I have compiled some information about the skills and their various elemental forms and came up with I thought was some interesting numbers to share with everyone. The document is out on Google Docs and let me know if any numbers are incorrect.
Basically some of the questions that this spreadsheet answers are:
Which elemental affix is the most popular across all classes ? (Physical, Fire)
What are the odd elemental affixes ? (Arcane, Poison, Holy)
How many build combinations does each class have?
What class has the most build combinations? (Wizard..by a long shot)
What class has the fewest build combinations? (Monk)
Google Document Link No sign in is required and is open for anyone to read and use. Each class has their own tab and there is an overview tab that shows some comparative information across all the classes
I would like to make a note about the build combinations numbers and how i came to them. Each one is a product of the number of passive skill combinations and the number of combinations for each skill that is also multiplied by 6. Every skill has 6 runes that can be had but a skill/rune combo cannot be picked more than once. My math also does not take into account that there are certain skills that cannot go in certain slots. For example the Barbarian skill print cannot be assigned to the left mouse button.
I kind of hope that maybe this information could spur other conversations about skill, build, and elemental diversity that Diablo 3 has. By building this document I am often questioning why certain things exist in D3? Like how Barbarians have zero holy skills, and cannot enchant for more holy damage yet Mighty Weapons can still roll xxx-yyyy Holy Damage on them?
I normally stream Diablo 3 gameplay of various things; though I usually focus more on Monk and Barbarian things both in hardcore and normal modes of gameplay every monday on twitch http://twitch.tv/iamkobold is the twitch channel.
I am not sure redeeming Leah would really be worth it honestly. Not that she was a terrible character, it's just the whole mortality thing. I think it is OK to let characters die and not come back. Leah served her purpose albeit a diabolic one
The idea of Trag'Oul could work actually. Pretty much anything in sanctuary is mortal, things outside of it like demons and angels do not seem that way. They are constantly recycled or just plain immortal. So the piece of the worldstone was the Eye of Anu if I am not mistaken. It's possible that it's destruction will eventually come around as well. How that would happen is something I haven't thought much about. Though the nephalem souls could be side effect of their mortality and the recreating of the worldstone or something like it.
I had heard (and read) that Skovos isle wasn't intended to be visitable in D3. However that is almost 6 years ago and lots of things have changed with the game as well as probably staff and creative direction too. So even if that was said it doesn't mean Blizzard will or should hold themselves to it.
Skovos Isles to me feels like tristram. It is an iconic place in the world of sanctuary and not integrating it in some way in the future seems like a missed opportunity.
Yeah it could very well be a joke; though I think Inarius and or Lilith are definitely something to contend with in the future. You make a good point about undoing creation though. I think it's all very interesting where it could leave. We have had multiple expansions (LoD, RoS) where Diablo isn't actually the main antagonist.
It would still be interesting idea to go on a limb where if Inarius is the bad guy yet another angel that didn't have the same clout as maltheal had on the angris council. I mean they seemingly gave him up to mephisto without much of a fight. Siding with Lilith or the like to defeat inarius would be a fairly interesting ploy that isn't really out of the realm of possibilities.
I just uploaded a video blog about where the Diablo 3 game can go lore wise after the current Reaper of Souls expansion and patch 2.1.
To conform to forum guidelines here are the main talking points if you do not want to watch the video:
In short it would seem like the Skovos Islands are potentially the next setting for another chapter in Diablo timeline. When playing in Adventure Mode Tyrael and Lorath discuss about a group of Horadrim potentially in trouble who were sent there. I connect that this fairly strong foreshadowing to previous foreshadowing at the end of vanilla diablo 3 when talking to tyrael and how he talks of nothing but malthael.
As far as antagonists go; i talk about using Inarius and or Lilith as the next bad guys. Inarius surely could have escaped his imprisonment with Mephisto and possibly connected with Lilith. Or is even possibly being pursued by her for recapture. There is a lot of ways this could go. However Inarius has a lot of reasons to be another bad guy especially if he is struck with the notion of wanting sanctuary back (since he made after all). I believe Inarius and or Lilith are to be involved with the strong presentation of lore books that are found just before killing maltheal in act V.
I also talk about new classes or at least why i think the most likely new class would be a druid and not an amazon or necromancer. Amazons are a bit too close to demon hunters. It is likely Demon Hunters had inspiration from the Amazon class of D2. Necromancers are touched on since Rathma was offspring of Inarius and Lilith; again Witch Doctors carry the same vibe and I don't think they could be re-introduced without a large amount of backlash. So druid offers some room to introduce new game mechanics and possible roles (healer) much how the Crusader feels very tanky; even though Diablo 3 doesn't need roles like MMOs do.
The video can be viewed on YouTube here http://youtu.be/Ijh3ZIr4I-E it's about 15 minutes long, though the last 5 minutes is just a side anecdote about Inarius and Lilith.
Again these are just my own thoughts and musings. There is no hard evidence or information I have to support anything I say here, so it could be entirely all wrong. I would be curious what others think as well.
Thanks Bagstone; I hope to continue to fill this spreadsheet out for completeness as I can. The enchanting materials actually go down by one every 10 enchants so instead of 8 veiled crystals it is 7 and so forth. I do not know if they actually go all the way down to one. It was just something that I observed.
I have also fixed some of the numbers in my spreadsheet to include shoulders as well as correct some of the costs for belt and pants as I apparently got some stuff crossed when i copied my spreadsheet into Google Docs.
I took some time to collect and observe how the cost of enchanting level 70 legendaries works and would like to share with everyone to see what they think about it. Maybe even establish some facts around this idea.
I apologize if i posted in the wrong forum. I will try posting something there instead if isn't interesting and specific enough for monks to post in this forum.
To be fair; I am not really fishing for clicks to be honest. I am fishing for anything it is for feedback about what I do so that I can be more interesting. So thanks for the feedback. It's not like there is a class on how to do this sort of thing without being some kind of knockoff or copy-cat.
So again thanks for the feedback; it's been a first really to get any info on how to do better. I do sincerely appreciate it.
As per the theory crafting stuff, I can understand why you would say that. I have spoken about my dislike for how D3 does survivability stats via resistance stats before in other shows. So I can see how that seems like a short-sighted statement. Harmony yes is still mathematically advantageous I totally get it. It is just my opinion that whole elemental resistance stuff for *all* classes it is a bit over complicated, not just monks.
I am also not exactly a min/maxer either. I am often fairly unlucky when it comes to Diablo and getting good gear so I have never even tried T6 so I have no basis for giving advice on how builds and gear work at that level. It is something I am still really trying to learn myself. So I just show how I play with what I have and make the best of it.
Tonight's episode was a lot of fun for me tonight. I go through some more monk changes that are currently on the 2.1 PTR. We are still in a tough place but I think it's one of those hard work and it will pay off though. Comments and feedback are appreciated.
Before I touch on the monk builds that I demo in this video I also talk about gems in weapons and why diamonds are not very compelling, though they could be in certain situations. So if you have ever considered switching out emeralds for diamonds you might want to take a look.
I show comparable builds both on Live as well as PTR and explain how and why I made this very lightning heavy build. Both builds performed fairly decently in their respective forms. The build does perform a lot better on the PTR.
Thanks Tramp for the build, I did Act1 bounties using this build and I had a lot of fun with. So thank you. My favorite part of the whole stream was killing a treasure goblin with boulder toss. at about the 33:30 mark in the show. Here is the YouTube linkhttp://youtu.be/Rnf3XMTt4zk
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I have compiled some information about the skills and their various elemental forms and came up with I thought was some interesting numbers to share with everyone. The document is out on Google Docs and let me know if any numbers are incorrect.
Basically some of the questions that this spreadsheet answers are:
Google Document Link No sign in is required and is open for anyone to read and use. Each class has their own tab and there is an overview tab that shows some comparative information across all the classes
I would like to make a note about the build combinations numbers and how i came to them. Each one is a product of the number of passive skill combinations and the number of combinations for each skill that is also multiplied by 6. Every skill has 6 runes that can be had but a skill/rune combo cannot be picked more than once. My math also does not take into account that there are certain skills that cannot go in certain slots. For example the Barbarian skill print cannot be assigned to the left mouse button.
I kind of hope that maybe this information could spur other conversations about skill, build, and elemental diversity that Diablo 3 has. By building this document I am often questioning why certain things exist in D3? Like how Barbarians have zero holy skills, and cannot enchant for more holy damage yet Mighty Weapons can still roll xxx-yyyy Holy Damage on them?
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Thanks
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The idea of Trag'Oul could work actually. Pretty much anything in sanctuary is mortal, things outside of it like demons and angels do not seem that way. They are constantly recycled or just plain immortal. So the piece of the worldstone was the Eye of Anu if I am not mistaken. It's possible that it's destruction will eventually come around as well. How that would happen is something I haven't thought much about. Though the nephalem souls could be side effect of their mortality and the recreating of the worldstone or something like it.
0
Skovos Isles to me feels like tristram. It is an iconic place in the world of sanctuary and not integrating it in some way in the future seems like a missed opportunity.
0
It would still be interesting idea to go on a limb where if Inarius is the bad guy yet another angel that didn't have the same clout as maltheal had on the angris council. I mean they seemingly gave him up to mephisto without much of a fight. Siding with Lilith or the like to defeat inarius would be a fairly interesting ploy that isn't really out of the realm of possibilities.
0
To conform to forum guidelines here are the main talking points if you do not want to watch the video:
In short it would seem like the Skovos Islands are potentially the next setting for another chapter in Diablo timeline. When playing in Adventure Mode Tyrael and Lorath discuss about a group of Horadrim potentially in trouble who were sent there. I connect that this fairly strong foreshadowing to previous foreshadowing at the end of vanilla diablo 3 when talking to tyrael and how he talks of nothing but malthael.
As far as antagonists go; i talk about using Inarius and or Lilith as the next bad guys. Inarius surely could have escaped his imprisonment with Mephisto and possibly connected with Lilith. Or is even possibly being pursued by her for recapture. There is a lot of ways this could go. However Inarius has a lot of reasons to be another bad guy especially if he is struck with the notion of wanting sanctuary back (since he made after all). I believe Inarius and or Lilith are to be involved with the strong presentation of lore books that are found just before killing maltheal in act V.
I also talk about new classes or at least why i think the most likely new class would be a druid and not an amazon or necromancer. Amazons are a bit too close to demon hunters. It is likely Demon Hunters had inspiration from the Amazon class of D2. Necromancers are touched on since Rathma was offspring of Inarius and Lilith; again Witch Doctors carry the same vibe and I don't think they could be re-introduced without a large amount of backlash. So druid offers some room to introduce new game mechanics and possible roles (healer) much how the Crusader feels very tanky; even though Diablo 3 doesn't need roles like MMOs do.
The video can be viewed on YouTube here http://youtu.be/Ijh3ZIr4I-E it's about 15 minutes long, though the last 5 minutes is just a side anecdote about Inarius and Lilith.
Again these are just my own thoughts and musings. There is no hard evidence or information I have to support anything I say here, so it could be entirely all wrong. I would be curious what others think as well.
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I have also fixed some of the numbers in my spreadsheet to include shoulders as well as correct some of the costs for belt and pants as I apparently got some stuff crossed when i copied my spreadsheet into Google Docs.
Thanks again for the feedback
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I have written a small blog posting about these numbers and other observations. However the real data behind the article is in a a google spreadsheet that I have compiled available for viewing here https://docs.google.com/spreadsheets/d/177ZlpF4vcR5DSMkER3MsQfU0hUCS-GM0Gv1ffDixhCE/edit#gid=0
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So again thanks for the feedback; it's been a first really to get any info on how to do better. I do sincerely appreciate it.
As per the theory crafting stuff, I can understand why you would say that. I have spoken about my dislike for how D3 does survivability stats via resistance stats before in other shows. So I can see how that seems like a short-sighted statement. Harmony yes is still mathematically advantageous I totally get it. It is just my opinion that whole elemental resistance stuff for *all* classes it is a bit over complicated, not just monks.
I am also not exactly a min/maxer either. I am often fairly unlucky when it comes to Diablo and getting good gear so I have never even tried T6 so I have no basis for giving advice on how builds and gear work at that level. It is something I am still really trying to learn myself. So I just show how I play with what I have and make the best of it.
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Before I touch on the monk builds that I demo in this video I also talk about gems in weapons and why diamonds are not very compelling, though they could be in certain situations. So if you have ever considered switching out emeralds for diamonds you might want to take a look.
I show comparable builds both on Live as well as PTR and explain how and why I made this very lightning heavy build. Both builds performed fairly decently in their respective forms. The build does perform a lot better on the PTR.
here is the YouTube video link -- http://youtu.be/GdVF8ovSUbc
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