- knightofthorns
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Member for 10 years, 9 months, and 28 days
Last active Mon, Jul, 18 2016 07:15:27
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- 87 Total Posts
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Jun 13, 2014knightofthorns posted a message on Dev Stream Summary, [T6] INVIS' Monk Pure Dashing Strike, Diablo Inspired Hearthstone Cards, Witch Doctor DoTs MythbustingBlizzard doesn't ban people for multiboxing, because that is not Blizzard's policy. It is not in WoW, and it is not in Diablo.Posted in: News
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Feb 28, 2014knightofthorns posted a message on Patch 2.0.1 Hotfixes - Updated 2/27, Chest Farming is Being Hotfixed, The Great Blue Clarifications Post, AH BoA Issue is FixedBecause you have lost the old paragon bonuses (3 main stat and 2 vita per level).Posted in: News
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Feb 17, 2014knightofthorns posted a message on Devs Experimenting with APoC, "Diablo III Caramelldansen," by Jaetch, Curse Weekly RoundupIf you have three cars and one is more efficient and pretty, then you will use that one. So no diversity.Posted in: News
If infinite resource makes mediocre skills usable, it makes powerful skills insanely good (see Hammer of the Ancients or Nirvana build on live). "Mediocre" skills can be made viable by tuning other things. Infinite resources problems, not solve them. -
Feb 17, 2014knightofthorns posted a message on Devs Experimenting with APoC, "Diablo III Caramelldansen," by Jaetch, Curse Weekly RoundupPosted in: News
Let's take the current barbarian for example. They have very high dps, and great mobility. thanks to sprint and berserk. So when they start a game, they gain enough fury for battle cry and berserk, then they just sprint away, damaging/killing monsters, and all you have is left-overs. Is this fun for the barbarian? Probably. But is it fun for the others?Quote from Ryude
How?Quote from knightofthorns
They don't nerf "fun" things, they nerf "broken" things which takes choices away. What is "fun" for you can create problems for the whole community.
Giving choices is good; however, when one of the choices is too good, then it is not a choice anymore. That is how things go in the current human society. -
Feb 16, 2014knightofthorns posted a message on Devs Experimenting with APoC, "Diablo III Caramelldansen," by Jaetch, Curse Weekly RoundupThey don't nerf "fun" things, they nerf "broken" things which takes choices away. What is "fun" for you can create problems for the whole community.Posted in: News
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Dec 3, 2013knightofthorns posted a message on Reaper of Souls Highlights: New Class Skills and VisualsYou say that barbarians can't use magic; but they can. They can infuse their weapons with magic (the Berserk skill). Some of them use druidic powers. At least one of them uses necromancy, who also uses a druidic ability. Maybe not all of them can, but we know some does. And we know all of these from Diablo 2. You know, the game that introduced the barbarian race into the lore. Before you call people "blind", you could have done some research before saying that barbarians were not supposed to be magic users.Posted in: News
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Dec 2, 2013knightofthorns posted a message on Reaper of Souls Highlights: New Class Skills and VisualsPosted in: NewsQuote from brx
So to be sure, you are ok with barbarians materializing hundred of pounds of matter above the ground? (Y/N)
Does the concept of classe archetypes ring any bells?
Am I actually arguing with actual people about this? This is surreal.
There was a barbarian who can summon demons and explode their corpses. He also used a druid spell (Arctic Blast). His name was Nihlatak. There were other barbarians (council of elders) who casted a druid spell to shield Harrogath. Does these still in your classe archetypes? Druids can materialize hundred of pounds of matter above the ground, it was the Armageddon spell in Diablo 2. If some barbarians are capable of casting druid spells, why a nephalem, a race much more powerful than an ordinary human, can't? -
Dec 2, 2013knightofthorns posted a message on Reaper of Souls Highlights: New Class Skills and VisualsAnd I think you fail to understand that the characters in Diablo 3 are not ordinary humans. They are nephalem, a race more powerful than the angels and demons; and we don't know the limits of their power. So you can't argue what the barbarian in Diablo 3 can't do, because you have no basis for that argument.Posted in: News
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Dec 2, 2013knightofthorns posted a message on Reaper of Souls Highlights: New Class Skills and VisualsPosted in: NewsQuote from brxIt is sad I have to remind people that barbarians are not supposed to be magic users.
There is no justification for barbarians to materialize boulders from the sky beyond "we thought it was awesome".
You guys defending this are only making the whole d3 situation more weird.
Berserk: A powerful but reckless attack that increases damage and attack rating but decreases defense rating. Attack: +100%, Magic Damage: 150%, Mana cost: 4, Recieves bonuses from Howl (10% Magic Damage per level), Shout (10% Magic Damage per level).
In Diablo 2, barbarians were able to deal magic damage and they used "mana", which is used for magic. There were also barbarian elders who managed to summon a shield around Harrogath. Nihlatak, even though he is shown as a necromancer in game, was one of the barbarian elders.
Even if we ignore these, in Diablo 3, the barbarian character can summon the first barbarians, can cause an earthquake which can freeze or burn, can pull his enemies to himself with by stomping his foot into the ground ect. And he is a descendant of the most powerful race in the world. I think we can say that, even if barbarians as a people don't use magic (and they can, see above), that doesn't mean barbarian in Diablo 3 won't too, as he is a nephalem. -
Dec 1, 2013knightofthorns posted a message on Reaper of Souls Highlights: New Class Skills and VisualsPosted in: NewsQuote from brx
Barbarians can make appear boulders and rocks from the sky. Right. Ok blizzard.
Demon hunters can shoot balls of lightning from their bows which electrocutes everything in their path, but it doesn't effect his/her friends even though they wear heavy metal armor. Right. Ok. -
Nov 23, 2013knightofthorns posted a message on [Spoiler] Reaper of Souls Secret Level, New Demon Hunter Visual Tier, Over 140 Legendary ScreenshotsGold will still be used for unsocketing gems, enchanting etc. Right now, unsocketing marquize gems still costs 5 millilon gold, and everytime you enchant the same item, it costs more and more. So we will want gold.Posted in: News
Bounties have nice gold rewards, and as far as I remember, rewards from quests are also increased (but that was from Gamescom, it might have changed and needs confirmation). And even though you can't sell legendaries, you can still sell rares or crafting materials. - To post a comment, please login or register a new account.
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Asian market is different than West. In WoW's Asia servers,
Raid lockouts are more frequentand there are microtransactions which helps your character like experience boost potions. But US/EU/Oceanic servers don't have these options. Now, just because there will be some non-cosmetic transactions in Asia servers, this doesn't mean that they will come to west servers as well.Edit: It seems the raid lockouts in WoW Asia servers were changed with the new expansion pack. Thank you Vaximillian for the corection.
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Returning to topic: In my opinion, keeping Adventure mode was a good choice. I have played the story for whole vanillia, and done enough act 5 runs in RoS. Yes, seasons mean a fresh start, and I did started from scratch: level 1, level 1 artisans, basic and empty stash, no gear. What you should look for is the similar rewards for both modes. The problem isn't Adventure mode being available; the problem is, Adventure mode is superior in terms of both experience and items.
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I say this again: I lost over 2000 bot accounts to Warden.And most of them were on regular days, not on ban waves. So Blizzard care about bots and ban them regularly. So either you are extremely lucky, or lying.
Edit: Oh, and no, there is no loot server or anything like that. I can say this from the data I've gathered so far.
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Also, from the data I've gathered from all those bots, I can say that loot is compeletely random. No specific servers, no lucky charms, not even wishing upon falling stars work. It is pure RNG.
I won't give any proof or evidence because my word should be enough. Because, you know, I don't want to lose money.
(See, two can play this game.)
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Current resource system in Diablo 3 solves this problem. Now you can make builds which require no resource (Mirrorball-Magic Missile or Multigenerator builds for Monk), builds doesn't rely on generators (DH marauder or Prep-Punishment builds), builds in between where some relies more on skills while others relies more on outside sources. But if we had the old mana system back, all we would have would be Cluster Arrow for DH's, x-palm+bell monks, Whirlwind+Hammer barbarians ect. (I really don't have much knowledge of wizards and witch doctors, so I don't know what they would use). But, even in the current system, we saw how bad things got when some classes had infinite resources.
Now we could change the current resources to mana, and have it llimited by not giving any outside source to gain it (like a mana potion). But the current system limits us good, and what would that change achieve?
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None.
The thing is, this is basic knowledge any "Diablo fan" has. This was how it was in Diablo and Diablo 2, and it is normal for the developers to use the same system that worked perfectly in the previous games.
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