• 1

    posted a message on I'm concerned about seasons.
    Also one thing people seem to forget often when comparing D2 ladder to D3 is that in D2 there was good reason to start over. This reason being you had to build/select your characters skills and attributes. To change your character build/skillset you HAD to start over. If i played a Cold Sorc for a while then wanted to switch to Fire Sorc you could wait for ladder to end and do a Fire Sorc next ladder.

    In D3 there is no reason to start over! You can change your skills and paragon stats at any time allowing you to try a new build when you get bored of your current build without having to start over. I for one do not like leveling, and I think alot of other folks would agree. Why do you think most people powerlevel their characters to 70 when they start a new alt? Because everyone wants to get into the part of the game where the real fun is. Leveling over and over again is not fun for me. Especially when there is no reason to do so! I already have several great level 70 characters that i'm quite attached to. Why the hell would I want to ditch them every 6 months to start over?
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Lenekk's 2.0 DH Build
    Quote from Lenekk
    Quote from code90z

    The build looks cool I'd like to try it on my HC DH.

    I have one question hope you can help clarifying,is Grenadier affect RF Bombardment? I always thoughtit only affect the "Grenade" skill..

    What does it affect? Can you provide a list so I can explorer more possibility.

    Thanks.
    Grenadier does indeed improve Rapid Fire Bombardment. It will improve any skill that describes the damage as a grenade in the tooltip, much in the same way Ballistics will improve any skill that uses Rockets.

    In fact, Rapid Fire (Fire Support) with the Ballistics passive is also very viable but works best on single targets (Bosses / Ubers).

    I'll try to post a complete list when I get home a little later today.

    Thanks for all of the feedback!
    I can confirm "grenadier" passive does now improve RF bombardment. I just tested myself using a lvl 3 crossbow on one of the barfing slime walls in the cave of the betrayer.

    The radius of grenades and the damage were increased as listed in the passive with RF - bombardment.

    I also tested this with strafe - demolition, and although i could not verify the radius boost (since they automatically shot directly at the slime wall), I can verify the 10% damage boost works for that too.

    And i also checked with cluster arrow. It does not affect the initial "cluster arrow" but the grenades that blow up afterward are boosted by the passive.

    So yay for this passive actually being useful now!

    For reference here are two screenshots of RF - Bombardment to show off the radius boost: First photo is WITHOUT grenadier passive, Second photo is WITH grenadier passive. Both were taken standing in the same spot and aiming at the same area. As you can see no numbers on the first, but numbers on second... Cool.

    Posted in: Demon Hunter: The Dreadlands
  • 1

    posted a message on 2.0 finally here. What are your impressions thus far?
    Love it! I already knew i would though, after playing the PTR the past few months I couldn't stand playing live anymore. It's just that much better. And it's not just one particular thing, it's a culmination of all these changes working together that just completely changes the game for me, and in a very positive way.

    My only problem now is I'm at work for another 4 hours, and I only got 1 hr in last night due to the extended maintenance . Argg today is going so slow, need a FF button! I suppose continuing to read the forums all day isn't helping my situation though, any probably not help my work performance either. haha
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Let's talk ladders.
    Ladder was the thing I disliked most about D2. But if people want it i'm fine with it as long as it's optional and there is no ladder only content/items. Ladder should be for bragging rights only, maybe some achievements or ranking systems or the like, but that should be it.

    I just finally made it to P100 on live a few weeks ago. I really don't want to start from square one again. I like to feel like i'm working toward something and my progress should feel like... well.. progress. Not something that is going to get reset time and time again.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Stats need to be dynamic
    Quote from Pietrak


    Quote from Solmyr77


    Quote from Jaetch


    And how many wizards do you see running a shield full time? Not many. It doesn't fulfill the fantasy of being a wizard.
    That's because the defensive bonuses can't compete with the offensive bonuses. Back in D2 (almost) every Sorceress had a shield and many of them also stat'ed dex to attain max block. It's not that much about roleplaying issues with the majority, efficiency usually wins.
    On the shield thing - we don't see any shields on any char because of the flawed current game mechanic. We gear for glass cannon and lifesteal, we don't need shields for that. I personally hope that we will see more shield variety in RoS.
    I hope for more uses for shields too.. other than just crusader. BUT, with that said. D2 sorc's only used them because they didn't have the offhand orbs we have now. Most well geared D2 sorcs used Spirit shield. But they did not use it for the defensive stats. They used it for the +2 ALL SKILLS and the +25-35% FASTER CAST RATE. There were some defensive bonuses on the shield but you can get defensive bonuses on orbs too such as VIT, +Armor, and All Res if you really wanted them. It's just that most people don't. But fact of the matter is most Sorcs from D2 also wanted damage over defense, but Offhands with all Offensive stats did not exist so they took the next best option, aShieldwith good offensive stats. You probably would have seen more D2 sorcs without shields if the 2-handed options were better. Some were pretty awesome with the auras like conviction, but you could always just throw them on your A2 merc and reapbenefitsthat way so barely any sorcs used them.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on PTR

    just realized you can run the PTR client and normal Live client at the same time.... So i can actually play while i sit in the PTR game que

    Maybe you all knew that already, but just thought i'd mention incase you didn't.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on DH - Your Expansion Wishlist
    Cluster Arrow - One of my favorite skills but it just doesn't cut it damage wise. Needs a damage boost, should be comparable to the monks bell IMO since the resource cost is similar, which is 829% damage instead of cluster arrows weak 225% (or 304% LFB).

    Grenades - Mechanics need a change. It's retarded you can go to the festering woods and shoot arrows over all the low lying bushes and rocks, but then you throw a grenade and it bounces off them like there is a wall there. If anything should be able to be thrown over an obstacle it should be the grenades, right? Also on stairs and hills and such i understand a grenade is going to roll down but they make it very hard to throw them where you want because of the auto targeting, grenades should always throw where ever you cursor is instead of auto targeting and trying to compensate for you

    Frost Arrow - for what little damage it does the CC just ins't good enough. either buff the CC effects or buff the damage. Maybe add piercing along with the splitting.

    Wolf Companion - Need more wolfies! Would be so cool if i could run around with a pack or 3 wolfies nipping at the Big Demons ankles and keeping them distracted. Then i could do cool shit like sending them after a boss, throwing a guardian turret around them for some extra protection, cast a rain of vengance over top, then kick back and relax while I phew phew a few arrows their way.

    Hot Pursuit - Why do I have to be at full hatred??? Would rather have it taken down to 10% and have it always on like the Monk version.

    Also, DHs need another viable (off-weapon) Life Steal option. I'm so sick of Shadow Power, i would love to ditch it for something else. Nether tentacles suck, and MFD - Death Toll isn't really good enough playing solo. maybe instead of the Spider Companion slowing some random mobs, it could instead add some life steal to you (kind of like a wizard's MW - Blood Magic). If we got that + the extra wolfies and the already decent bat and boar i'd really have a hard time picking a companion, which is a good problem!
    Posted in: Demon Hunter: The Dreadlands
  • To post a comment, please or register a new account.