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    posted a message on Edge Of Light - An Unreal Engine 4 Cinematic

    @Kallizk


    I thought it was a good joke :(
    I edited the message now

    Posted in: Off-Topic
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    posted a message on Edge Of Light - An Unreal Engine 4 Cinematic

    It's in the off-topic section of the forum :)

    Posted in: Off-Topic
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    posted a message on Edge Of Light - An Unreal Engine 4 Cinematic

    Hey guys!

    I've released a cinematic I've done with Unreal Engine 4.

    It's my first project and I wanted to share it.

    It's a 15 minute long video so if you have some spare time between a session of Diablo and another, take a look.

    Thanks :)

    https://www.youtube.com/watch?v=QKF3JXdLOsE

    Posted in: Off-Topic
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    posted a message on How long should s4 last?
    Quote from Bagstone»

    In my opinion, a season should last *exactly* 3 months.

    ^ This.

    Posted in: Diablo III General Discussion
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    posted a message on Kadala QoL improvement idea
    A simple yet great idea.

    I like it.

    +1
    Posted in: Diablo III General Discussion
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    posted a message on [Suggestions]: Battlegrounds of Eternity and Black Realm
    Reached 30k views here on Diablofans and over 5300 views in B.net US forums.

    Thanks again for all of this guys! :)
    Posted in: Diablo III General Discussion
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    posted a message on [Suggestions]: Battlegrounds of Eternity and Black Realm
    You don't need to excuse.

    I really appreciated what you did since my post didn't get as my attention as yours, so thanks again for that :)

    I think that even if it's not balanced it might work... I mean maybe if there were leaderboards you would use the best combo of classes and builds, but even if leaderboards would you "cheat" for the win with your friends and clan mates?

    I don't think so... and I bet that friends and in-clan fights would be the most played.
    Posted in: Diablo III General Discussion
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    posted a message on [Suggestions]: Battlegrounds of Eternity and Black Realm
    Almost 26000 views at Diablofans

    Over 4400 views in US

    Highly rated in US

    Highly rated in EU

    5 days in a row at the top of "Popular Topics" in US (2nd spot now)

    5 days in a row at the top of "Popular Topics" in EU (and still at the top)

    Thanks guys for the support!

    This repaid me and Saya for all the hard work we've done!

    Thanks again everyone :)
    Posted in: Diablo III General Discussion
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    posted a message on [Suggestions]: Battlegrounds of Eternity and Black Realm
    Quote from DesmondTiny
    These idea's are fantastic and would be great fun O_O
    Thanks :)
    Posted in: Diablo III General Discussion
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    posted a message on [Suggestions]: Battlegrounds of Eternity and Black Realm
    Quote from ruksak

    I got myself temp banned for making a joke about killing hookers in another thread.
    Lol

    Anyway thanks again ruksak for the support
    Posted in: Diablo III General Discussion
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    posted a message on [Suggestions]: Battlegrounds of Eternity and Black Realm
    I know.Many thought of similar ideas during that period (even me: you can check the wave of death, defence of the outpost, infernal rift thread).
    Posted in: Diablo III General Discussion
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    posted a message on [Suggestions]: Battlegrounds of Eternity and Black Realm
    Quote from Nightblaze1
    I really like to amount of effort you put into your ideas, but I'm sorry to say, I don't really like them. Here's why:

    [NOTE: The following is my personal opinion and does not reflect anything other than my person opinions.]

    1. I'm not a fan of the way you are placing the activation of these events in the menu GUI. I feel that this takes away from the persistence of the world, making it feel less like a living, breathing world. Instead people just flip through a menu and activate them. I would rather these events be implemented in the actual world where you can either find them while adventuring, talk to an NPC in town, go through a portal in town, or something else that is found within the world itself.

    2. I never really enjoyed competition with other players in my Diablo, I did however enjoy the simple D2 mechanic of joining a game and pvping with other players. Essentially, I feel like your ideas over complicate what the metagame should be. I would rather something simpler. This is definitely just my person opinion, but maybe your ideas just require a bit more polish.

    3. Lastly, even though RNG can be a detriment to the game sometimes, Diablo is especially unique due to its RNG. I feel your ideas are taking away from the randomness of the game by making things consistent and static. The way your ideas work and would be most effective is by having that level of consistency to keep the playing field fair. That is where I think you are looking at things wrong, I feel the basis of any metagame idea needs to take into account the RNG and build around that, without taking away from it.
    Thanks for your reply, constructive criticisms are always welcome.
    Let me reply point by point:

    1 - Probably you're right. The world would need more "events" and playing in a menu is not very nice. That's why I think that many elements from Uranux's idea can be mix with my idea: his battleplans could allow you to also join BoE and BR (this is also true for his Karma system).

    2 - Unfortunately I think that PvP (either than brawling) will never be implemented mostly due to legendaries umbalance. I'm not a big fan of PvP myself, but I think that this game needs something more to entertain people other than just kill a monster and loot its items. I know that many people still do enjoy the game in its current form but many have left cuz of boredom. What me and Uranux tried to accomplish with these ideas was to give the devs some inspiration for additional competitive features other than just sterile Grifts without involve direct PvP (for the reason I said above).

    3 - The RNG is very important yes, but if you want to try to implement some competition you need to avoid too much RNG (and this is why in Grift they "almost" removed all pylons, some tilesets etc.). Chaotic BR gives both teams the same map but it will be highly random generated. Battlegrounds as well will have some parts that are gonna be random, even if the map will stay the same for both teams.
    Posted in: Diablo III General Discussion
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    posted a message on [Suggestions]: Battlegrounds of Eternity and Black Realm
    I've just noticed that my and uranux's ideas are in the front page of Diablofans O.o

    Thanks @Zero(pS) and all of you Dfans staff for this!

    And mostly.. thanks to all the community for appreciating my and uranux's hard work
    Posted in: Diablo III General Discussion
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    posted a message on [Suggestions]: Battlegrounds of Eternity and Black Realm
    @ruksak

    Thanks for that.

    I'll put your bnet thread in the OP.
    Posted in: Diablo III General Discussion
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    posted a message on [Suggestions]: Battlegrounds of Eternity and Black Realm
    Added "Players Deaths" and "Conclusion" parts.Links now correctly works.

    @Zero(pS)
    I'm glad there's someone else who thinks that an indirect PvP might have a chance to be implemented.
    I think that a PvEvP would really work!

    @RasAlgethi24
    Betting shards would be really nice! :D
    Posted in: Diablo III General Discussion
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