- OfPestilence
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Member for 10 years, 4 months, and 16 days
Last active Wed, Dec, 31 2014 14:10:01
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Thornagol posted a message on After many hours of play, players deserve more.Ah...entitlement mindset is in another thread. I don't really feel that anyone is entitled to anything, we have to earn it. There are two ways that we can earn new features in this game: 1. Purchasing the game and releases, 2. Feedback.Posted in: Diablo III General Discussion
1. is obvious, so I won't spend time there. 2. has a little more depth to it, since there are a couple ways that you can do this effectively. The first way is to play the PTR and provide constructive feedback on the state of the game. This does not mean you go in there and get mad that you don't like certain features and rant. Rather, you breakdown what you don't like and construct it into a meaningful snippet of information for the developers. For example, "I don't like the new crusader belt because it doesn't do enough damage." versus "I don't think that the internal cooldown on Bombardment is low enough to make me feel like this belt competes with other options like the Witching Hour or Harrington's."
The second way is to participate in constructive discussion in the Battle.net forums. The devs look for feedback in threads, polls, workshops, etc. Giving detailed feedback in a neutral manner is what they gravitate to for making improvements to the game. Comments like "the changes to items and affixes etc, are just a sign that no one really truly cares about this game and its future" are the types of things that don't provide any value to the conversation. If they didn't care about the game, then you would not be getting anything else added to it. Rather, they would like to hear how you think the game play can be improved through constructive ideation.
Also, saying something like "it takes to do these upgrades is very little, especially with a team of people working on it" is extremely naive. As someone who works very close with software developers, graphics designers, and user experience teams, I can tell you that things you may feel are trivial could be much more difficult to implment once you get into the details. Some could be easy, but some could be difficult so I would make assumptions on their ability to apply changes without having extensive knowledge of their processes and code.
Bagstone also made some good points about balance. Right now, you're pretty much screwed if you're a monk. If you're a barb or DH, then you're at the top. Bringing all the classes into close alignment is what is needed to ensure the replayability of the game. As we gain new items and classes, that becomes much harder to balance, but that is why Blizzard also uses GRifts for calibration of how people are performing. The changes to conduit and gear set bonuses are a clear demonstration that they are acting on the data they have received.
We are light years ahead of where we started and the game is only getting better. We just have to continue to earn the changes we wish to see. To quote Gandhi, "If we could change ourselves, the tendencies in the world would also change. As a man changes his own nature, so does the attitude of the world change towards him." -
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Bagstone posted a message on After many hours of play, players deserve more.I'm not sure what you're referring to. I wholeheartedly disagree. Does the game get boring at some point for you? Well, then because maybe a hack'n'slay game like Diablo is not your type. In terms of endgame and "infinite progress" this game has more to offer than any of its predecessors. You can talk about PvP - but then that's a different topic that belongs in a different forum. But in terms of PvE, the game is in an awesome state. What's lacking right now is balance for the high-end content; there are two classes whose damage is just way above everything else (DH/barb), and the latter has already been addressed on PTR, so only the DH remains as the "issue". Also, the Conduit hunt is finally over.Posted in: Diablo III General Discussion
I don't get the cry for more content. This is not an MMO where there's more content ever week or month; most non-subscription, non-MMO games have the same content and replayability is only due to constant (small) upgrades of your character. I've been constantly improving my characters and climbing (or re-claiming) the leaderboards since the start, there's always something new, and you need to keep playing regularly to stay in (or get into) the top 100. The fact that there's quite some fluctuation and the average rift/time required is raised frequently proves that you're not entirely right and quite a few people are constantly playing. Of course, it could be many many more, if there would be more than 2 classes that could deal damage efficiently on 50+, and more than 4 classes that have a role in 50+ games. The game isn't perfect yet, far from it. But I can not support your assessment which seems to look at Diablo 3 as a whole and does not acknowledge the incredible leap forward the game has made with 1) RoS and 2) 2.1.
Missing a little bit of substance in you complaint, to be honest. -
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Murael23 posted a message on No end game in future, no point in playing.Posted in: Diablo III General DiscussionWhile the OP obviously didn't explain his position. I actually do agree with him.
There is absolutely no end game content. Other than chasing that upgrade or peice of loot, which while yes, I realize that is the basis of the diablo series, it leaves little in the way to keep people interested.
Now, don't get me wrong. I plan on playing RoS, because I play Hardcore, and that thrill is enough to keep me interested for a couple months at least I would imagine.
However, having played the beta quite extensively now, the OP is absolutely correct. Farming rift keys is boring as hell, rifts are somewhat entertaining, as the bosses are kind of unique, but the rewards are a bit underwhelming.
So you have bounties which are boring to get rift keys, Then rifts which are moderately entertaining, but not very rewarding.
Where is the content? They really needed to add something else to entice players to do more than be bored to death running the same loop of get key, kill rift guardian for a chance at a legendary.
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soulzek posted a message on No end game in future, no point in playing.
If you think millions of players log into WoW every day just because "its fun", then you're sorely mistaken. They are addicted or have reasons to want to play. D3 doesn't.Quote from Fitsu
No offence but if you need a point to play, if fun isn't enough you may want to look into different hobbies. -
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FoxBatD2 posted a message on Trying to think of a PVP method that would work due to the balance issuesPosted in: Diablo III General DiscussionTake a cue from "competitive" brick games: every monster you kill summons a fresh one on your opponent...
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DeAdLiNebg posted a message on Trying to think of a PVP method that would work due to the balance issuesPosted in: Diablo III General DiscussionWhere exactly is the player vs player interaction? You still are killing monsters, and the only factor is how fast you kill them. I know that it is ARPG, but I do not see this as a fun PvP feature. It is like a time trial, there should be some kind of interaction, a way that you can make it difficult for the opponent to succeed. This is really boring. A good way is to make some kind of map objectives that are guarded from your opponents elite monsters, and these lets say capture points gives you points over time like (AB in WOW). The opponent this way can try and defend side by side with these elite monsters. Since it would be uneven if you have to kill monsters and the enemy, there could be some waves of mobs that are attacking these points(like DOTA, LoL). The other mode can be CTF, and there could be some kind of teleports that can be opened by killing some kind of a boss. With these portals you could carry the flag more effective, or lets say if the player carrying the flag uses the teleport, the flag drops at the other end and has to be carried by someone else from your team, this can bring some strategical aspect to the game etc.
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krypplingur posted a message on Can a Diablofans.mod please post this or ask Blizzard what the hell happened with monster density!
Personally, I can't see where the mob density was fixed. Still looks like pre 1.0.8 to me. 75% of the zones are empty in act 1 mostly. Farming keeps 2 is a lot more efficient then act 1. I think monster density can't be lower then it is on live currently. if something I personally think some places still need better mob density, and quite a lot of them in act 3, some act 1 and 2 zones still should get more density. Also I hope legendary drops are bugged, I've found 2 in around 8 hours playing. thats 0.25 legendaries an hours, which is horrible compared to the amount of legendaries in game. And since they're BoA we're gonna have to farm for our own legendaries and I don't wanna farm for 10 years to get a specific drop. But then again it's PTR, it's most likely gonna be buffed, seeing they said legendaries are gonna have 6 times more drop chance then live, I get minimum of 4-5 an hour on live with speed farming, sometimes upto 8-12.Quote from Kiry
There was a hotfix today to mob densities for Act 1. Anyone try recently to see if it's better for ya? - To post a comment, please login or register a new account.
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