• 1

    posted a message on Your take on ladder-only items?
    Quote from shaggy

    It's really fucking ignorant to insinuate that people who don't want to play ladders can just continue on playing just the same.

    What is this bullshit? Am I on the Official Forums all of a sudden? Come on man, I've read your posts; you're above this kind of garbage. And if you're going to be a neanderthal about it, at minimum don't call someone else "ignorant" and then misuse a word like "insinuate." I insinuated nothing; I directly stated that people who don't want to play on the ladder don't have to play on the ladder. You even quoted it! And it's a fact. Whatever the actual system turns out to be, there will be absolutely nothing forcing you to make a ladder character other than your own desire. Which is perfect, because that's the whole point - to use your desire for awesome items to get you involved in the ladder.

    Anyway, your whole rant seems premised on the assumption that the ladder-only items are intended to be some kind of patch-type fix to what you (and some others) perceive as a problem with the existing itemzation of the game and are therefore entitled to as a matter of course. I don't see the ladder-only items as being an issue because I don't agree with that assumption. I think itemization, while imperfect, is pretty good, and I see ladder seasons and ladder-only items as a natural extension of that system.

    The whole game is based on replaying the same content over and over while hunting for the specific items you want. Some find them quickly, some find them slowly, some never find them at all. Yes, I'm at the point where I d/e most legendaries I find, but I understand that's a function of the progress I've already made in the game. It's not the catastrophe you make it out to be, and even if it was, why would I want them to just add another few items that might be upgrades, and I'm back at the same point again after a few drops? That's not a long term solution.

    They've already said, the WoW tier model where new content with new gear comes out every couple of months can't be sustained in D3 because there's no monthly fee to support the effort. So, ladder-only legendaries makes a lot of sense to me. If I want Torment-only gear, I have to play in Torment mode. If I want ladder-only gear, I have to play in Ladder-mode. Different sets of items, different rules, consistent logic: the better the items, the more replay it takes to get them.

    Complaining that you want a unique class of items designed and implemented for a unique mode of play, without having to play in that mode, doesn't make any sense to me. If you think that current itemization leaves much to be desired, you're entitled to that and you'll have no trouble finding people to agree with you, but that has nothing to do with the ladder and ladder-only items.


    Daisychopper so callously dismissed it as "can't please everybody!"
    Such a ham.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on SOH = Trash
    Quote from wave1080

    Bad isn't the word and im not even exagerating they completely destroyed the weapon its awful go take 1 look at the diablo forums and you will see

    Yeah, because the official forums are just a hotbed of rational discussion.
    Posted in: Barbarian: Bastion's Keep
  • 1

    posted a message on Legendary Drops /Unnecessary nerfs / State of the game so far
    All of this stuff you're complaining about is how the game is designed to work at the very end. You're focused on the last 1% of the game and frustrated it's not as easy as the first 99%. Literally all of your suggestions boil down to, "Make it easier for me to get the best stuff." Forgive me if I don't shed a tear.

    You're totally ignoring your entire play experience up to this point, where players don't run into a single issue you describe. That's totally intentional - the last achievement is the hardest.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on MF Shrine useless?
    It's just an artifact from a bygone era that hasn't caught up with the times. And it's not worth changing it until they settle on an overall drop rate for the game. Once they have that, I bet they revisit the Fortune Shrine.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Green beams? Set items? Do they exist?
    Quote from zachafella831

    I haven't had a single set item drop... (only a couple (bad) set crafting plan)

    So you haven't had any set items drop, except for the set items you've had drop. Got it.


    I have found only a couple orange text legendaries, most are just bad higher stat sticks / souls.

    I've spent well over 5.8k blood shards on lady Katrina = 0 legendaries / sets.

    And you haven't had any legendary items drop, except for the legendary items you've had drop. Okay.


    how in the heck am I supposed to find a set item let alone complete a set before I die?

    Looks like it's impossible, man. If only the monsters had a random chance to drop items when you killed them, and you killed a whole lot of them.

    Somebody's gonna make a lot of money when they figure that one out, let me tell you.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on What's the Deal with Zeal
    I know you love that title.

    Anyway, as a former Paladin fan I was excited to see how they'd bring back the staple Zeal, and unfortunately it's misleading as written and I'm not level 47.

    Is it really just 5% IAS (1% x 5 stacks?) or am I (hopefully) misreading it? I mean, Frenzy is like 75% once stacked, isn't it?
    Posted in: Crusader: The Church of Zakarum
  • 2

    posted a message on Is BoA a good thing? And why?
    Quote from Lokiiiz

    Mainly because Diablo has always been a trading game, like every ARPG games.

    No, it hasn't. Diablo I didn't even have a trade window. In Diablo II, you could trade, but plenty of people didn't. It was an aspect of the game, and may have been a lot of fun and very important to a portion of the player base, but it didn't change Diablo from an action RPG into a trading game.


    Trading rare/magical items is still possible, but what's the point if the Legendaries are 'better' now? Might as well just remove the whole trading system instead.

    Have you tried it? The ability to trade legendaries with people you played with is really nice. Thanks to Smart Loot, you're going to use most of the legendaries you find until you're farming at 60/70. When you get to that point, the trading possibilities are so limited that people will actually strike deals with you.


    I think removing the Auction House was the only thing Blizzard should have done to prevent people to either just sit down on their butt and just click 'Buy Now' on items that were better than theirs, it just made the life easier for the lazies and also for the people who had plenty of bots.

    Maybe. But I think that it would still have held them back from really being able to give players a good drop rate. If every player in the game is finding a legendary every hour or so, the market is still going to get flooded and players are still going to spend more time in the AH than in the game.


    I've had tons of legendaries so far and most of them weren't just for me and many of my friends looked at the Clan log when they would log in and they would be like 'damn it would've been good for me' yup.. it would, sadly, I can't trade it to you. Talking about clan, what's the purpose of making a clan if we don't get anything out of it?


    I love being able to check out what cool stuff my friends found while they were playing. It motivates me to get into the game and see what kind of cool stuff I'll find. Furthermore, clans give you a group of cool players to join up with the find and share items together. No, you can't have the items they found without you, but that's the whole point - you have to play the game yourself. You can, however, play with your clan mates and share items you find together, which is the whole point.



    Might as well be able to trade items between clan members, which would still prevent a lot of 3rd party trading websites to get something out of it and we would still be able to trade to our friends and whatnot. Yes, there will be people selling slots into their clans so they can sell the items their bot is getting, but what else can we do? Bot has always been a problem in every game and we can't just not allow trade for that specific reason, atleast, they got to work for it, they gotta do something, recruit people, being actually trusted.


    Bots aren't the only reason for BoA. As I said above, it's there to get you to actually play the game if you want cool items. Being able to trade with people you don't play with undermines that, because it gives you access to items without playing the game, even if they are in a clan with you.

    Join a cool clan, get friendly with the members, roll with them, and share items you find together. That's the point of clans.
    Posted in: Diablo III General Discussion
  • 4

    posted a message on Inherent flaw in cursed chest system
    Quote from Dimebog

    daisychopper: the point is that if you are geared/specced well enough to complete the event solo in a given difficulty, why would you even play that difficulty and not the next one since the rest of the content is obviously going to be beyond faceroll? Now I still don't know if that's even true (I don't even think all classes have an option to spec optimally for this) but I'm just trying to make you see the point of the OP which you are completely missing.

    I assure you, I understand the OP's point completely.

    You're approaching the problem as if it's binary - i.e., you're either good enough to get the bonus chest all the time (and the rest of the content is too easy) or never good enough to get the bonus chest (but the rest of the content is challenging) - and that's not the reality.

    You can play on challenging content, fail to get the bonus chest most of the time (which is where it seems the OP is), rise in power over time until you can get it all the time, and then sure, you might decide to move on to the next difficulty and you'll be back to failing to get the bonus chest most of the time.

    But that doesn't mean the bonus chest needs to be tuned down; it just means you have to keep working until you can handle it. That's called progression. It's the entire point of the game. Hence my response:


    Don't ask to nerf the challenge; rise to it.
    Posted in: Diablo III General Discussion
  • 4

    posted a message on Inherent flaw in cursed chest system
    Quote from whorebeast

    Whether or not the accounts should be rolled back is uninteresting to me, as it is a trivial sanction compared to bans. But so is the benefit of the exploit we are talking about here, chest farming, and the effects of an eventual backlash on general balancing should be, I would estimate, negligible. Of course, who knows.

    Sorry to barge in, but I think this is a really interesting discussion.

    I think a big part of the problem is the ultra-social gaming world we live in today; I fundamentally agree that a negligible exploit is, well, negligible, but that's so much more rare than it was in the past because today that shit gets downright *broadcast* the second it's discovered, and becomes widespread. It's much harder to say "live and let live" because there was a time when exploits would be relatively unknown and for the most part, people would just play the game.

    As Bagstone points out, you get a couple of really influential members of the community who make a living playing the game, and a big chunk of the community follows in their footsteps. As an old man in terms of gaming culture, I'm shocked at how often I see streamers cited as some kind of authority on how the game should be played. I understand the mentality, but it's just way too pervasive.

    And then those people turn around and pan the game for being broken. I used to watch Kripparian's videos and think to myself, "Well of course you have these complaints, you've played the game for several thousand hours. You need to go outside." But then you see other players with the same complaints, and they're like paragon 30. It's just toxic.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Inherent flaw in cursed chest system
    Quote from Finder

    Let me guess, you're an action house warrior or play on a difficulty that provides you no challenge whatsover? The thumping your chest you are trying to do really isn't impressing anyone though.

    Oh good, you've decided to call me names and make baseless assumptions about me. And here I was worried we were in danger of having a discussion.

    Anyway, the difficulty I choose to play on isn't really relevant; I do try to pick one that's challenging, but that's a subjective call so I can't really compare notes with you. If I had to try, I'd say I won't play on any difficulty where I can kill monsters in 2 hits or less. It just isn't much fun that way.

    For what it's worth, I'm about 50/50 on the bonus chest. The biggest factor seems to be my loadout; if I'm not using a build that stacks a lot of AoE skills, I usually only get to wave 2 or 3.

    So are you going to respond at all to the possibility that your skill/gear setup may be to blame for your lack of success so far?
    Posted in: Diablo III General Discussion
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