Currently doing T5 rifts in 8-10 minutes and T6 rifts in 12-15 minutes. Looking to partner up with a Monk so that we can be even more efficient as a group.
DPS doesn't matter to me - just need to be appropriately geared to survive in T5/T6. You will be leading the runs, so being effective with your Cyclone Strikes & Exploding Palms is what counts.If you are interested in trying a few runs with me, please add me at unReality#1664.
Link to my profile below. Please try partnering with me in-game before judging my profile DPS. Thanks and hope to hear from you!
Refreshing to see someone interested in defense, as most people these days just want the highest possible DPS.
I have a very defensive spec with focus on future PVP, so you can take a look and see some alternative gear pieces that are more defensive in nature. For example, while Inna's pants are the most offensive item for the pants slot, the defensive stats are sub-par.
In terms of defensive gear suggestions, perhaps change Inna's to either Depth Digger's or Blackthorne's, and make up the 12% move speed with a set of Lacuni Prowlers. The 5.5% crit you lose shouldn't be a huge deal if you're not doing the CM spec. Having gear with life recover stats (LoH, LS, LAK, Regen) also help tremendously.
In terms skills, you can swap Storm Armor for Prismatic Armor for the defensive boots. Hope this helps!
EHP is a combinatino of your total life (HP) and total damage reduction (DR).
Total DR is based on "DR from armor", "DR from resists", and "Other DR". Other DR are stats like "reduce damage from melee attacks by %". So, to answer your question, you want to increase BOTH armor and AR.
10 armor = 1 AR if you have armor and AR at a 10:1 ratio. If you have 5000 armor and 800 AR, adding in 100 AR will provide more total DR than adding 1000 armor. If you have 2000 armor and 300 AR, adding 1000 armor will provide more total DR than adding 100 AR.
Attack speed for CM proc? Check. 6%. Crit chance for CM proc? Check. 5% for Wicked Wind or Mistral Breeze. Offensive stats? Check. +92 Damage, +135 Intelligence. Defensive boost? Check. +200 Armor. Life on Hit +179.
SKULL GRASP
+30-62 Damage
+135 Intelligence
Attack Speed Increased by 6%
Each Hit Adds +179 Life
+200 Armor
Increases Critical Hit Chance of Energy Twister by 5%
On the AH now. Find by searching "Skull Grasp" with "Intelligence" and "Average Damage: 40". Take a look if you're interested, first come first serve. Thanks!
Triumvirate doesn't roll cold damage. It rolls arcane, lightning, and fire. You'll need to find a Tal Rasha's Allegiance to get your cold bonus for a wizard (or use Frost Nova, Blizzard, etc.).
Stone of Jordan and legacy Puzzle Ring are also two other items that can spawn with the cold bonus.
As mentioned above, this is irrelevant regarding the cold damage application for cold blooded unless you are using spectral blades.
"DPS" is "Damage Per Second", which is different from "Damage".
DPS represents the theoretical average per second a person deals with non-stop auto-attacking, not counting skill modifiers, and IAS, CC, and CD should be factored into this number.
Sold all my brimstone immediately when I saw the spike in price. It may go up a bit more similar to the 1.0.4 announcement, but satisfied with being able to salvage my un-sellable legendaries.
Anticipating prices will drop down again in near future. With the number of ilvl60+ useless legendaries dropping, I doubt prices will maintain at 80-100k+ for a long period of time.
The 6% Arcane from the SOJ is reflected in your paper DPS number. The 25% vs. Elites is not.
Inna's belt will add considerably more paper DPS as it has many damage stats on top of the +% Elemental Damage. These include: Base Dexterity, Set Bonus Dexterity, and Crit Chance. It also has 1-3% more Elemental Damage than SOJ.
As pointed out above, the type of +% Elemental Damage doesn't matter. What does matter is whether your weapon has elemental damage on it or not (better to have none).
A ruby in your helm and a Hellfire Ring are worth wearing. If you can afford it, a Leoric isn't too bad either, but on the other hand you can get a lot of DPS for the same money. Don't get Cains Set, it's not worth it.
Don't 100% agree with this. Cain's set will provide more exp/hr if you are able to clear a run at mp0 (wearing Cain's set) faster than you can clear the exact same run on mp3 (wearing DPS gear).
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DPS doesn't matter to me - just need to be appropriately geared to survive in T5/T6. You will be leading the runs, so being effective with your Cyclone Strikes & Exploding Palms is what counts.If you are interested in trying a few runs with me, please add me at unReality#1664.
Link to my profile below. Please try partnering with me in-game before judging my profile DPS. Thanks and hope to hear from you!
http://us.battle.net/d3/en/profile/unReality-1664/hero/44042659
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http://www.diablofans.com/blizz-tracker/topic/248658-diablo-iii-players-banned-for-botting/
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I have a very defensive spec with focus on future PVP, so you can take a look and see some alternative gear pieces that are more defensive in nature. For example, while Inna's pants are the most offensive item for the pants slot, the defensive stats are sub-par.
In terms of defensive gear suggestions, perhaps change Inna's to either Depth Digger's or Blackthorne's, and make up the 12% move speed with a set of Lacuni Prowlers. The 5.5% crit you lose shouldn't be a huge deal if you're not doing the CM spec. Having gear with life recover stats (LoH, LS, LAK, Regen) also help tremendously.
In terms skills, you can swap Storm Armor for Prismatic Armor for the defensive boots. Hope this helps!
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Total DR is based on "DR from armor", "DR from resists", and "Other DR". Other DR are stats like "reduce damage from melee attacks by %". So, to answer your question, you want to increase BOTH armor and AR.
10 armor = 1 AR if you have armor and AR at a 10:1 ratio. If you have 5000 armor and 800 AR, adding in 100 AR will provide more total DR than adding 1000 armor. If you have 2000 armor and 300 AR, adding 1000 armor will provide more total DR than adding 100 AR.
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Here's a solid ring for your CM Wizard for sale!
Attack speed for CM proc? Check. 6%.
Crit chance for CM proc? Check. 5% for Wicked Wind or Mistral Breeze.
Offensive stats? Check. +92 Damage, +135 Intelligence.
Defensive boost? Check. +200 Armor. Life on Hit +179.
SKULL GRASP
+30-62 Damage
+135 Intelligence
Attack Speed Increased by 6%
Each Hit Adds +179 Life
+200 Armor
Increases Critical Hit Chance of Energy Twister by 5%
On the AH now. Find by searching "Skull Grasp" with "Intelligence" and "Average Damage: 40". Take a look if you're interested, first come first serve. Thanks!
SOLD!
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Stone of Jordan and legacy Puzzle Ring are also two other items that can spawn with the cold bonus.
As mentioned above, this is irrelevant regarding the cold damage application for cold blooded unless you are using spectral blades.
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DPS represents the theoretical average per second a person deals with non-stop auto-attacking, not counting skill modifiers, and IAS, CC, and CD should be factored into this number.
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Anticipating prices will drop down again in near future. With the number of ilvl60+ useless legendaries dropping, I doubt prices will maintain at 80-100k+ for a long period of time.
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Inna's belt will add considerably more paper DPS as it has many damage stats on top of the +% Elemental Damage. These include: Base Dexterity, Set Bonus Dexterity, and Crit Chance. It also has 1-3% more Elemental Damage than SOJ.
As pointed out above, the type of +% Elemental Damage doesn't matter. What does matter is whether your weapon has elemental damage on it or not (better to have none).
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Don't 100% agree with this. Cain's set will provide more exp/hr if you are able to clear a run at mp0 (wearing Cain's set) faster than you can clear the exact same run on mp3 (wearing DPS gear).