oh, tempora!
why the least competent of mortals dare to comment divine thought?
the grammar - well, divine native is latin, and it was noted in the post that english is not - but The God speaks several languages, and his english is far better than any language that you may know (apart from your native), if any. being acceptable at own language is not something to brag about, wouldn't you know? the 'published author' information is true, so The God feels no obligation at all to discuss divine literacy with you...
"Where do you come up with this shit?"
by playing, when you were little. 'lore' was only invented later, but you wouldn't know that, either.
"Edit; To expand on my point slightly, you seem so hell bent on hating Blizzard..."
you have no point at all. good and bad points of each storyline were given - some things were quite good, as noted, other were not. the post may be a bit more concentrated on flaws of current game - with hope that kind of stuff won't plague expansions
writing in uppercase is not sign of hatred, since heavenly being is beyond love and hate, but rather an old habit in accenting things - back in the days we didn't have a 'space', let alone lowercase letters, though i did tried to reform alphabet once. but it's the matter for people with actual education...
and, unlike you, The God actually tries to do something to make game better.
feeling educational, I, Clavdivs, The God and the published author will enlighten you about writing a bit - the base of GOOD storytelling is establishing characters, rules, places BEFORE making actual story, and sharing them with the reader/player at proper time, often offering a possibility of various things happening within established rules. that makes reader/player immersed into story, because he can speculate what will happen next.
exactly opposed is trying to fill up the holes with later invented 'lore', just because someone felt something outside the rules should have happened, so he's writing back to 'explain' how it was done and why it was logical and possible in the first place. that kind of storytelling is for vertical scrolling shooters, or soap operas...
The God can compare parts of diablo I storyline with later 'lore' and find numerous inconsistencies - to have an actual lore is... The God decides there is no point talking to you anymore
- Baron_Underbheit
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Member for 10 years, 10 months, and 20 days
Last active Tue, Nov, 27 2012 17:12:15
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1
Clavdivs posted a message on Who did we even save from the Spider Queen?Posted in: Diablo III General Discussion -
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HAL9000 posted a message on Elemental damage on weapons.Posted in: Diablo III General DiscussionQuote from Loroese
My statements were correct. The first part you quoted was for a skill with no CD or resource cost, so you can spam it to your heart's content. That means the effective dps of the skill is the same as the dps number listed in your char sheet, with some adjustment for weapon damage of the skill. To be precise, a 100% weapon damage skill that you spam non-stop does 100% of your in game dps number. A 300% weapon damage skill that you can spam non-stop does 300% of your in game dps number (such as Archon for Wizards, without improved rune or it'd be 375%).
The second quote is also correct, which you assumed to be wrong because you thought my first statement was wrong. That or I just have no idea what you were trying to say.
yes, i've misunderstood your post - calculations are right, so sorry about that.
but as everyone is entitled to own opinion, i'll still stick to mine that it's more convenient to have dps and damage separated - for me, it's easier to just multiply damage with skill modifier, instead having to divide dps with, for example, 1.73 and then do the same thing -
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egodbout posted a message on [Starcraft2 in Diablo2] A New mods for Sc2! Check this out!This is a Multiplayer Hack and Slash RPG mods for Stacraft2 Bnet 2.0.Posted in: Starcraft & SC2
(Estimate Release date, around Q1 2013)
Diablo: The curse of Tristram RPG v(alpha stage)
Official and Updated Information Forum at http://community.tristramrpg.com
Info:
- 6x Heros
- 6x Acts (each Act = one map)
- Around 90xItemPreFix
- Around 90xItemSuffix
- Randomized Item generator system with Normal/Magic/Rare/Unique
- Randomized map events
- Semi-Randomized Terrain system (2D with 3D)
- Save/Load
- LadderBoard with Season
- Day/Night engine
- Fast Action Hack and Slash Gameplay with mouse shooting
- Unique Skill system with a new approch
- For now, 6xPlayers
- Party system (or just play alone)
- Hardcore mode availible with a different ladderboard season and special reward
- Softcore and Hardcore players can play together
- Copy/Paste of Diablo II controls (F1-F2-F3 for skill and 1-2-3-4-5 for potion)
- Item system requirement to balance the game
- Unique Custom User Interface easy to use
- Inventory system (Equip, Sell, Drop, Move, Cancel)
- Check items on the ground by holding Alt Key like Diablo and Grab them
- Each players see what items dropped, so yes, you can ninja!
- PvP Duel
- Unique Diablo1 and Diablo2 Sounds imported
- Some Custom World of Warcraft models imported (monster)
- Randomized Shop system
- Quest User interface system
- A Nice Story-line
- Tons of Diablo2 Stats Formula used (Defense rating/ Stg / Dex / Energy / Vitality / chance to hit etc..)
- Randomized Item Drop system
- MagicFind item bonus
- Randomized ennemy (with boss and their minions)
- Experience system, max lvl 99
- A Ennemy scale system depending how many players are in the game
- Blood
- and more...
- To post a comment, please login or register a new account.
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Who's to say? Well, I might have a thought on that... Let's ignore the lore in the book completely for a minute.
Diablo 2 winning the game recipe:
1) Collect ze soulstones - mephisto, diablo and baal have one, andariel and duriel have not
2) Crush ze mephisto soulstone on hellforge = "diablo must have sensed the trembing in hell" - this is ze advice given by deckard cain, the lore incarnated - supposedly it did something really nasty to him
3) Kill diablo (he has his soulstone at this time and is very much alive before killing takes place) - normally, a hero would destroy his soulstone at hellforge while at it - it's just one waypoint away
4) Kill baal - nothing is said about soulstone, though he clearly has one with him, nothing is known about this one - it is perhaps destroyed in hellforge, and perhaps not
Again, we are ignoring lore books and stick to the game
- Now, ze andariel and duriel have no soulstones vith them - it is unclear what happens to them after killed - but deckard cain obviously doesn't worry much
- All three prime evils have soulstones with themselves - ze same ones created by horadrim to contain them, but not powerful enough
- Soulstones can exist apart from body - example ist baal and his soulstones - again, very much alive even without one which he acquires at the end of game
Most important:
- Leah ist born years before The Wanderer lost his fight - on that topic, he was exceptionally strong willed and defyed Diablo (in a form of soulstone) for years - that's major flaw in your reasoning - he vasn't immediately made by Diablo to do things, he couldn't have been - he fighted till the very end
- Diablo ist in der soulstone in the head of The Wanderer at game time, and therefore NOT in Leah (or her soul). His connection with Leah ist... questionable
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On OP - slow moving voman and spider queen are no one. They are just between a hero and a khazra barricade, where staff ist ze meaning to enter. My real question ist: "WHO IS KHAZRA?". Clearly, something unholy ist happening with goatmen und cultists and Khazra is some sort of:
- symbol
- gott
- sorceror
- warrior/hero
- cult leader
- plural for goatmen
Is he alive or dead or resurrected or waiting to be resurrected? There are references on Khazra-magic, suggesting sorcerer or goatmen in total. That I don't unterstant
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However, Blizzard doesn't, since route with that efficiency exists ONLY in act 3 (and similarly effective variations are also act 3), and that should be fixed - not the route itself, it should be left like it is, it is a composition of several good, interesting and rewarding areas in game.
What SHOULD be fixed are other acts and areas, they should have more monsters, less dead-ends - it is a hack and slash, after all. More hacking, more slashing, less pointless running! I'm referring to act 1 highlands, act 2 desert and other underpopulated areas