Updates:
#1:
Yeah i probably should have worded the OP differently but whatever.
So these are the several possible actions that could help reduce the lag (Ordered by their likelihood to happen in my opinion):
1. Reduce the number of monsters spawned in greater rifts and increase the progress you gain for every monster killed.
2. Remove area damage from the game or replace it with something that is less intensive to constantly calculate.
3. Somehow make sure that damage numbers do not get bigger than uint.max.
4. Change D3 to run in 64 bit.
I personally think that they could provide a fix with relative ease if they just tune the GR numbers as point #1 suggests. Sure, the game might become a bit less exciting because you won't have crazy density maps in GR anymore, but the pros would certainly outweigh the cons if it would mean that you can play a GR 65+ with 4 people or solo with no lag at all.
After this "fix" is deployed, they could investigate more complex solutions that would enable them to bring back the density - without the lag.
#2:
So more players hitting more mobs with many different types of attacks that have procs like area damage, along with constant damage over time ticking, all of that creates insane lag. It looks like their only chance to fix this shit would be to actually design the game mechanics differently from now on i.e get rid of most DOTs and limit procs to once per x amount of time etc...
I just wish they address this problem as a whole and not just provide small fixes that are usually addressing only certain a build.
Original post:
*TL:DR at the bottom*
The game is currently almost unplayable in high greater rifts like 60+ or so and especially in groups of 4 players. I’m not sure if this is the case on all realms but at least on EU it is.
Some builds suffer very badly from this even in solo like the Helltooth WD for an example. Some people claim that if you have 0% area damage then you won't lag in solo but that's just a workaround and not a fix.
In the past, the argument against investing time into fixing this issue was the fact that only a very small percentage of the player base experienced it because it was only evident on high end greater rifts. But today, the lag starts occurring even on 60+ which is not considered that high anymore and i'm pretty sure that more and more people will get to that level and experience the horrible lag.
To the people that are rushing to post things like "no lag here lol noob", please understand that this issue is not always reproducible as it really depends on several factors like the time you play at, what build(s) you are running, the map layout / type you're at and the mob type you are facing. A possible solution to this problem would be to divide all the numbers in game by 100 and display them in the client as strings with added 0's just to keep the consistency.
TL:DR - The game lags horribly on high gr and a possible fix would be to simply divide all the damage and health points numbers in game by 100 so the server calculations, database queries and server-client traffic won’t be as heavy anymore.
Posted also on:
Official forums (US): http://us.battle.net/d3/en/forum/topic/18695103869#1
Official forums (EU): http://eu.battle.net/d3/en/forum/topic/15162513563#1
Reddit: https://www.reddit.com/r/Diablo/comments/3j368b/fix_the_lag/
3
Thanks! I'll prep the site in the background so it's ready when S18 hits live.
4
As the silence seems to make way to occasional news about Diablo 4, I thought it would be good to have a thread that offers everything in one place. I'll add stuff to it in reverse chronological order, so the most recent info is always to be found at the top. If there's anything I'm missing, just reply to this thread and I'll add it.
June 20, 2019: Diablo 4 allegedly shown to Blizzard France employees
Source: LeMonde (french). Article talks more about the internal struggle after the massive layoffs, no new gameplay insight.
June 6, 2019: StarCraft FPS cancelled, focus on developing Diablo 4
Source: Kotaku. A first person shooter in the StarCraft universe was cancelled to shift more development onto Diablo 4 and a Left 4 Dead-style Overwatch 2. Blizzard took the time for an official response, semi-confirming it.
November 21, 2018: Diablo 4 internally first codenamed "Hades", then "Fenris"
Source: Kotaku. For a nice summary of a few bullet points, I'll just cite this thread by KainneAbsolute on MMO:
Project Hades: Diablo IV
everything in a well manner.
Project Fenris: Diablo IV reboot
(Below: posts before or just shortly after Blizzcon that do not directly hint at "news".)
November 7, 2018: A Quick Word from Blizzard
Source: Official forums
Nevalistis: "Since the moment we stepped into the office on Monday, we have been discussing everything Diablo non-stop. We’re fully committed to listening and engaging—so please keep the constructive feedback coming. Our primary focus right now is poring over that feedback to inform internal discussions, and we’ll follow up with further thoughts as soon as we can."
"We continue to read feedback and our internal discussions are ongoing. We have many plans for Diablo across multiple projects which we’ll be revealing over the course of the coming year. We are eager to share more about all of our projects, but some will have to wait as we prefer to show you, rather than tell you, about them. It's going to take some time as we strive to meet your expectations, but now, more than ever, we are committed to delivering Diablo experiences the community can be proud of.
- The Diablo Teams -"
August 8, 2018: Multiple Diablo projects in the works
Source: Youtube
Nevalistis: [...] We’d also like to let you know that the forges here at Blizzard are burning hot. And we have multiple Diablo projects in the works. Some of them are going to take longer than others. But we may have some things to show you later this year. We hope you stay tuned, while we work to bring these Diablo experiences to life. None of this would be possible without the support that you have shown us for over 20 years.
So whether you first joined us in Diablo 3 or you are a seasoned veteran, thank you. Diablo is, and always will be, part of Blizzard’s identity, and we can’t wait for the future.
2
To celebrate the return of DiabloFans, we're giving away three Rise of the Necromancer DLCs or Diablo 1 + Hellfire!
The giveaway is hosted through our GiveawayBot on Discord, all you need to do to enter is to click the 🎉 reaction underneath the post in the #announcements channel.
Link to join the Diablofans Discord: https://discord.gg/8r7gSbB
Eligibility:
Prize(s) and Winner Selection Method:
3
I have no idea what's happening. But clearly, *something* was missing. Let's see what the future holds! Anyone still alive and kicking?
6
Well, the news hit the frontpage, and I'm sure I'm not the only one who's shocked, surprised, and extremely saddened by it. I can sort of understand aspects of it - traffic has gone down, and from a mod view I can say that I have to remove more spam posts each day than I can enjoy reading new posts. Nevertheless, I thought this could've been a nice place to hang out even if the franchise is going downhill (is it though?). But well. Ain't gonna happen.
But instead of endless complaining about things we can't change, why don't we all revisit our past, share our memorable DFans moments, and take a look into the future? Look at your post history to go down the memory lane. So, I'll start:
=================================================
I joined Diablofans about six and a half years ago because I had a stupid question about making an Inferno tank barb to support my two DH friends. That kind of didn't go anywhere, so I switched to my other main char (Archon wizard) which should soon become my passion. To share some of the insights I gained from reading up and theorycrafting some of the wizard stuff, I wrote a guide which maybe some of you remember (RoS edition as the old one was from the old forum software and looks ugly, but the first one was written over Christmas 2012). I continued to make a few guides (see thread history, some I didn't even remember like an 1-70 leveling guide, lol) and also my small website (http://d3resource.com/), I think the reason for making D3Resource was that I needed a domain to host my CHD vs CHC calc.
I don't remember when I became mod, because that really didn't matter; what I do remember is the lot of awesome people that I met on Diablofans, ingame, or on both channels. Some of those have sadly long gone, like Jaetch and Loroese - the two best wizard theorycrafters Diablo had (pre-RoS). I also have to mention overneathe, who introduced me to the DFans mod world (without him I wouldn't be here), and his successor Zero(pS). We didn't just play DIablo - do you guys remember the Terraria times? That was fun! There are so many more names I can and probably should list, but many of them were unfortunately purged in the recent transition phase when Fandom took over, and many don't check this forum anymore. But if you do please say high in here!!!
Unfortunately over the years the forum became more and more inactive, and I prefer old-school forums much, much more than Reddit (I just can't deal with the strange thread style, makes it impossible to read "all new posts") and even worse all the video-based info (I'd rather read a long, well-written guide than watch a 10 minute video on Youtube). But I guess that makes me a dinosaur, I dying breed, one that doesn't like to play games on phones ;-)
So, what's up next? I will maintain D3Resource, at least for now. I might lag behind with some updates, honestly, but the best way to contact me is shoot me a Reddit message. I think I'm still behind on the S16 season overview but honestly... not in the mood right now, given recent events. Also, work. If I ever were to abandon D3Resource, I would probably zip all the source code and throw it to someone, so no worries, it won't magically disappear. But it's a static website and I host a lot of old stuff (like a forum that has a much older community, founded in 1997, with less than 10 posts over the last 10 years ;-)). No worries.
I'm not sure about my personal future in Diablo. To be honest, as I expressed here, my view on Blizzard/Diablo shifted. I literally played 8-10 hours for the last 4 seasons each (went online, got a power level, rushed to get Guardian done as fast as possible, delete). S16 took me a bit more than 7 hours to finish Guardian. I'm not sure it's gonna be more given that D3 feels a bit stale to me and PoE looks so much more exciting. I just recently started (~2 months ago) but If someone has a place for a noob (I just played up 3 builds and tried to learn as much as possible, but only tried Shaper once and no kill yet) let me know, I'm sort of looking for a guild, preferably with Discord (and potentially forum, haha, you know me). What a cheap plug, but well, gotta seize the opportunity! I'm also occasionally playing SC2 co-op which I really enjoy (and watching WCS). Once Dfans is gone, I'll continue posting on Reddit, I'm regularly in the chat channel of svr's Discord (where we discuss D3, PoE, and SC2),and maybe we meet elsewhere. See my battle tag in my forum profile (bagstone#2613) or PoE (bagstone).
Thanks everyone for making this a nice home for so many years! <3
22
I made a thing: The Season Journey Tracker!
http://d3resource.com/journey/
Here's what it looks like in action:
Super simple concept - just as you doing the Season Journey click on a task to keep an overview of what you have done and what still needs to be done. The status is saved in a cookie. Pay attention to the in-game popups because you can complete many season journey objectives that aren't even visible yet, so this website might help you to keep an overview.
For feedback, you can contact me on Reddit:
https://www.reddit.com/user/bagstone
2
Just noticed this interesting discussion:
https://www.reddit.com/r/pathofexile/comments/akgtke/quin69_hcssf_shaper_with_zdps/
Some good points made that D3 is actually more mechanically demanding. PoE is more or less just about the patterns. As everyone always stresses, the games can't be compared, but if you do, you notice they're just very much different, there's no better or worse. (I currently enjoy PoE more, but simply because there's nothing to do in D3 other than paragon farming and getting better rolls on my gear; in PoE you still have items to farm after hundreds of hours. Season 16 took me 7:20h, thanks to powerlevel and boost, to complete to Guardian, in PoE that's the time needed for a knowledgeable player to reach endgame.)
Anyways, didn't really know where to put this, and it seems like the last thread was 5 y/o, so I made a new one. Still breaking into PoE and enjoying it, but don't think it's gonna ever rival my close to 5k hours in D3...
1
Is it hate? I think it's just sarcasm to deal with recent events. Blizzard has a history of "keeping us waiting". It used to mean that they deliver better quality work, and the wait was worthwhile. Recently (and I'm talking years, not just since Blizzcon) the wait just results in even bigger disappointment. I wish they'd go back to the old standard of delivering quality - then there'd be no sarcasm/hate (or whatever you wanna call it). There was none of that even a few years ago, so this problem is entirely their own fault, and they can fix this, by giving us clear signs of addressing their consumers' concerns
We're the consumers, they want our money, so that's just my 0.02$ ;-)
2
Asia season 15 also ended ~10 hours late or so, I've heard. Last season started a few hours late. Whoever is pushing the buttons for starting/ending certain events at Blizzard, or implementing those, doesn't seem to take exact times too serious.
As someone said in the thread, when they pushed the season start back from 11th to 18th they probably also decided to postpone the era reset for a week. So my guess is that the reset is going to happen next week.
1
Context: This thread was "necro-ed" by a spam bot. However, zooheaded's reply was legit. And honestly, it's not like we have a million posts these days such that we need to shut down any activity... ;-)
Also: Happy New Year!