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    posted a message on 100m crits monk cold build 2.1 testing
    The build is pretty nice, though I'd suggest adding the 4pc bonus from Monkey King set over 4pc Raiment. The extra damage from clones while applying EP is very helpful. Also as others have mentioned Fist of Az should be more helpful than Utar's Roar.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Datamined @ Monk PTR 4
    Kito, I wouldn't dog Inner Sanctuary, it is a very nice skill I wish there's enough skill slots to implement. If room allowed I'd love to run a MKG build with CS/Implosion, drop a Inner Sanc/Forbidden Palace (you take much less damage while mobs take much more), and spam Mantra for the 3500% proc. I might try dropping DS or SW/Inner Storm for it if my spi regen can sustain it.

    The buff to MKG 4pc bonus, while nice, is not the way fix Monks. It seems they did this so we have something to do while they figure out how to really fix us. Played on the PTR just now with combination of MKG 4pc, Inna 4pc, Captain's, Leoric Crown, and Strongarms. Was getting 70~90M crits on white mobs and well over 100M crits on elites with 1.3M elemental dps.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Datamined @ Monk PTR 4
    I think it does 1 or 2 hits now, that 6 to 9M crit is still way too damn low.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Datamined @ Monk PTR 4
    You got the Guardian Path change backwards, it's a nerf from 35% to 15%.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on New PTR Build: Awesome
    Quote from lemmonjello
    After getting 5 piece mara on my dh last night I see how truly depressing monks are. rainment need to be fixed to offer something better. I am stuck at 27 grift on my monk because I just dont have the damage output.
    Well M6 puts every other class to shame outside of pet WDs which does not even require a 6pc set. That is one issue DHs and Crusaders have atm, they have no viable builds outside of their 6pc sets. DHs without M6 are worse than Monks, but at least they have an option that is not only viable but very powerful. Also there is plenty of build diversity within M6.

    It's pretty sad the 2 best builds involve players to:
    1. not spend any resources
    2. run around to avoid being hit while pets do all the damage
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Dashing Strike, RIP?
    Quote from kito90
    I still hate how that ping-pong build works... Im glad they nerfed it, so they will have to give us a new set bonus.
    ping-pong build with Jawbreaker isn't exactly nerfed since most of the time it skips the recharge timer.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Dashing Strike, RIP?
    Quote from DerRadikaleRusse
    this is a effective 33% dps nerf to 1k raiment and srysly the last thing that set needs is a nerf. I am still hoping for Quicksilver 50 Spirit cost + raiment scaling with mythic rythm
    Only if you're sitting on 0% CDR, at 25% the recharge time is the same.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on The male Monk's beard
    Quote from BillyMancer
    Edit 2:
    Besides, my female monk's swinging hips beats that scraggly beards 9/10 times.
    Her frame doesn't work with Monkey King and Raiment helms to me. Prefer the male monk wearing those helms but the beard is a bit annoying.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on New PTR Build: Awesome
    Quote from kito90

    Quote from Suriel666
    Quote from kito90

    You are wrong, I went up from t3 to t6 with the survivality changes and new attack speed on generators + new passives with IAS.
    and you pls stop telling everyone they're wrong. would be better if YOU stop talking bullshit and not knowing anything. survivability won't kill the mobs, and if they don't die, they kill you no matter how long you can survive with your "new attack speed on gen+passives".
    i bet it doesn't bother an elephant if a fly sits on his back. and so is the monk class at the moment. its not a ninja like killer, its the fly on the elephan(mob)
    moving from t3 to t6 isn't a big thing if what all monk players are talking about is how GOD DAMN WEAK the class is compared to others while doing higher GRifts and blizzard just not doing anything to help out.
    I know we are not good as other classes, but we are heading in the good wa. Im managing to do solo a t6 rift without unity in about 8-10 minutes depending on the density.

    Your claiming about other classes won't be enough, if you don't like Monk then go and play other class. We know that WD is the best class and no other class can do so much dmg as this one does.

    Besides saying that it is wrong and wrong, you can start playing and try to compare to other Monks, becuase that is the way it is mention to work (leaderboards).
    What build are you using to accomplish 8 to 10min t6 rifts? If you can only get as far as 24~25 on Greater Rifts I don't think T6 in 8 to 10 min is doable.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on New PTR Build: Awesome
    Quote from kito90
    Quote from Deatherian
    Quote from lemmonjello

    I am excited to try out my lightening build with some depth diggers and 25% primary skill damage legendary gem. Previously on the ptr I was seeing 21mil crits with just the gem.
    That 21M is perhaps on the last hit of WotF when using HoL rune with the 490% dmg. Won't come anywhere near the damage of a Holy Shotgun Sader doing 21M per beam on every hit. I understand heavy CDR and 6pc Akkhan is required to achieve that, but heavy CDR and 6pc Raiment or anything else Monks can wear don't get us there.
    You are wrong. The second combo (which are from 7 to 10 hits) split the 490% damage,so each hit deals 49% extra damage.
    Where is it mentioned that the 490% is split amongst 7 to 10 hits? If that's the case then maybe it's the 3rd hit from FoT against a single target.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on New PTR Build: Awesome
    Quote from lemmonjello
    I am excited to try out my lightening build with some depth diggers and 25% primary skill damage legendary gem. Previously on the ptr I was seeing 21mil crits with just the gem.
    That 21M is perhaps on the last hit of WotF when using HoL rune with the 490% dmg. Won't come anywhere near the damage of a Holy Shotgun Sader doing 21M per beam on every hit. I understand heavy CDR and 6pc Akkhan is required to achieve that, but heavy CDR and 6pc Raiment or anything else Monks can wear don't get us there.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on The male Monk's beard
    I only want it hidden when wearing full helmets like Sunwuko and Raiment helms. Keep it when wearing spirit stones or crown type helms that don't cover the head/face.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on New PTR Build: Awesome
    Quote from PsykStrike

    All of these changes have had a positive effect on diversifying monks. Anyone who claims that monk has been nerfed has not tried SSS + Madstone, or Flying Dragon, or Raiment + CDR. And for those who enjoyed their zDPS builds (in particular FoA + Rimeheart), you can still use this in group play to reasonable effect. I'm no mathematician, but the last time I checked, 4 was greater than 1 (checks again just to be sure - yep, it still is).
    zDPS is no longer viable. It used to be when I play my pull monk with my friends (a WD and a Crusader) we'd clear much faster than if I played my M6 DH, after the EP change that is no longer the case. I'm also much more squishy due to not being able to fully stack toughness. I like that people are having to try new builds with the destruction of zDPS build, but if a similarly effective build can't be obtained, then the effect is not positive. We'd be going from no diversity but at least having a couple of viable specs to having diversity with no viable specs.

    I'm also not really buying adding cooldown to DS as a way to discourage the ping-pong build. The ping-pong build, when played right, does not bother with the cooldown at all. Adding the 2s really only hurts those who use the skill as an escape to survive imo. If they wanted to get rid of the ping-pong play, which many feel is the only viable dps build but don't really enjoy playing it, they need to redesign Raiment instead of nerfing DS.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Next Monk Buff PTR - Posted by a Blue
    Quote from Shinna1989

    Quote from Deatherian
    Quote from Shinna1989

    Damage isnt an issue untill 32/33. With madstone you can pop up to 4 decoys from a single sss.
    That's more than likely a bug that'll get fixed.
    They already fixed the bug were fulminating onslaught was spreading EP to all mobs by the AOE which in turn in with a lot of mobs you could spread EP and spawn a lot more clones. Im positiv its working as intended atm and not a bug at all.
    Madstone's EP proc'ing Monkey King bonus, no way that's intended when those EPs don't cost any spirit.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Attack speed is actually an important DPS stat for Jades
    Well consider this guys, if majority of mobs can be killed with 1 soul harvest whether you're using Sunkeeper or Azurewrath, then perhaps having more ias in this instance will in fact benefit us. If using a slow, high-damaging weapon doesn't save you a round of Dotting->Harvest then casting faster would be more beneficial. Azurewrath also provides extra damage for Haunt which helps close the gap in damage range between it and Sunkeeper as well.
    Posted in: Diablo III General Discussion
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