I know that. Diablo 2 had the same "problem", maybe to a lesser extent. What I meant to say: It is how it is. Only one person has to find out something and everyone can read it. This doesn't create problems, it makes existing problems more visible.Quote from Bagstone
Quote from apo86No, I'm not mad. Just think it's funny how developers make an online game and then complain about the internet
Offline games have the same problems, and Blizzard reposts guides regularly in their Community Commentary or links them in blueposts - so your provocative joke is pointless.
Now that's pointless. What are you suggesting? "If you are not satisfied with anything, it's your own fault for looking too closely"?They're just stating the facts, and I'll throw this at the angry mob the next time it comes up.
Oh yes, that's an excellent example for... theorycrafting?For example, take this group combo - it has been possible for months, but instead of trying stuff like this people cry "barb OP, DH useless". Just because it's what the theorycrafters' verdict was for months.
By the way, I still think DHs (relatively) suck. It's one skill that works well in a specialized group...
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I mean it's one thing to allow players to change their own appearance, but a whole other thing to allow them to change someone elses appearance. That wouldn't be fair at all.
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Now that's pointless. What are you suggesting? "If you are not satisfied with anything, it's your own fault for looking too closely"?
Oh yes, that's an excellent example for... theorycrafting?
By the way, I still think DHs (relatively) suck. It's one skill that works well in a specialized group...
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No, I'm not mad. Just think it's funny how developers make an online game and then complain about the internet
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No, not always.
http://www.diablofan...l/#entry1081786
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My DPS without passives, with follower: 102164 *
With passives, with follower: 138772
Depending on your definition of "unbuffed" (one could argue that passives are buffs - after all, Cold Blooded also counts towards the multiplier, not unbuffed DPS), that leaves me with a multiplier of either
1730317 / 102164 = 16.94
or
1730317 / 138772 = 12.47
Again, that's regular WW farming spec with Overpower/Killing Spree. Nothing I don't use in regular gameplay.
And last time I tried, switching to a HotA spec gave me a considerable bump in (single target) effective DPS, despite me having to swap out my generic 30% SoJ for a 23% HotA SoJ.
So I think it's a fair assumption that if you really try, you can achieve even higher multipliers.
* I said 92k earlier, but that was the diabloprogress value. Which I believe doesn't count paragon levels either. The values above are taken from ssdrawr's DPS calc.
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And HotA should be even better against single targets.
Granted, CM has crowd control. But in terms of raw damage, it doesn't come close to a barb.
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Regarding tick speed (based on LoH tests): 4 ticks/s, not scaling with attack speed (total 24 ticks normally, 32 ticks with Unrelenting Storm).
If you don't trust the numbers, you can always get some min=max dmg testing equip and see for yourself if the actual damage matches your expectations.
But still. While I do believe I have a very good understanding of how Blizzard works, you are right. I did not actually test anything specifically for +duration gear. So my assumption on this part is just that. An assumption. Based on how Unrelenting Storm works.
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Unrelenting Storm = 280% over 8 seconds -> 35% per second
Pretty straight forward. After adding 6 seconds I expect it to do 420%/490%
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~20-25% overal damage increase still doesn't sound so bad. Well, on the other hand, Stretch Time doesn't depend on how many targets are available... Wizards need more skill slots
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If we take your example on 4 targets, we have 30*4=120 ticks per WW.
That means 15 electrify procs per WW all of which will hit 3 targets.
That's 450% damage compared to 252%*4 = 1008% damage for the WW hitting 4 targets.
And suddenly it's a 44% increase :-)
Now if you factor in that most of the people discussing this stuff are above the 2.73 aps breakpoint, it's 144 ticks, 18 procs, 540% damage, 53% increase.
And I guess it also still gives the base 10% damage increase.
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I really miss the "extended info" though. Like how fast do skills tick/cast and how often they hit.
Btw.: For most accurate results you don't need to get as much LoH as possible. Most of the proc ratios seem to be pretty straight forward 1/X fractions. So if you use for example exactly 600 LoH, you get unrounded ticks for all proc ratios of 1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10 etc.
Of course there are exceptions (like Meteor/Liquefy - I have NO idea why the hell they set that to 0.10625), but for most skills this method works great. Only downside is you have to find items with neat LoH values ;-)