• 1

    posted a message on Barbarian in high-end Torment - no actual melee fighting possible?!
    Quote from Aleksej89»


    The most common builds i see for the high-end-game Barbarians are:


    I think you have no idea what you are talking about.
    The only competitive build we have is Raekor, which you can like it or not, but it is not dancing or kiting. It has the highest aoe dps in the game, it is fun to play (for many) and you feel like a tank.
    Whirl wind is not competitive, but some players proved it to be effective up to GR 36 I think. Maybe you don't like it, but it is an ability present since diablo1, that very few barbarians despise. BTW it is not kiting.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Solo Barb Tier43 Grift without conduit
    congrats mate. very well done!

    So good to know is possible. One problem is that when trying 40 myself I go without mirinae and frenzy, to fish the conduit. I should try to do it "legit" now I guess...
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Hei Blizzard! Cheap, easy, fast end game competitive games!
    Quote from Freyeeeee»
    This is an amazing idea. Sure it wont be something that happens from one day to another, but i think alot of players will like this game mode.

    The only real problem i am spotting here is the system itself. Will we see wintrading like in WoW? If we can avoid wintarding somehow, then its a brilliant idea. I dont know what factors the system would match you by though since it has to be somewhat of a fair game. I dont think a rating system like in wow will be a good thing here.

    I would love a gamemode where i could do lets say something that is around grift lvl 35-36 or even 37 against another player. Both players are rewarded with default blood shards, but the winner gets a bonus of lets say 100+additional ammount depending on the grift lvl. That way its kind of a gamble doing them. If you lose all your games you might have been better off running regular rifts, blood shards wise, but if you happen to win alot you will get a lot of blood shards and a bigger shot atgambling that furnace or those TnT you rly want fx.

    Again, i love the idea!
    Really like the idea of the bonus blood shards!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Hei Blizzard! Cheap, easy, fast end game competitive games!
    Quote from Twoflower
    Just make greater rift maps static. The main complaint seems to be about the RNG in greater rifts.



    Oh, and if you want competitive, how about implementing good pvp?



    But I gotta agree with Kripp. D3 is not a competitive game.
    I really believe that static grift would be extremely boring to farm.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Hei Blizzard! Cheap, easy, fast end game competitive games!
    Quote from Sigma
    how will you adjust for the difference in damage done to health pool / toughness of characters ?its not unusual for people to be hitting in the high millions, where it is unusal for people to have enough toughness to negate this type of in coming damage causing a literal one shot of most players. This would make the forums explode with comments like "X Class is OP in brawling, Nerf!!!!" and "OMG I keep getting 1 shot, Bliz fix kkthxbai!". Eventually blizzard would cave and this would cause more qq from people who are on the reciving end, such as "My class abilities got nerfed by pvp, I dont PVP, not fair!"

    Also what about gear ? are you going to have PVP gear dropping off the mobs ? That would cause an insane amount of negative forum traffic due to people who do not PVP getting PVP loot and sharding it. Having a vendor with a specific currency for PVP loot would cause the PVP players to complain that there is no other way to gain loot rather than collect that currency and buy items.

    All things being equal the simplest solution is leave PVP as it is; a small, unbalanced, niche part of the game where people can arrange for themselves a quick brawl. Doing ANYTHING else will cause a whole host of disruption and balance issues within the main part of the game.
    Wait. I am talking about a system in which you only fight monster. I do my greater rift 35 and in the same time, in your game, you do your grift 35. But we are competing, so they are exactly the same. whoever finish first wins
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Hei Blizzard! Cheap, easy, fast end game competitive games!
    Quote from Belloc

    Quote from akajakob

    I believe that, with this simple, easy and very cheap system...
    I have two problems with your idea:

    1. You're assuming that it's simple, easy, and very cheap. You're almost certainly wrong. The matchmaking system, alone, would probably have to be all new. What happens if one player disconnects -- are they instantly removed from the competition? There are a variety of potential issues here.

    2. Can't be matched with people who are offline. Odds are that you will never be matched with any of the "top players." Points don't really mean anything in the context of this idea, so the competition becomes direct: You're no longer competing against the playerbase as a whole, but with these 1-4 other people. I don't think such competition would be very popular. This is really a PvP idea for a game that doesn't have real PvP. Group vs Group is fine, but (Group vs Rift) vs (Group vs Rift) isn't what I consider to be competition.

    I don't think the idea is terrible, but it could use some improvements. One that I'd suggest is this: Make a Grift mode where every level is pre-made and every player who gets to that level gets to experience the exact same mobs and layout. Bam, instant parity amongst all players and now people have actual, non-random competition.

    Note: Rating (points) based systems are probably fine for PvP modes, such as rated battlegrounds and arenas in WoW. I wouldn't like a rating based system for Grifts, though, because it doesn't actually provide a direct, in-game comparison... it just shows that you beat a bunch of randoms.
    You are mostly right.
    Worth considering that Blizzard (and bnet as a platform) has a matchmaking system for sc2 that have been working for years.
    On the other hand, just to compete with a group that you WANT to compete against would be ok, but the playerbase of d3 is certainly big enough to make the matchmaking system work.

    ON your last idea: I did think about it. Like every ten levels you face one grift that is predetermined or something, but in any case it will be very boring imo.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Hei Blizzard! Cheap, easy, fast end game competitive games!
    So far Blizzard has demonstrated to be incapable of providing any kind of decent PvP/competitive gameplay. This is just the reality, no flame needed.

    With what we have now in the game, they could easily give us something as simple as this:

    - Greater rift competition, with simple matchmaking system. 1v1, 2v2, 3v3 and 4v4.

    - If I enter the competitive mode, I (or my group) will be matched against another opponent (or a group with the same number of people). The exact same greater rift will be played by the both of us. Best time wins and gain points.

    I believe that, with this simple, easy and very cheap system, we will create amazing tournament, clan wars and just have some real fun, being also motivated in finding the best possible way of single and group play.



    what do you guys thing?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Does remorseless benefit from the bonus of IK set?
    Quote from P1nkrabbit
    Do they benefit from the selected rune of cota or are they totally separate? Would acually be a usefull item if they did, even for 20 sec.
    no they don't. I double check my self and they don't benefit from IK set as well.

    This makes the weapon total rubbish unfortunately, because it is now way better to use a 2 hands weapon.

    It is a pity, because going around with 6 ancients with the fire rune could have made a different build viable for barbs.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Does remorseless benefit from the bonus of IK set?
    If I cast three ancients with hota and I have the full IK set, will they stay or will they go after 20 seconds?
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on [video] best paragon leveling and gold farming - The Alkaizer run 2.0!
    Hi guys, I've seen many questions on where or how to farm gold and exp recently, so I've recorded a video to explain the run alkaizer is currently running to farm paragon levels. I also explain how to find the locations as fast as possible and other minor things.

    I hope you enjoy!

    https://www.youtube.com/watch?v=ESukfDbSKm4&feature=youtu.be

    For some reason the quality of the video is rather low, couldn't bother to record again, sorry :)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Lightning Barb - Best Weapons (tested)
    Quote from Saah88

    us.battle.net/d3/en/forum/topic/12187048616

    Legendary Property/Proc Mechanics Collection
    This is a fantastic post. Thanks for it. It also kinda explain why SOH+OS ended up being so effective.
    I was doing the test whit quite some lightning damage %.

    I might try without it just to confirm.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Set items drop rate To low
    I think this threads should not even receive this much attention. People complaining about how difficult or little rewarding the game is have already done damage in the past.

    Without ladder, I consider the actual set items drop rate way too high. It has been little more than a month, for Bul Kathos sake!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Lightning Barb - Best Weapons (tested)
    Quote from Pharm
    Why not just use frenzy for the tests, less movement and chance of flawed results? Also, try Sun Keeper + Shard of Hate, might yield good results with proc +30% elite dmg.
    Because the point is deciding the best combination of weapons when running ww lightning. Frenzy will be misleading also because it proc soh 100% of the times.



    I'll give a go to soh+sk btw and post results.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Lightning Barb - Best Weapons (tested)
    Quote from lrp91

    why you didnt tested Sky splitter weapon? i used and works very good too
    Because I wanted to know the best combination of weapons for a lightning build and sky splitter is not good enough. The problem, when the main damage dealer is ww, is the lack of effective dps. The build works well only because of the secondary effect of weapons and skysplitter just stun the enemies. It is a good weapon indeed, but not good enough for that build. In terms of killing time, btw, would have been as good as a yellow weapon with same stats.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Lightning Barb - Best Weapons (tested)
    Ok guys. I currently have all the weapons a light barb would like with decent rolls. They are:

    ODYN SON: 2078 dps, 636 strength, 27% light damage

    SHARD OF HATE: 2160 dps, 728 str

    THUNDER FURY: 2233 dps, 705 str, 363% weapon damage

    FULMINATOR: 2149 dps, 744 str, 204% weapon damage

    SUNKEEPER: 2097 dps, 663 str, 30% damage to elite

    they all have ofc a socket with the same gem in it

    I had many different opinions on what the best combination for a standard light barb is, so I did some test run on GHOM, t4, using only ww, overpower and war cry. No wotb, no avalanche, ecc

    The results are:

    SOH+TF= 53'' average (8 runs)

    OS + TF= 1'12'' average (5 runs)

    OS+ Fulminator= 1'16'' average (3 runs)

    OS+SK= 1'19'' average (2 runs)

    OS+SOH= 46'' average (7 runs)

    This is by no mean the solution to the question, for the particular boss I decided to fight, but the difference in effective dps among the weapons is quite impressive. I might be because SOH benefit from +xx% to lightning and TF doesn't. I do not know.

    Apparently, SOH+TF and SOH+TF are similar with a little advantage for the first solution, but the roll on my TF is much better then my OS, so I'll go with ODYN SON and SHARD OF HATE for the moment. What is certain is that, even after the bug fix, Shard of Hate is the best in slot for light barb.

    I'll like to test it out also in different situation: any idea where?
    Posted in: Barbarian: Bastion's Keep
  • To post a comment, please or register a new account.