• 1

    posted a message on [Ideas] Patch 2.4 and 2.5 suggestions

    It may be because I'm lazy or don't have a ton of time to mess around with large maps, but I would like to see the keywardens on the map when I enter the zone.

    Posted in: Diablo III General Discussion
  • 5

    posted a message on Hardcore is dead...

    Anyone else find the title of this thread ironic?

    Posted in: Hardcore Discussion
  • 1

    posted a message on Please nerf healing monk
    Quote from ruksak»

    Please keep the conversation about the dynamics of support characters and NOT about unfounded accusations and personal remarks.


    Thank you.

    /drops mic
    Posted in: Diablo III General Discussion
  • 1

    posted a message on what items are good for a WW barb in kanai´s cube?
    Quote from swebarb»

    Quote from MIdnightD3»

    Furnace , Hexing pands and zodiac ring are best for cube for WW barb.


    hm zodiac if u play with ik weapon then its a bad choice, then better is skull grasp maybe. but yeah furnace and hexing are the most obvious choises to use.
    Skull Grasp is not worth the time to cube.
    I would say:
    BK Weapons
    1. Furnace
    2. Hexing Pants
    3. Unity or CoE
    IK Weapon
    1. Furnace
    2. Hexing Pants or TnT
    3. Unity or CoE or RoRG
    Posted in: Barbarian: Bastion's Keep
  • 1

    posted a message on New here but this is my WD build!!!

    I'm no expert, but here is what I would do to improve this for 2.3 if you want a really heavy pet focus. This may vary depending on who you talk to and your playstyle. It would be interesting to see how it performs with the following items.


    1. Get a 6 piece of Zunimassa set. (+pet damage, survivability, and damage reduction)
    2. Get a Starmetal Kukuri (+cooldown on BBVD)
    3. Get a tasker and theo. (+pet atk speed)
    4. Get a hellfire neck with the Jungle Fortitude passive. (+toughness)
    5. Change your gargantuan to wrathful protector. (+damage)
    6. Change zombie dog rune to leeching beasts. (+life regen)
    7. Drop Haunt for Fetish army (+damage, cooldown reduction).
    8. Drop Soul Harvest for Big Bad Voodoo. (+atk speed and damage reduction)
    9. Drop firebomb for Acid Cloud-slow burn (+slow to trigger gem and trigger damage buff from zuni's set)
    10. Get the following gems: Bane of the trapped, enforcer, and esoteric alteration. (+damage and toughness)
    11. Cube the following items (armor: mask of jeram, ring: unity, weapon: The Gidbinn) (+damage, toughness)
    12. Get a String of ears belt. (+toughness)
    13. On gear, stack whatever element causes your pets to do the most damage. (It will most likely be physical).
    14. Get strongarm bracers. (+damage from piranhas and gargantuan).
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Peanut butter expansion time ?

    One thing that stands out on the page is:

    PLUSES

    • A passion for games with a deep understanding of the Diablo franchise

    However, companies as large as blizzard are always working on stuff and have attrition. It could be that they are planning a back-fill for someone who is in the process of leaving the team. You can't assume that the project hasn't already started or what it consist of until it is announced.


    They are also looking for Art Directors on WoW and an Art Manager for StarCraft. Take all these postings as a grain of salt.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on The Problem with DoT Dmg in Endgame Content

    This would be a perfect opportunity for Blizz to introduce a new legendary gem. Here are some ideas:


    1. DoT effects are increased by 25%. Each rank increases DoT effects by 1%. Rank 25: Your DoTs become permanent and have no expiration range.

    2. DoT effects stack 0.5x. Each rank increases the stacking by 0.1x. Rank 25: Rank 25: Your DoTs spread to an unaffected target within 30 yards upon death of the affected enemy.

    3. DoT effects now deal 25% of their damage on cast. Each rank increases initial damage by 1%. Rank 25: Your DoTs heal you for 0.5% of your total toughness every second for each enemy affected by your DoT.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on wtf?!?! plvl req for torment difficulties...

    I have no problem with it. It will prevent people from leaching to get fast Paragon up to TX levels and force them to play at end game for a while before joining the make level.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Mysterious Missing Slot (Torment)
    Quote from Mob Dylan»

    Quote from Greel»

    Normal, Hard, Expert, Master, Torment 1-10.


    14 Difficulty settings, 15 displayed slots (5 per page).


    It's just a symptom of their layout system and how many difficulty settings there are.



    Lol this is the most logical answer. You solved it, but I can't believe Blizzard passed up the opportunity for a perfectly set up Spinal Tap joke...

    Here is what is going to happen:

    1. Create a new option in that space for "PVP Mode".

    2. Player clicks on the option and starts game.

    3. Launcher opens Heroes of the Storm.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Templar setup for pushing Grifts
    Quote from Thornagol»

    Weapon = Eu-jang-do rereolled to lightning

    Shield = Freeze of Deflection with IAS or block

    Neck = Dovu Energy Trap for additional CC or Ess of Johan for the pull

    Rings = Wydward + Oculus with double IAS

    Relic = No die relic


    Maximize your attack speed on rings and neck to ensure your templar is attacking as often as possible.


    Quote from VMT8»

    Ok, so which combinations of rings will be BiS with Eun Jang Do? (May reroll to LIGHTNING damage)


    Bul Kathos Wedding - will have aura that will freeze at 20% health, so a bit of CC


    Wyrdard: Reroll EJD to Lightning, this will have a chance of STUN


    Oculus Ring: Can reroll to 16% Increase Attack Speed


    Justice Lantern: Rolls 16% block for Freeze of Deflection shield, can also have a Increase Attack Speed roll

    I would seriously recommend that setup that I put into there. It's similar to what MHM posted on his channel, but I use the Dovu Energy Trap for the neck. I can pretty much stun-/freeze-lock the RG once they hit 17% life with my Eu-Jang roll.

    Posted in: Barbarian: Bastion's Keep
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