if you really care about farming efficiently it would help to be just a bit sociable and take the lead on where your group should go. Most people don't care and are probably willing to go wherever.

    Also worth noting that the best build and even gear may vary. Defense and CC in general are much less important in multiplayer, group buffs are obviously better, and proc builds like CM or double tornado are less effective due to less reliable mob clumping.
    Posted in: Diablo III General Discussion
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    posted a message on Ninja nerfing in 1.08
    Multiplayer definitely makes double tornado much more difficult because the mobs don't clump up and you're not getting as many hits off yourself. Might want to try a different build.
    Posted in: Diablo III General Discussion
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    posted a message on Auction Houses Temporarily Offline -- Update
    I can't imagine they'll roll back days of progress for all characters. They might revert all the AH transactions duped and otherwise though.
    Posted in: News & Announcements
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    posted a message on Gold duping in diablo
    As a software developer, here's an inside secret for you guys: QA is really hard.
    Posted in: Diablo III General Discussion
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    posted a message on PTR 1.0.8 Datamined Info
    gimme gimme gimme

    fixed that for you
    Posted in: News & Announcements
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    posted a message on PTR 1.0.8 Datamined Info
    The fact that the anniversary text was patched into 1.0.8 implies they'll have it out before the 15th. The 14th seems a likely date since then they can start it as soon as the patch goes live.
    Posted in: News & Announcements
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    posted a message on Wyatt Cheng on Arcane Torrent, Aesthetically, What is Your Favorite Armor Set?, Blue Posts
    Quote from Highborne_D2

    Wyatt Chang, reddit troll.

    Never posts on the actual forums because Blizzard is so scared of their players.

    Wouldn't you be?
    Posted in: News & Announcements
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