• 2

    posted a message on Mod Application Thread

    I'm not submitting myself, but I wanted to drop in and thank everyone that applies for the position on this thread (even if you don't get it). Thank you for wanting to make this community a better place to discuss one of our favorite games.


    Good luck!

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Templar setup for pushing Grifts

    Weapon = Eu-jang-do rereolled to lightning

    Shield = Freeze of Deflection with IAS or block

    Neck = Dovu Energy Trap for additional CC or Ess of Johan for the pull

    Rings = Wydward + Oculus with double IAS

    Relic = No die relic


    Maximize your attack speed on rings and neck to ensure your templar is attacking as often as possible.

    Posted in: Barbarian: Bastion's Keep
  • 1

    posted a message on Area damage or cooldown on shoulders?

    The devs have mentioned that area damage should be a more desirable stat and they want to address it in the future. Right now, CDR has way too much value.

    Posted in: Demon Hunter: The Dreadlands
  • 4

    posted a message on Cow Level Permanent
    Quote from ruksak»

    It would be a mistake to remove this.

    You meant to say


    "It would be a mistake to remoove this." Right? Right?

    Posted in: Diablo III General Discussion
  • 1

    posted a message on These instant damage affixes need to die

    For those of you who know me on the forum, you know that I rarely complain about the game, but the continued use of instant damage affixes is just really stupid at this point.


    For example, I'm doing a GRift and the mobs jailor me from out of visual range. (I didn't even know I engaged them.) The jail instantly kills me. I understand that Blizzard wants to promote mechanics that cause you to learn to play better to advance in tiers, but exactly is instantly killing me before I have a chance to act against the ability promoting skillful play over luck?


    Being jailed is a risk in itself at greater tiers because you can be one shot by a nearby mob. Why does the jail have to wipe me every time as well.


    /end rant

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Templar Follower Guide 2.0 (Video)

    I was going to post a thread within the next week or so to ask if you could update the follower guide. Great timing!

    Posted in: Diablo III General Discussion
  • 4

    posted a message on 10 Things I Love About D3

    I saw a thread about 10 things wrong with D3 and someone asked why no one list 10 things that they love about D3. I took them up on that offer and I challenge the rest of the community to contribute their items to this thread.

    1. The Story. I think that the story of D3 ties in very well with the lore of the franchise. I'm excited to see how they continue to grow the series over the next expansion.

    2. No talent trees. I know that some people will argue about this, but I like the fact that I can get a new set of gear on one character and not have to level up another character to experience a different playstyle. Honestly, if I had to do that, I would only have one or two characters, not one of each class.

    3. The challenge of the monster affix. I like the diversity in the skills that they give to elites. I would hope that they expand these options and improve upon some of the existing affixes to have them apply more to the post-RoS environment.

    4. The followers. Sure, the followers were too chatty in the beginning and that made them annoying, but I like the fact that they actually have a back story. They aren't just some sort of mindless mercenary/zealot following you while you slaughter the hordes of hell.

    5. Covetous Shen. I think this is a brilliant character and I really think that there is something going on here. I feel like he is a figure that will surprise us in a future expansion/installment. (Could he be someone much more powerful in disguise?)

    6. Kadala. I think she is utterly evil for a couple reasons and I love it. First, she is the "physical" embodiment of RNG and is a place for me to take my anger out on bad rolls and gambling losses. Second, I have a theory that she is collecting these shards to bring Diablo back. As we destroy the most powerful demons, we collect their blood shards and exchange them for more powerful items to kill more powerful demons and collect more blood shards. It's a compounding scheme that allows for her to get to end game without having to put forth effort.

    7. The environments. I really like the way that the design team has brought in different architectures, layouts (open field vs dungeon, etc.), and widgets, such as traps. I think they can continue to expand upon the traps concept and make them something to consider when playing through the level.

    8. Adventure mode. I liked playing through the story in Vanilla, but I got sick of it after a couple of times. Adventure mode gives me the ability to decide on what I would like to focus on instead of Alkaizer runs for hours on end.

    9. Greater Rifts. These are fantastic. Sure, they still have some ways to improve, but I think that tying these to different incentives (leg gems and blood shards) and allowing them to grow with your power as it increases is a very good mechanic for keeping them challenging.

    and finally...

    10. I LOVE, LOVE, LOVE that sound the game makes when you crunch a bunch of skeletons or zombies with a good barb charge, frozen orb, cluster arrow, etc.


    What do you all love about D3?

    Posted in: Diablo III General Discussion
  • 1

    posted a message on PSA: Just to clear some confusion

    After reading the thread, I have to agree with ruksak. I applaud you for trying to kill exploits by bringing attention to them, but I don't think you chose the right method that would impact change and save your account. Please consider this feedback when you apply your new licenses and get back into Sanctuary.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Trials will be removed!

    I would actually like to remove rift/grift keys from the game as physical items. You can still earn them (like blood shards), but they become a currency. You can choose to spend rift token or use a grift token to choose a level up to 1 above the last level completed. (Complete rift 40, so you can choose to do 41)

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Please Blizzard, take seasons seriously.
    Quote from B4bulinay»

    Season is an epic fail to start with. they better work on next extension or new game mod insted of making players start over and over trought the season without anything new except a few bad legendary

    Seasons serve a dual purpose. The first is to give you a vehicle for starting fresh but also provides the benefit of carrying your items/gold/xp over to the remainder of your account. The second is to add a layer of competition to individuals for those that want to participate. Granted, streamers will almost always be at the top because of the time they commit to the game (or in some cases, the exploits they leverage).


    I have no problem with introducing new legendary items to seasons as an incentive for people to play them, as long as they continue to drop them into non-season. I think Blizzard is doing a good job with improving the catalog of legendaries and benefits provided. I would prefer to stop seeing sets be the driving force to build changing mechanics, but it's easier to balance around sets and provide complimentary items then balance around individual affixes. This method also lets them spend time on new maps, expansions, and additions to the game (such as Kadala).


    In the end, you aren't forced to play seasons, just like you are not forced to play hardcore. It always confuses me to see comments like this when they pop-up.

    Posted in: Diablo III General Discussion
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