• 1

    posted a message on I think the future of D3 is looking bright tbh.

    Here is what I think they did.


    They have wrapped up work on the last bits of progressive improvements to Diablo that we will see from a mechanics perspective and/or finished the majority of the work for another expansion. They are in place where they are wrapping it up and need to shift dev resources to WoW to short up the next expac before it launches and to add some dev horsepower to their cashcow franchise. There will still be work done for D3 but it will be nothing like what we have seen in the past year or so.


    They are hiring artists for another Diablo project, so they are going to be shifting some focus to building that new title, starting with art assets. Earlier in the year, they were hiring a program manager, so they probably have a roadmap settling for that item and will be chipping away at that. SC2 will probably have some resources shift from it when it's time to put fuel into the Dev fire for the next Diablo game.


    It could also be that they decide to do continuous iteration on the existing diablo platform (similar to WoW) and there will not be a D4, just upgrades over time. Part of me still thinks that the next Diablo game will be their next step into the mobile game market. What would set it apart is allowing your progress from mobile to be used in platform (on PC or console).



    If I was running multiple franchises with limited resources, that is what I would be doing...but that's just me.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Ban wave in EU and US
    Quote from Pressfirenoak


    Increase the fonts size of your signature, i still can`t see it properly..

    Gabynator has been banned so many times i just feel bad for him. He once was a legend, but now hes just another boter..
    I don't feel bad for him. He knows the ToS and chooses to ignore them. That's his decision and gets to live with the consequences. The only thing better would have been if they banned them a couple days before the season ended. Not a couple of weeks.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Do you think Diablo 3 will get another expansion?

    So, here is something to consider...


    The Soulstone contained all of the lords of hell in a single place. Tathamet heads were the source for the lords of hell. What if destroying the soulstone not only released the souls, but a resurrected Tathamet?

    Posted in: Diablo III General Discussion
  • 1

    posted a message on 2.4.1 Datamine Commentary & Release Dates
    Quote from Enslaved2184»



    I would like WW set to get some more boost than just triple rend action, as I don't see how would it keep up with MotE, IK or Raekor, with conclusion that IK/Raekor build will get even more op with IK 6 pieces damage boost. I don't mind using rend with WW, but this way it seems we are forced to use it with this set and to find space for lamentation as belt in our builds. That means witching hour will lose its place on barbs as PoC is mandatory for grifts (if anyone even play WW anymore lol) anyways.

    The biggest problem with using Rend is that it cancels your WW and leaves you more vulnerable to damage. If they could allow you to Rend through passive animation, then it would make sense to equip it. The other thing to consider is does using Rend worth it compared to a build using F/R and some generator attack (like Furious Charge)? I'm not sure that Rend does enough damage to compensate for all of the buffed damage that the tornadoes bring.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Solid Wood Nest of Tables For Sale

    What the hell is a nest of tables? Is that like a flock of geese, a herd of cattle, or a murder of crows?

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Commentary on DFans

    Hi Everyone,


    I just hit 1,000 posts after spending a while in the forums. I wanted to take a second to reminisce on a couple of things that I’ve observed about DFans:


    1. This is the best Diablo fan site. Bar none. I can’t think of another comprehensive site that has this kind of quality content and access to tools. The site admins do a great job of updating the site and trying to find good content to highlight on a regular basis. While people may complain about spam, as someone who runs a community and its team, I think that the admins and moderators do a great job in keeping that at bay when the system doesn’t catch it.
    2. The fans here are the best on any site. This is something that I want to highlight as well. There are lots of other places that have people discussing the game, asking questions, theory-crafting, etc. but I think that DFans does a good job in being a place where anyone can constructive contribute and engage with other people who play the game.
    3. This site has the best quoting system ever. Not really, I just wanted to see if you actually read this far. J

    Let’s keep growing the site, help each other become better players, and improve the Diablo experience!



    Note: I was in no way paid for this testimonial. Purchase not necessary to win. Not valid in states where marrying a cousin is legal. Void where prohibitied except for places where voiding is prohibited. This post is worth more in Canada but worth less in the EU. If you see this post and it's 2am where you're at then go to sleep. Wash behind your ears and don't look a gift horse in the mouth.

    Posted in: General Discussion (non-Diablo)
  • 1

    posted a message on Leaderboard idea

    Hi Everyone,


    I was thinking about the paragon problem in the leaderboards, especially on season. Basically, if you bot, gain power, then you can push higher and stay on the ladder.


    Well, I thought of a way to reduce the influence of paragon on the ladder. I introduce to you the "Ladder Score."


    The idea behind this concept is that a player at any point can be competitive based upon skill without having to rely on paragon to become a contender for the ladder. Here is how it works:



    SCORE = ((GRift level x 10) x seconds left on limit))/(average paragon level)


    Solo Examples:

    Player 1: ((75 x 10) x 300))/800 = 281.25

    Player 2: ((75 x 10) x 120))/225 = 400.00


    In this example, the second player pushed the same level with less time remaining and a lower paragon but got a higher ladder score. Skill > power.


    Group Example (using 4 man)

    Group 1: ((87 x 10) x 50))/((1200+1050+1100+1300)/4) = 37.42

    Group 2: ((85 x 10) x 50))/((800 +1200+750+950)/$) = 45.95


    In this example, the 4 man group with more paragon pushed higher and had the same time remaining, but didn't get the higher score because of their power levels.


    I know it's not perfect, especially once you account for GRift difficulty scaling, but maybe it could be used as a base line. For example, instead of the numerator above, it could be a set score placed by the devs with the incorporation of the denominator.


    Anyways, that's just a thought. I'm interested to see what you all think of it or your take on how to improve it.

    Posted in: General Discussion (non-Diablo)
  • 2

    posted a message on Damage indicator?? 1000M or 1000B ?? help !

    If they had just used roman numerals like I suggested, then it would have been better.


    "Holy crap! I just crit for MMMMCMXCIXK!!!!!"

    Posted in: Diablo III General Discussion
  • 1

    posted a message on 2.4 Roundup - General Balancing
    Quote from yuhanz»

    Does the RG changes further reinforce the importance of Physical Resistance (mostly for meelee classes)?


    Otherwise, the other changes look great

    I think it was to fix the issue where many people could be totally immune to the RG because of vulnerability necklasses. For example, all Ghom's hits used to be poison, so you could take all the hits and never feel it. Now they have at least some threat.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Console - What to do?
    Quote from Pariias»

    I actually didn't expect anyone to respond. Thank you.


    1. I may have talked it up a bit more than I should have. I can complete 32+ on my dashing strike monk. He kills things ridiculously fast and rarely even takes damage. Other characters, since I have each of them moderately geared T3 safe.. are scary to take into grifts. I guess just talking about it rekindles a bit of that fire.

    1. I actually stopped playing HC because I would get way too excited when rifting if I was cutting it close. :)
    2. What I meant by mode was normal versus HC. SOmetimes it's fun to push your character and see what they can do knowing that if they die you didn't lose it all. The challenge then is figuring out how to optimize yourself to advance. This is especially true if you like to do a lot of DIY builds. Also, with the next patch, it will introduce the LoN ring bonus so you can do more DIY sets and advance to higher rift tiers while inventing your own builds.
    3. That sucks to hear. Maybe it will be better in the future.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.