Wow... they went full lazy mode... this is 1:1 the season 13 journey. Well, makes editing for me easier
Yeah sorry about that, something broke my server redirects yesterday and I just noticed right now, trying to figure out what it is and how to fix it. Hope to have the site back up shortly!
It would be nice but I don't have them. Went through lots of PTR videos but couldn't find anyone showing all boss names If you have them please let me know. Otherwise my plan is to maybe quickly add them based on Asia season opening, if I have time, so hopefully I'll be able to add them before EU starts. I'll most likely not be able to play S21 tomorrow myself though, so I might be able to quickly fix stuff during season start while everyone's racing
If you find the boss names, best way is to ping me on the DiabloFans Discord, since I'm quite busy with work right now otherwise, but get notifications there.
Yeah, I got the conquests - already added to the season overview (http://d3resource.com/seasons/). But yeah, looking for the journey It's just the bosses that are really relevant. But come to think of it, worst case I'll grab them from Asia server, so we'll know them ahead of time in Asia.
Thanks for the ping,Prisnagka
And yeah Dropz, Levi's video is great, but unfortunately he doesn't go over the season journey. I totally missed it and didn't get the data myself, and couldn't find it so far. If anyone has the season journey data somewhere, I'd be very happy Will try to update next week (never updating before the current season is over anyways).
That's not entirely true For some reason just always something different came up (owner changes, shutdown, re-opening, and so on)... I've highlighted it once more. Let's hope something's gonna be done about it this time though. It's been too long indeed, I'll agree with you on that.
There were general login issues with the battle.net launcher. Asia started (to my knowledge) on time.
Also: gratz, @BehindTimes to a successful start on Asia! I kept a close eye on the leaderboards during the start, and I believe you were #6 at 70. Was interesting to see how things unfolded.
1) Looking for a specific bounty, usually. But it depends on the strategy, so which guides specifically are you referring to? There's many different strategies.
2) You can upgrade gear before or after reset, doesn't make a huge difference.
3) That kind of "snapshotting" is one strategy, yes. I see a lot of people planning to do that. I have some concerns:
i) If lots of people do this, the servers will go nuts and you will wait a minute or so before being able to create a new game. It simply doesn't work if too many people do this kind of quick game recreation strategy. Always have a backup strategy that does not require a new game.
ii) This requires lots of coordination, planning, and practice. If you don't know exactly what you're doing, it won't be any more efficient than just doing what you usually do (kill streaks or rifts). This is an advanced strategy for min/maxers.
iii) The person who does the snapshotting will have a lower level, and hit level 70 quite a bit later. This imbalance is difficult to handle. In general, many people focus way too much on the 1-70 race, when it's actually a 1-Chapter IV race. /u/behindtimes on Reddit made a very nice post about this.
That's not necessary, you don't need to create a character. See here, for example:
Someone did, yeah. I've deleted their response and locked the thread. Maybe a heads-up:
Spam bots have changed over the years. Their most recent strategy is the following:
1) Make a new account
2) Post in a really old thread with some auto-generated, semi-relevant gibberish
3) A few days or weeks later, said comment will be edited to include the links to whatever URL said spammer wants to advertise
Please don't respond, just report it as a thread necro. We'll delete it and it looks as if nothing ever happened
Heya! Always nice to see oldschool people. I've not been around as long as you, but quite a while at this point. But I love delving in history, so together with Aerisot - who, based on his account date, has even been around for longer - we went through the timeline of Dfans a while ago. Here's the crude picture:
I personally joined in September 2012. I'm not gonna re-tell the story of why I joined, because I've written about it here when DiabloFans closed. I also don't remember when I became a mod, but I can tell you that the peak of DiabloFans wasn't shortly after release, but it was around 2015/2016. That is because we often forget that Reaper of Souls really "fixed" Diablo 3 and turned it into the game we all wanted, and the Diablo 3 that we got to enjoy shortly after RoS release was probably the most pure and true successor to Diablo 2 that we always wanted. The game now is in a good state, it's just that many of us have "over-played" it at thousands of hours in, and a stupidly amount of power creep has made the game evolve into an endgame where people can't even comprehend the numbers anymore, and Blizzard recently openly admitted that they now take "paragon 5000" as the average competitive power level. Long before anyone cared, I warned about the destructive impact of paragon power creep, and in 2018 I concluded that for me, the Blizzard I grew up with ceased to exist.
But alas, I disgress. As I said, the "peak" of Diablofans was absolutely in 2015/2016. The site saw an incredible surge of users after RoS release as all of the sudden the removal of the AH and the more balanced approach of RoS, thanks to Josh Mosqueira, brought more opportunity for discussions and debate to the game, and the playerbase exploded. We had tons of build discussions, and as a result there was need to create better ways to share builds. As Molster had developed a deck sharing system for Hearthpwn, it was later on adapted into the build tool for DiabloFans. I don't know when exactly it launched, but it was the prime contributor to the spike in users throughout 2015/2016, as there was very little patch activity (cf. seasons overview), but the competitive playerbase was interested in exploring the development of the "meta", and casual players were constantly on the lookout for those juicy cookie cutter builds. The forums were also insanely active, and members like Jaetch and Loroese (wizard theorycrafting masters) are among those who I personally miss the most, among with many many others who just disappeared.
At the same time of the peak of these forums, in 2015/2016 Blizzard also had scaled down the Diablo development team - as we know now, it was when they scrapped the second expansion and instead decided to create DLCs (and later on decided to even release only one DLC, the Necro in summer 2017, and the rest as content patches). The result was that communication died off completely; from regular developer interaction across all media, including "play your way" panels with the devs, we went to a total silence. The paragon power creep then saw the potential for botters to exploit this, starting in season 4, and Blizzard never really stepped in; every few months there's a few banwaves, but they really only ever catch a fraction of botters, at most. To this day there are people openly mocking Blizzard, having bot references in clan names and character names while occupying top spots on the leaderboards. The silence of Blizzard is deafening, and every year or so we get an apology with "we will improve our communication"... and then again vanishing into the nether for a year. It'd be comical if it wasn't so sad. But in the end, this caused the playerbase to decline steadily, to a bare skeleton. Every so often players come back for a new season, a new patch, or an announcement - like Diablo 4 - but it's never for more than a few days at most.
DiabloFans specifically got hit hard by this lack of communication because Blizzard also stopped engaging with and promoting fan sites (with the exception of Reddit, where they became actually more active than on their own forums). So everyone moved over to Reddit and our forums became a bit barren. There were times where I was the only active mod checking in for weeks, and mostly looking at bot posts ;-)
DiabloFans changed owners at their peak, so I can't blame the new owners for shutting it down in 2019, as from their point of view it was in a steady decline, and there was no signs of Diablo 4 at that point (keep in mind, this was half a year after Blizzard literally gave the finger to all Diablo fans with their Diablo: Immortal announcement disaster). But the damage of said closure was probably more than we imagined: the build tool not being available for one season meant that people went elsewhere and removed their bookmarks. Another reason why everything here is quite empty is that when Fandom bought DiabloFans in 2019, they wiped every post and user who didn't explicitly consent to transferring their data (I guess to comply with GDPR).
The combination of all those factors make it quite difficult to get DiabloFans back on their feet. In the end there's only so much we can do; there needs to be a constantly engaging game that a lot of people play and want to discuss to even give us enough meat to revive the forums back to their old life. And then we need to acknowledge that Reddit, because it is graced by the presence of the developers, is favored so much more by the playerbase these days. But... we are trying, and we aren't giving up.
Here's to hoping that Diablo 4 will help return DiabloFans to its old glory!
No idea what exactly is coming, could just be a smokescreen, but I hope this is true.
Just to highlight when you say "YOU", all the people who were responsible for this are gone - this was a thing between Curse (who sold DiabloFans) to Fandom (who purchased DiabloFans). Especially the mods (Aerisot and me) have absolutely nothing to do with nor access to this kind of system-level of accounts.
I hate this just as much as you. Many people who I enjoyed having discussions with are gone. But by now "going away" you'd be really just punishing the wrong people.
Woooooohooooo a new face for Diablofans - it was about time! Welcome, Zenkiki!
You don't see it because that can't be changed with a hotfix, it requires a client patch. See bluepost:
Hm. I made a comment to the video but for some reason it's not showing up. Anyways, in my opinion it can't be a mobile game (nor an expansion). I have no idea why Rhykker believes that multithreading is a hint for mobile development; it's not, it's a requirement in engine development for 10+ years. Also, the job posting requires C++ and Direct X knowledge, and while C++ is very unlikely to hint at mobile (it works for Android using NDK but it's not really the preferred language) Direct X clearly says it *can't be mobile*.
Also, all the job postings on the Blizzard page (engine developer, graphics concept designer) hint to a new game and not just some remake or expansion. Reviewing the same info that Rhykker has to me this absolutely 100% hints at something along the lines of Diablo 4. Although as we remember in an interview a while back Blizzard sounded like they considered Diablo to be a trilogy, and I personally think with Cain dead and the story in D3 being rather weak a franchise reboot might be advisable, so I'd put my money on some Diablo-related new game. But not D3 mobile, D3X2, or D2HD. Maybe any of those are coming as well, but they're not related to the job posts.
Unfortunately the season journey progress cannot be retrieved via Blizzard API, so that's not possible. Otherwise that would be an insanely useful feature which I'd implement in a heartbeat!
But it doesn't. Check the thread, many people reporting that they made it solo. This conquest is easier solo than many of the other conquests.
I think a week before season ends is too late. In my opinion, the timing of this banwave was perfect. The season is going to last another 2-4 weeks, which should give legit players some time to finish gear/augments, gem upgrades, and farm a few hundred keys - and then go crazy on leaderboard pushes for the last week of the season. Those 2-4 weeks are probably not enough to get those botters back into endgame for the top of the leaderboards. Even if they're supported by their clans and we assume they start pushing GR90+ today and GR100+ by the end of this week, they still have to get all the augments and over 2000 rift keys to farm (1000 for paragon and gem levels and augments, 1000 for pushing). If we assume that the season is going to end in 2-3 weeks I think that's impossible using only legit means, and unlikely even when they were to start botting again.
Blizzard needs to pull banwaves every single season - now we have maybe 2-3 weeks left in season, which is still a pain in the ass to actually regain everything again (depending on how well you are being pushed by your non-botting friends).
My suggestion would, just put out the banwave exactly a week before the season ends - they have all of their shit removed and wasted a good amount of time to get there.
Thumbs up Blizzard.
Please, everyone, watch your tone. Removed some posts and edited some of the quote trains (please stop those as well). Please stop the personal attacks so we don't have to hand out even more infractions. Thanks.
Did you get any x3 drops or only exactly x2? That would be great information.
Thanks - I'm updating the chart right now!
This was not a cheat, nor an exploit. This was a mechanic that has been in the game for 3 years, has been previously reviewed by Blizzard and stated to be okay.
However, no one - especially not Blizzard, which is why they left it in before - thought of using this in the way ZE did. It made this toy mechanic too powerful. I personally am sad it's gone - Sever was a great weapon that now is useless once again. I understand that Blizzard doesn't want to trivialize boss fights, however, so does Zero Dog and that build is allowed to stay until 2.2... I think they should've fixed Sever with 2.2 as well.
Asking for bans or removal of leaderboard spots is outright ridiculous, there were so many real exploits that caused unfair advantages to many players (think about the gear swap trial exploit in January, chest run XP exploit, or Malthael runs) and no action was ever taken to roll back any of the benefits that players got using this.
The world #1 non-season spot was already taken from INVIS's group yesterday by a Korean group, and I wouldn't be surprised if with paragon 1000, rank 70 gems, and perfect gear we'll see a GR64 in seasons in a few weeks. The real damage is that there are groups that have stacks full of 64/65 keys on seasons which are probably impossible to get without Sever. You can't do anything about that - just like with the trial exploit in January which affected the leaderboards for a long time (maybe some high level keys are still present from that time, who knows).
I was defending trials for a long time, but I'm done with it ever since in January there was this trial exploit that allowed gear swapping and getting ~5 levels higher keys using some timed mechanic (thankfully fixed quickly, but not quickly enough as a lot of people got stacks of 60+ keys that gave them an unfair advantage). Travis explained perfectly why trials are annoying and pointless: you go on a rollercoaster ride, but before you go, you need to check your body height with a measuring stick. After you come back from the ride and want to do it again, you need to be measured again - why?
Yes, trials are part of natural progression. However, trials take up too much time for no reward; if you're doing trials for your highest GR level (e.g., aiming for 60+ keys) you can easily spend *hours* doing nothing but trials just to get a few keys. In this time you get no loot, no XP, no gold, no materials, nothing. It might be part of the regular progression, but in all other parts there's some stuff to discover (in bounties you can encounter the Vault if you kill a goblin, in T6 you can get goblin packs, in in GRs you get legendary gems and upgrades thereof). And in all those three parts of progression you get loot and other rewards. In bounties you get nothing. You see the same five different types of mobs over and over again, for hours, just to be able to play at your highest level for progression.
There's a million of potential fixes.
- Give us the highest key we have completed (in a group, take the average). You could even make it character-specific, which would incentivize to play a different class and you can't simply hop on a GR45 with your barb just because you got a DH with good trial gear. - Give us 10 keys instead of 1, to at least save some time. Trials always have lots of RNG, so in the end you spend about as much time in trials as in GRs which is just bad design. - When a group assembles, let them do ONE TRIAL to skip the first 55 levels, they'll start at that level, and either upgrade key (if they succeed) or try again (they already did the trials to get access to that level).
The trial system needs a fundamental change.