Quote from liquidt22
its surprising how long it takes for them to implement not a gamechanging patch. Im not seeing 1.1 in 2013 with this kind of progress.
The view from below is different from the view above. If the problems were just tooltips like Monk skills that don't give you the buff until you hit someone but the tooltip doesn't say crap about needing to hit something; I'd agree it's taking too long.
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Moving on...
I find nothing wrong with the fundamentals of the skill system. Picking runes is no different than selecting skills you want on the skill tree. I have to admit that it is elementary and not as exciting as opening a path in a skill tree but the point is the same.
What I find really wrong is the design of the individual base skills/runes. Sometimes I'd like to see radical visual changes to a skill when I put on a rune, just not too much that it would break my graphics card. There is always a defining one or two runes in a skill that outtrumps all your other rune choices and it brings us back down to the old "lack of build diversity". Everyone goes for the optimal dps rune because all the other runes don't deliver in the same way.
I'd also like Lethal Decoy back as a passive btw.
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I agree that most runes have to be realigned so that they give more "sideways" options. I main monk so for now I can't really suggest on none other than monk skills.
Fists of Thunder
Put the short dash on the base skill and remove the mini knockback.
I use LTK's knock back as crowd control but the fact that FoT already has knockback, LTK is near useless.
They should make the knockback into what FoT has right now. Move the full knockback to the Sweeping Armada rune. (like cacerola) give a rune if not the base skill a bit of movement.
I think the range of this skill is close to meaningless since only the third hit really has true range and by that the time you reach it, your enemies are already next to you. The only true benefit is that the skill pierces walls. The second attack should instead be made to extend to 20~something yards and the third becomes an actual projectile that extends even further.