I chose the 4 player coop. I have already demo'd the game on my Xbox 360 with the free downloadable demo. Already i have sucked 2 new friends into the game just playing the demo. I haven't justified buying it myself yet since I'm so invested in the PC version already.
But if i were to get it for my Xbox 360 i would definitely be getting my friends over for long nights of demon slaying and cold beers. Much more convenient then filling up my basement with 4 PCs in order for us all to play together.
- Bernie_666
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Member for 11 years, 6 months, and 18 days
Last active Tue, Mar, 21 2017 21:18:07
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Oct 24, 2013Bernie_666 posted a message on Announcing the DiabloFans "Site Update" Beta, Diablo 3 For PS3 and Xbox 360 GiveawayPosted in: News
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Sep 26, 2013Bernie_666 posted a message on New Datamined Patch - Class Changes, Passive Effects, Character slots, Stat caps, Quests, and MUCH morePosted in: News
- X1_Legendary_Potion_06 - Drinking Kulle-Aid allows you to burst through walls summoned by Waller elites for 5 seconds.
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Would be nice to know if:
A.) Wormhole rune granted from Cosmic Strand gives you an AP free teleport or not.
B.) Does RCR reduce the 25 AP cost.
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In D3 there is no reason to start over! You can change your skills and paragon stats at any time allowing you to try a new build when you get bored of your current build without having to start over. I for one do not like leveling, and I think alot of other folks would agree. Why do you think most people powerlevel their characters to 70 when they start a new alt? Because everyone wants to get into the part of the game where the real fun is. Leveling over and over again is not fun for me. Especially when there is no reason to do so! I already have several great level 70 characters that i'm quite attached to. Why the hell would I want to ditch them every 6 months to start over?
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Also D2 ladder had ubers which dropped the hellfire torch. Ubers could not be played in non-ladder thus this item could not be acquired in non-ladder without trading for it with a character whom previously obtained one from ladder.
These are the only 2 reasons I played D2 ladder.
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On a side note. I wasn't aware you could get experience in the scorched chapel. I assume you get some XP when you killed your friend? I thought Blizzard disabled that a long time ago (at least with pets anyway).
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Cool build BTW, i have the belt (although currently not wearing it) so i'll definitely give it a shot.
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I'm very curious exactly how the increase in "Resource Generation" works. What kind of resource generators does this work with, and does this affect passive resource REgeneration also? For example if I stack 10 hatred regenerated per second on my gear, will this boost that to 12.5? Or if i use Preparation-Punishment while moving will i generate 93.75 hatred instead of the normal 75? Or if i use the Night Stalker passive will i have a chance to restore 1.25 discipline on hit instead of 1 discipline? I'm hoping they all work, the resource generation plus the damage boost would be of huge benefit to a strafe build i've been working on for my DH.
I'm been gambing pants from Kadala like crazy trying to get these. But no luck so far. Actually I haven't had any legendaries from her at all yet. =(
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I would be so pissed if they did ladders in D2 fashion. But from what i have heard from the developers in their playtests a few weeks back, I don't think they are dumb enough to let that happen. They know they would be upsetting a large portion of the player base if they put in Ladders D2 style. So if they are putting in a Ladder I bet it's something completely new. At least I am hoping so....
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The radius of grenades and the damage were increased as listed in the passive with RF - bombardment.
I also tested this with strafe - demolition, and although i could not verify the radius boost (since they automatically shot directly at the slime wall), I can verify the 10% damage boost works for that too.
And i also checked with cluster arrow. It does not affect the initial "cluster arrow" but the grenades that blow up afterward are boosted by the passive.
So yay for this passive actually being useful now!
For reference here are two screenshots of RF - Bombardment to show off the radius boost: First photo is WITHOUT grenadier passive, Second photo is WITH grenadier passive. Both were taken standing in the same spot and aiming at the same area. As you can see no numbers on the first, but numbers on second... Cool.
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I ended up finding a bombardiers rucsack (the legendary quiver with +2 sentries) and this gave me reason to try something else. My old Dead Mans Legacy is still a better quiver and I don't normally play with the turrets (because they take too damn long to get out). So what I do now is whenever I come across a cursed chest/shrine I swap out my DML quiver for the Bombardiers quiver, switch my Rain of Vengance over to Turrets, and switch a passive over to custom engineering. Then I set up 5 turrets (i like the new ones with pierce) and activate the shrine. I haven't lost one yet this way. Afterward i switch by quiver back to DML and switch my skills back.
Even without the quiver this may still work, the turrets are actually pretty good once you get them all out. But as I mentioned before, I don't use them normally because they take too long to get out for normal situations, and in the heat of battle i'd rather spend my hatred elsewhere. But the cursed chests are somewhat unique since you can actually plan them out and lay out all your turrets ahead of time.
Other pointers would be:
Choose skills with alot of AOE when doing the chest, anything single target oriented will be a waste. Bolas and Grenades seem to be the best generators for AOE.
Hope this helps, Good Luck!Choose gear and skills that maximize your DPS, don't worry much about your Toughness or Healing since the real challenge with the chest is killing quickly, staying alive is fairly easy since most of the spawned monsters are very weak. If they are getting close enough to hit you, you are not killing them fast enough anyways.
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My only problem now is I'm at work for another 4 hours, and I only got 1 hr in last night due to the extended maintenance . Argg today is going so slow, need a FF button! I suppose continuing to read the forums all day isn't helping my situation though, any probably not help my work performance either. haha
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From what they have been saying I believe the Legendaries are in Tiers they are just not presented that way. But they have said you have to go to higher difficulties to be able to get the better legendaries.
So it's more like:
Basic Rare -> Rare with better stats -> Rare with good stats and maybe some specific skill bonus to your build -> Basic Legendary -> Better Legendary or Set -> OP Legendary or Set.
And about the higher level legendaries dropping in lower levels. I'm not sure if it works that way. I thought they said they will now drop from their current level in Vanilla and UP (they never said anything about down). I don't see why they should/could not do that though.