• 0

    posted a message on Dates for end of season 4 and start of season 5 announced..
    Quote from ushabti18»

    Can someone confirm if the cube recipes will transfer? That was not listed on the season end announcement...


    Kanai's Cube

    After the Season rollover, any Legendary Powers unlocked using Kanai’s Cube on a Seasonal Character will become available on non-Seasonal characters as appropriate.
    At the start of a new Season, Seasonal characters will not have access to any Kanai’s Cube Legendary Powers unlocked during previous Seasonal or non-Seasonal play.

    From the link in OP.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Is the XP Support Meta Fading in 2.4?

    Not so much fading as being purposefully hunted down and murdered in it's sleep. :P

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Legendary Gem - Boyarsky's Chip (Video)
    Quote from AzureDemon01»

    What do you guys think?

    Scroll back a bit, the subject has been covered :P
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Free Sci Fi Dystopian Book for the holidays

    Sounds fucking terrible. Literally no part of that description is original or interesting.

    Posted in: Off-Topic
  • 0

    posted a message on Legendary Gem - Boyarsky's Chip (Video)
    Quote from chadwx»

    Could barbs use thorns as well or did blizzard design a gem for one class?

    Anyone can use the gem, it's just BETTER for Crusader.

    In the same way anyone can use Enforcer, but it's best when used for a Pet WD (are these still a thing?)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [2.4] DH items/changes dicussion

    Indeed, it's one of those ideas that seems great on paper, but is pretty worthless in execution.


    Now is the time to spam suggestions for new items, before this design goes live.

    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Legacy of Nightmares theory craft builds
    Quote from LeBob»

    The real question is why it was 800% in the first place.

    10 min of testing to find out that 300B crits are too much.

    Read the post on the front page.

    TL:DR version is, because they like doing stupid shit on the PTR.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [2.4] DH items/changes dicussion
    Quote from Hikashuri»

    All in all, go for a lot of area damage, it gets pretty hillarious at some point when you go over 100% AD.


    You think it would be viable to stack AD and drop Grim Reaper?
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on [2.4] DH items/changes dicussion

    I was thinking of a similar build Coldkil, but I really want to find a place for Vault in there, probably with Action Shot, I just don't know where to put it :S

    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on [2.4] DH items/changes dicussion

    Hmmm... My Melee DH (lets just call it what it is... Ninja :p) is shaping up pretty nicely.


    In the cube:


    Lord Greenstone's Fan, Dagger: Every second, gain 300% increased damage for your next Fan of Knives. Stacks up to 30 times.

    Chain of Shadows, Belt: After using Impale, Vault costs no resource for 2 seconds.

    Elusive Ring, Ring: After casting Shadow Power, Smoke Screen, or Vault, take 60% reduced damage for 8 seconds.


    Then equiped:

    The set obviously :P

    Sword of Ill Will, Sword: Chakram deals 0.01 - 0.014*100% increased damage for every point of Hatred you have.

    Chakram Quiver.

    String of Ears, Belt: Reduces damage from melee attacks by 30%.

    And then possibly

    Vambraces of Sescheron, Bracers: Your primary skills heal you for X of your missing Life.


    Combined with maybe 1 defensive Leg Gem (probably Esoteric Alteration) and perma power from the set bonus' and you should be reasonably sturdy, especially with vault spam.


    Also... Has anyone else noticed that for a "Melee" build, you don't actually USE any melee skills... Chakram as your generator, Impale as your spender then SP, Vault, FoK and MfD. all ranged :P

    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on [2.4] DH items/changes dicussion

    I believe they said they were looking into allowing Quivers to be equipped with melee weapons, so we'd be able to go with a melee/quiver combo, which would be odd, but better than SnB.


    My main problem is I think this is the only set that so fundamentally changes the playstyle of a class, that you basically cannot use the playstyle before you have at least 2 (maybe 4) pieces of the set...


    I mean... Look at Generator monks. You need Shenlong/2pc/SS to do viable damage, but it's possible to just run about hitting people with generators before then, you don't do amazing damage but you do ENOUGH. Or Shield Bash crusaders, you need Roland's if you're max level pushing Grifts, but you can level just fine without it.


    For a melee DH, if you don't have that +1000% melee damage you're basically incapable of doing anything above normal :p.

    Posted in: Demon Hunter: The Dreadlands
  • 1

    posted a message on Will these new 2.4 changes bring you back to play Diablo once more?

    For sure. I play casually now, but I'll be back to pushing hard once Melee DH is a viable build.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on [2.4] DH items/changes dicussion

    Am I the only person thinking that now Melee DH is a viable, even supported build, it's time for them to remove the Ranged weapon requirement from our generators?


    I'm mostly saying this because I REALLY want to run Evasive Fire/Hardened on my Shadow Mantle DH :p.


    Also, does anyone know how the new Chakram sword will interact with Shuriken Cloud? Will the damage update dynamically or snapshot?

    Posted in: Demon Hunter: The Dreadlands
  • 1

    posted a message on Will you play seasons now there will no longer be season-only items?

    Yup, because of the Season Journeys

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Holy Shenlong + Mirinae Teardrop Generator Build

    Tbh I'm running a holy Gen build right now, but without Mirinae, simmed it out and Simplicity's Strength, Bane of the Stricken and Bane of the Trapped was way higher ST damage.

    Posted in: Monk: The Inner Sanctuary
  • To post a comment, please or register a new account.