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    posted a message on IK 6pc Set - Guaranteed Nerf coming - How much is enough?

    For those whining and not looking at the numbers I posted, I guarantee you 2 IK barbs, WD, Sader will still be able to clear at least 63 with this nerf. Which is still better than any current DH M6 group, without sever.

    Posted in: Diablo III General Discussion
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    posted a message on IK 6pc Set - Guaranteed Nerf coming - How much is enough?

    There should be no whining. Barbs will still do more damage than M6 DHs.


    The highest clear before was 70, the highest clear by M6 DHs was I believe 61 without Sever. A 9 level difference means mobs on 70 have 4x health as they do on 61. So, barbs were putting out 4x the effective dps as M6 Dhs.


    A nerf to 100% instead of 500%, reduces barb's damage by 1/3 (100% is a 2x multiplier, 500% is 6x multiplier). Therefor, they will still put out more damage than M6.

    Posted in: Diablo III General Discussion
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    posted a message on IK 6pc Set - Guaranteed Nerf coming - How much is enough?

    It should be nerf'd. I put on no new gear, just stuff I had from before and did 49 in under 9 mins, without even optimizing my gear or skills. The highest solo barb clear is 8 levels above any other class last time I checked.


    It's fun though, so I hope they keep the concept. Just need to dial in the numbers a bit.

    Posted in: Diablo III General Discussion
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    posted a message on march 14 laggin like crazy

    Same for me and the people I played with. It was erratic. Was on Live, not ptr.

    Posted in: Diablo III General Discussion
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    posted a message on Season 2 Ending

    I'm a bit surprised by this announcement as the PTR's sets still seem a bit unfinished/unbalanced. I know it doens't mark the 2 week notice yet but it does make it seem like season 3 is only about a month away.

    Posted in: Diablo III General Discussion
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    posted a message on season 2 drop rates

    Increase the drop rates? Are you serious? It's high enough already. It took me 2 days in seasons to fully gear for T6 from scratch with clan mates as soon as season 2 went live. Had alll the required items (though not optimal rolls) the 2nd day. You want an even higher progression rate?


    The stupidly high drop rate is the reason for ancient items and I'm glad they implemented those.

    Posted in: Diablo III General Discussion
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    posted a message on Torment 7 & 8
    Quote from KaiserQwerty»

    Grifts as an option in place of higher torment levels would be fine except that to run Grifts you must

    A: first run a T6 rift anyways to get a trial key

    B: do a trial which on top of being mind numbing can also be difficult to land on exactly the level you want when you are sandbagging.


    I would have no problem with Grifts being the alternative to T7+ if it weren't for the additional steps required to open them.

    This.

    Posted in: Diablo III General Discussion
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    posted a message on PTR GR59 Clear (2x Wizards, 1x Crusader, 1x WD)

    Good to see, thanks for sharing Jaetch. Hopefully Wiz's will have a place in higher GRs come next patch. It's been a while since I enjoyed playing wiz (firebird's is the most boring build to me in the game).

    Posted in: Wizard: The Ancient Repositories
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    posted a message on PSA: No perma immunity anymore in 2.2

    Welcomed change. Perma immunity should never be in the game. It's not a good game play mechanic.


    I'm also surprised they still allow the tiki WD. It completely ruins the game play experience. I can't imagine blizzard thinking its ideal game play to have mobs just standing there, permenantly feared. It makes for boring, unengaging gameplay. Yes I realized it doesnt always go that smoothly and its required to the higher tiers but thats a small price to pay.

    Posted in: Diablo III General Discussion
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    posted a message on what does "xxx% more damage" mean?

    Just fyi, 500% more damage is actually a 6x damage multiplier. 100% more damage, doubles your damage, so 2x multiplier, hence 500% is 6x.

    Posted in: Diablo III General Discussion
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    posted a message on True Archmage! (Tal 6pc) Build Ideas

    Great job Blayreau. Only thing I dont like about the build is it reminds me of the old M6. What I mean is against the Rg, you build up your stacks, drop 2 Hydras, then hide while they do all the work.


    The set is powerful, but like the poster above mentioned I suspect a portion of the power is from the new focus/restraint. Can you try some runs without those rings so we get a true barometer of the set's power?

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Micro Transactions Coming - Commentary

    Pretty much agree with everyone here. Micro transactions for cosmetic stuff, stash space, character slots are fine. I actually think its good for the game as well in the long run. But no to any thing that gives you a competitive advantage.

    Posted in: Diablo III General Discussion
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    posted a message on Multiple monks + EP

    The animation changes above the monsters head but that doesnt mean they overlap and stack, it could mean they each rune overwrites each other and only one palm can be placed on each mob. Do you have actual data showing that they do stack?

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Do DH's still have breakpoints?
    Everything has breakpoints, technically. So yes, the rate at which you fire cluster arrows for example, do have breakpoints. But, since you're limited based on resources and aren't just standing there holding the button down, it has a negligible impact.

    As far as I know the only place that shows breakpoints for all skills is D3rawr.com/d. Load your profile. go to the skill damage tab, you'll see most skills listed, and there should be a breakpoint button by every skill that brings up the chart. It doesn't list cluster arrow for some reason though.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Seasonal itens in normal game mode
    You mean from season 1, yes.
    Posted in: General Discussion (non-Diablo)
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