Comparisons to nazis and rape and whatnot is never a good idea regardless of what side of what argument anyone finds themselves on.
However, the idea that people don't report things and let them get fixed, but instead stream them so that EVERYONE can jump on the "abuse the FotW mechanic" bandwagon until Blizzard nerfs it is exactly why these things get blown out of proportion. Again, I go back to the RMAH gold dupe bug. If the people who found that did the responsible thing and reported it, emphasized its urgency, and didn't stream how to do it there wouldn't have been damage to fix.
But the attitude of the community is "Blizzard introduced a bug, so I am justified in using it no matter what happens." And that's a damned shame because it turns bugs which could be fixed behind the scenes without any major issues creeping into the live game into total catastrophes. And it's all because some people feel so entitled to do whatever they want whenever they want that doing the right thing never even enters into their mind.
Everyone KNEW that duping gold through the RMAH was wrong and that it was not intended. Yet how many people did they ultimately ban for it and how much duped gold did they have to remove from the game? That speaks exactly to what a segment of this community is about and why those people need to have punishments for their actions. They're finding things that 90% of the playerbase isn't even touching. But because they find it, it has to get nerfed. And while I agree with the nerfs, it's just sad that it lowers our XP if we level a toon in story mode, or whatever. It doesn't hurt us that much, but every single one of these things adds up over time.
And every time it comes back to streamers. Every time without fail.
- Thornagol
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Member for 10 years, 9 months, and 25 days
Last active Sun, Jul, 30 2017 14:01:11
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shaggy posted a message on AFK lvling Live -i am at workPosted in: Diablo III General Discussion -
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Herecius posted a message on Kadala isn't random at all, how to get loot from herI quintuple my legendary droprate by farting while leaning at a 17 degree angle to the left before opening the game. It's a foolproof method and all of my friends are jealous of how many legendaries I get.Posted in: Diablo III General Discussion -
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ruksak posted a message on @Travis Day, D2 had drop lations for specific items...Posted in: Diablo III General Discussion
WHOA!Quote from zachafella831
In D2 - Say I wanted a certain set item, well in D2 i could grind a specific area / boss for a few hours until I found it. Specific item locations were amazing and could limit the flawed RNG aspect.
Hold on there, cowboy. You wanna start right out with a lie?
A "few hours"? Are you fucking serious? Try a few years.
Another lie. Or do you always exaggerate so ridiculously when trying to make a point?"Hundreds of thousands of hours and only find crappy 2-handers".......In D3 - There is no specific area to farm certain gear. No certain bosses drop certain items, nothing of the sort. In D3 we can grind for hundreds and thousands of hours and only find crappy 2 handers all day everyday.
LOL? Dude, if you're gonna make a thread like this, get your facts straight and try not to purposely lie just to make a point. We aren't THAT stupid here. -
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Kaeth posted a message on guess plot of next expansion [SPOILER about RoS]Kadala is revealed to be the progeny of Belial, the Lord of Lies. The Blood Shards we have been collecting and trading to her by the hundreds for useless crap turn out to be fragments of the Black Soulstone, which she in turn uses to become a Prime Evil. In the final boss fight against Kadala, her moveset includes showering the player with piles of blues and badly rolled yellow items that deal significant damage if touched. The player must remain alive until Kadala mistakenly throws a worthwhile legendary, which, once equipped, allows the player to find and damage the true Kadala, previously obscured by numerous mirror images.Posted in: Diablo III General Discussion -
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ruksak posted a message on Blizzard nerfed/hotfixed/influencing Legendary drop chanceI strongly suggest that the OP grow up.Posted in: Diablo III General Discussion
Just fuckin' stop it with the kid shit, dude, and grow up.
that's what I think about your conspiracy theory. That's my opinion. Like it, hate, don't care. -
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shaggy posted a message on How long until Blizzard fixes people "cheesing" normal mode?Posted in: Diablo III General Discussion
No. They don't.Quote from Finder
Items need to actually be tiered through all difficulty levels, not just a jump at T1.
They really, really, don't.
I'm really, really, tired of this "there is only one right way to play the game" arguments. First it was "killing monsters is the only right way to play" debacle. Now it's the "killing monsters on the difficulty that some guy on the forums has arbitrarily determined is appropriate for you is the only right way to play" argument.
I'm sure that Blizzard will tweak risk vs reward, but in the meantime the sky is NOT falling, Chicken Little. -
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Vagrancy posted a message on What events will occur with the launch?The gates of AQ will open only when you've submitted enough linen cloth and various varieties of fish and random materials.Posted in: Diablo III General Discussion -
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trainRiderJ posted a message on Is it worth it to run high torment levels? Do you notice a difference?Posted in: Diablo III General Discussion
lol try to read this post out loudQuote from Overblaze
first of all yeah of course the higher torment the better exp and higher chance for legenderies now basicly you can do higher torments with a good party and run it easly since every player that joins mobs get only 50% so with normal party you can run higher torments same speed and find more legenderies because of mf increase and mabye another player finds what you need and same thing as solo instead of torment 1 you can do 2-3 if you can do it fast enough but yeah i must say playing higher torments exp gain is insanely increased and drop rate is affected abit most noted when doing events on higher torments like jar of souls got alot of legenderies from it -
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shaggy posted a message on Most useless legendaries "orange properties".Posted in: Diablo III General DiscussionNo offense, but your complaint here is completely moot. "Game-changing" does not necessarily mean "you will find this item, immediately equip it and never unequip it." I have a pair of Nemesis Bracers that I have never used in combat because my Strongarm Bracers are significantly better (when I got them I switched followers to the Enchantress for her AoE knockback). I still feel that acquiring said Nemesis Bracers has, indeed, changed my game enough to warrant the two spaces in my inventory they are taking up.
While I would agree that these shoulders are LESS-USEFUL than many other legendaries out there, I would strongly disagree that they are UESLESS. And, really, that's basically the difference that leads you to call people "fanatics." You have no sense of degree. These are not the best item out there, but they're not complete garbage either. Yet, somehow, you manage to jump into it with phrases like "most useless legendary" and then calling anyone who disagrees with that kind of irrationally-severe assessment a "hypocrite" and a "fanatic."
That's why most people here don't see eye-to-eye with you. If you had started a thread discussing how to improve this particular item I bet most people would actually agree with you in some capacity. But you go to the extreme and call them completely useless and that's exactly why people disagree with you. They're NOT useless. They just have limited use. There is a chasmic difference between the two.
It simply amounts to a lack of perspective on your part that leads you to jump directly into the deep end over something exceptionally-minor in the grand scheme of things.
That is really good to know. I actually have that belt but I stashed it thinking "I don't find THAT many chests." If it works on breakables, corpses, chests, etc. then it becomes much more attractive.
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Zero(pS) posted a message on Most useless legendaries "orange properties".Posted in: Diablo III General Discussion
Feel free to leave and go troll elsewhere, then. Most of your posts are just snide and sarcastic remarks that hardly ever add anything for the conversation or help other users. Don't think anybody is gonna miss that. We don't really need that kind of crap in RoS again.Quote from Artemix
Cannot believe the level of hypocrisy and ignorance of some people here...
I guess my time of posting in a forum full of fanatic and intransigent people is over. - To post a comment, please login or register a new account.
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I actually think that they cut the gem because they are going to do a total overhaul on it and will not use this mechanic.
Dare I say, the gem received a...
...crushing blow.
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I do agree that getting one shot with an unavoidable mechanic is not fun or interesting. However, I feel this way about all damage in GRifts. When a skeleton archer can one shot my sader, then the game is no longer challenging...it's punishing. Anything that can stop movement of my character should not cause damage (frozen/jailor). If I get caught in that, then the damage will come from the mobs hitting my dumb ass as I let myself get caught by it.
I would rather see damage dealt in GRifts cap out to some level that make me say "oh shit, that hurt" rather than "oh shit, I'm dead. What hit me?" The challenge to complete higher tiers would then be based on the ability to improve efficiency and stat improvements, rather than if I found a rift with more melee mobs and elites without instant damage spells.
I also think that this is where gems could be an improvement in jewelry by pushing leg gems into something that people can farm for in GRifts. The devs could create a new item (Gem Setting) that could act as the place to put legendary gems in jewelry. Then you could use the standard gems to increase immunity when socketed in rings and ammys. (red top tier = 5% fire reduction per gem, green = poison, blue = cold, purple = arcane, white = physical, orange = lightning). This could let you stack some immunity to help with uncertainty.
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I think the set bonus could be changed to the following and have it work out a little better.
2 pc : whirlwind gains the effect of every rune
4 pc : rend is automatically cast after every 5 hits of whirlwind. Casting rend does not interrupt whirlwind.
6 pc : whirlwind deals 800 % more damage and enemies under the effects of rend deal XX% less damage.
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Re-roll it to a hellfire amulet?
This is a pretty darn good amulet. I would say that you could re-roll the dex to crit hit damage if it gives you more dps than the dexterity. I wouldn't do it until you've confirmed it with math though.
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I don't consider myself a relatively "thick" person, but I still can't get to how you are arriving at your conclusions. In my personal experience, D3 was my WoW killer. I quit WoW and switched to D3 because it's a better fit for my life style and I don't feel like I'm losing money if I go 3 weeks without playing it. Actually, the only Blizzard game that I play is D3.
As for ownership, let's take a look at D2 for example. The Battle.net infrastructure that lets you play D2 through battle.net is still up and they are still resetting the leaderboard for seasons. They haven't taken down those old servers after this many years so the game gets supported for a while longer than most people will tend to play it. Have you ever purchased music or movies in itunes? You might be interested to know that you don't actually own that either. You purchased a user license for those songs that doesn't transfer to other individuals. So you don't really own that music either. Also, Apple can pull those apps off their store (and your devices) for any reason they see fit, so you don't really have control over your "property" either.
I can see how you can jump to the conclusion that the developers have a God Complex. They totally adjusted playstyles and set bonuses, weapon damage, consolidated crafting mat drops, added blood shards and gambling, GRifts, adjusted pylons to be more in alignment with each other, added additional affixes to legs that didn't have them, are creating new sets for future patches, are creating legendaries like the Shard of Hate and the new multi-element ring, added legendary gems, and adjusted the elemental types of skills because they purely wanted to do it. It had nothing to do with the thousands of pages of feedback that came into the forums and places like Diablofans where fans had provided constructive criticism and math-based evidence on how these things could impact the game.
Now, Blizzard as a business...
Yes, they are a business.
Yes, they do want to make money.
Yes, they do want to make that money by producing some of the most polished games that are released in the industry.
I see arguments that "we should be mad that Blizzard is trying to take money" as extremely juvenile and naive in structure. Do you get mad at movie production companies, publishers, Netflix, television networks, console manufacturers, or musicians when they try to make a profit off their work? They are other branches of entertainment too that are trying to make money.
The bottom line is that you would not be playing any video game if it didn't make that company money because they wouldn't spend the resources to make the game or improve upon it. Also, cross promotion of their other IP in D3 is a good advertising tactic to bring awareness to their other products. If someone see's Kerrigan's wings, takes a look at StarCraft and wants to play it, then good for that person. If you're like me, I had fun with the vanilla SC game in single player but I suck at it too much to make it in multi-player, so I gave up on it and didn't buy the xpac. I made the choice not to buy the expac. I don't have any interest in playing any of the other Blizzard games at this time, but I will sure as hell buy the next Diablo expac because they have done such a great job with that game.
In the end, I am a grown man who can make his own decisions on how to spend my money and time when I want to be entertained. Blizzard would be doing a poor job as a company if it didn't encourage me to spend more money on their products, but that is not a conspiracy on their end. That's just good business sense.
I really am using this quote in my footer. Thank you for another gem ruksak.
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http://sentrycalc.dawg6.com/sentry-web/
For me, switching from a 2900 Nats to a 2450 Etrayu (18% cold) was 7% damage increase. Still trying for better damage Etrayus (for this patch) and Kriders (for next patch) though. Would love to see a 2700+ drop.
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Affixes like:
1. Your Call of the Ancients summons neanderthals that damages enemies with flint weapons but they run away from fire.
2. Your fetishes transform into various members of the Oviraptorosauria family of dinosaurs. Each dinosaur will catch and eat 10 trash mobs before they go extinct.
3. Your caltrops now transform into tar pits which capture and slowly drown up to 5 enemies over the course of 5 seconds.
4. Using Steed Charge changes your horse into a Deinonychus, which uses it's talons to slash at enemies as you run through them.
5. Your monk now strikes with the tail of an Ankylosaurus when using Lashing Tail Kick.
6. Your meteor now summons down a massive meteor that kills everything on the screen, including yourself.
In all seriousness though, the end game for Diablo is all about the search for that next piece of loot that makes you incrementally better. Also, it takes time to build legendary items that actually do change the way you play. Just be patient and continue to try to improve your characters the best you can.