IronLady, I see you're wearing 2 pieces of the Vyr's set, which unlocks all Runes for the skill Archon. I would highly recommend using Archon on your skill bar to utilize this set bonus. It should help you wreck face in lower difficulty rifts until you can obtain better gear.
As you progress, you will learn that many of the legendary items you are using now might seem cool or fun but will not help you progress any further. For instance your Wand, albeit as it may find your death humorous, it is useless other than providing you a baseline for your damage skills. Also, the items you are using in your Kanai's cube could be swapped and provide you some serious boosts.
I think you overestimate how hard it is to get gear, even ancients, in this game. A casual player can most certainly finish a LoN set before seasons end, or whenever they want on nonseason.
I have yet to get an Ancient set item for my WD this season, and he's almost paragon 600.
I love the power leveling aspect. In our clan, some of us can play every night, some of us can play once a week. Those of us who can only play once a week look forward to getting power leveled by those who play every night and they don't mind. A rising tide raises all boats after all. With the start of this season, some of us got to 70 Friday night, others had to log at lvl 57, others didn't get to log on until Monday. By 11pm Central time on Monday we had 2 Paragon 300s, a Paragon 200, and a Paragon 136. The 200 was 57 at the start of the night and the 136 was lvl 1. By the time we finished we were doing GRIFTs lvl 45. I love the power leveling aspect and it shouldn't be changed. It gives us the opportunity to actually play end game content with friends faster, that will ALWAYS be a plus in my book.
It's also obvious this guy hasn't played much since release. I'd say he got fed up when he hit inferno and rage quit because 12,000 dps wasn't enough to do anything.
It uses the elemental damage type of the rune you have selected, this issue came up with Whirlwind and 6pc wastes and using other runes, it would use the rune you have on your hotbar, not the one given by gear. I assume this would hold true for this, and k'mar tenclip and drifting shadow rune, and other such items that give you an additional rune.
Do we really need a Diablo 4? This game has been moving in the right direction every patch since 2.1.2 in my opinion. I think it's getting to the point the game could really get some staying power. I think if they added in runewords, added new weapon effects for gems, and maybe added 2-3 more gem types that would be awesome.
I personally think the requirements are a little too low.
I think double them and we should be all set.
Now I am glad this restriction is good for PUBLIC games, because I have friends I play with that are "casuals" and still aren't even paragon 200 and I have no problem carrying them through on tougher games.
Normally I would troll on a topic like this, but this time I feel the need to say Thanks to a great community helping what appears to be a new player out. Wazza, if you ever need help in game gearing up, feel free to hit me up, LiquidGold#1720
I really like the idea of adding a second chest next to the current Stash and set that as an Individual Character Stash, have it be maybe 2 tabs big instead of 5, but each character would have their own individual stash that they can access. Want something on another character? Open your individual stash take it out and put it in your shared stash. But I have a Demon Hunter that uses 2 tabs just for Set Gear and Legendarys... There is just so much gear out there to get. I hold onto an entire tab of stuff for my Barb, one for my Monk, and 2 more for my wizard. I've made mules for my Witch Doctor. Maybe my problem is I play too many characters, but I think the issue could resolved by adding a second chest for individual stash for each character that is separate from all your other characters.
Bleu42 just be hating. It's not a bad idea... but it is a feature that will only be for a small segment of the player population. I'd never even bother because I don't care about leaderboards, nor getting rewarded for being on them (or in this case attempting to get on them).
My thoughts are that spamming generators to get spirit up to hit full spirit, increase damage by 300% from shenlongs, 500% more damage after casting a couple of Exploding Palms and having your sunwuko's clones explode, 100% extra damage to EP from Passive from Fist of Az'turrasq, Blinding Flash + Relentless Assault Passive, and I think thats a recipe for a ton of damage from EP. Add to the fact that Gungdo spreads EP when it explodes, Mad Stone spreads EP with Seven Sided Strike, and the fact that SSS makes you invincible couples with the Bindings of the Lost for damage reduction after using SSS, I think this build stands to be pretty awe inspiring damage-wise with a lot of survivability coming from level 25+ Simplicity's Strength and the fact that you can spam generators really quickly to get your spirit back up to get another cycle of Shenlong's Spirit set bonus. So much potential.
Tell me what you think.
SWK/Uliana's 4pc Each
SWK Amulet
SWK Shoulders
Mad Stone
Ulianas Chest
SWK Gloves
Ulianas Boots
Ulianas Pants
Binding of the Lost - Belt
Gungdo Gear - Bracers
Focus
Restraint
Shenlong's Assault
Shenlong's Spirit
Passive - Fist of Az'Turrasq
Passive - Depth Diggers
Passive - Ring of Royal Granduer
Legendary Gem - Simplicity's Strength
Legendary Gem - Pain Enhancer
Legendary Gem - Gogok of Swiftness
0
IronLady, I see you're wearing 2 pieces of the Vyr's set, which unlocks all Runes for the skill Archon. I would highly recommend using Archon on your skill bar to utilize this set bonus. It should help you wreck face in lower difficulty rifts until you can obtain better gear.
As you progress, you will learn that many of the legendary items you are using now might seem cool or fun but will not help you progress any further. For instance your Wand, albeit as it may find your death humorous, it is useless other than providing you a baseline for your damage skills. Also, the items you are using in your Kanai's cube could be swapped and provide you some serious boosts.
0
Shift+J gets you the progress Journal when you are in a game to help you out.
0
0
I love the power leveling aspect. In our clan, some of us can play every night, some of us can play once a week. Those of us who can only play once a week look forward to getting power leveled by those who play every night and they don't mind. A rising tide raises all boats after all. With the start of this season, some of us got to 70 Friday night, others had to log at lvl 57, others didn't get to log on until Monday. By 11pm Central time on Monday we had 2 Paragon 300s, a Paragon 200, and a Paragon 136. The 200 was 57 at the start of the night and the 136 was lvl 1. By the time we finished we were doing GRIFTs lvl 45. I love the power leveling aspect and it shouldn't be changed. It gives us the opportunity to actually play end game content with friends faster, that will ALWAYS be a plus in my book.
0
This guy is obviously a douche.
It's also obvious this guy hasn't played much since release. I'd say he got fed up when he hit inferno and rage quit because 12,000 dps wasn't enough to do anything.
0
It uses the elemental damage type of the rune you have selected, this issue came up with Whirlwind and 6pc wastes and using other runes, it would use the rune you have on your hotbar, not the one given by gear. I assume this would hold true for this, and k'mar tenclip and drifting shadow rune, and other such items that give you an additional rune.
0
The last time this was done was awesome. This time not so much.
0
Do we really need a Diablo 4? This game has been moving in the right direction every patch since 2.1.2 in my opinion. I think it's getting to the point the game could really get some staying power. I think if they added in runewords, added new weapon effects for gems, and maybe added 2-3 more gem types that would be awesome.
I vote Druid.
1
I personally think the requirements are a little too low.
I think double them and we should be all set.
Now I am glad this restriction is good for PUBLIC games, because I have friends I play with that are "casuals" and still aren't even paragon 200 and I have no problem carrying them through on tougher games.
1
Normally I would troll on a topic like this, but this time I feel the need to say Thanks to a great community helping what appears to be a new player out. Wazza, if you ever need help in game gearing up, feel free to hit me up, LiquidGold#1720
1
I really like the idea of adding a second chest next to the current Stash and set that as an Individual Character Stash, have it be maybe 2 tabs big instead of 5, but each character would have their own individual stash that they can access. Want something on another character? Open your individual stash take it out and put it in your shared stash. But I have a Demon Hunter that uses 2 tabs just for Set Gear and Legendarys... There is just so much gear out there to get. I hold onto an entire tab of stuff for my Barb, one for my Monk, and 2 more for my wizard. I've made mules for my Witch Doctor. Maybe my problem is I play too many characters, but I think the issue could resolved by adding a second chest for individual stash for each character that is separate from all your other characters.
0
The phrase Learn How to Control WW snapshot and GG caught my interest. Could you delve further into this please?
0
Bleu42 just be hating. It's not a bad idea... but it is a feature that will only be for a small segment of the player population. I'd never even bother because I don't care about leaderboards, nor getting rewarded for being on them (or in this case attempting to get on them).
0
Lion's Claw isn't available until Season 4, this is a Non-Seasonal build for 2.3, but could easily be updated for Season 4.
You could rock Fist of Azz and Lion's Claw and use Flow of Eternity as weapon passive to get you more SSS.
0
So I just created a build for 2.3 that I think may be viable using both 4 pieces of SWK and Uliana's. Well, 3 + RRoG passive from the cube.
Here is the link...http://www.diablofans.com/builds/56677-monk-2-3-4pc-ulianas-and-swk
My thoughts are that spamming generators to get spirit up to hit full spirit, increase damage by 300% from shenlongs, 500% more damage after casting a couple of Exploding Palms and having your sunwuko's clones explode, 100% extra damage to EP from Passive from Fist of Az'turrasq, Blinding Flash + Relentless Assault Passive, and I think thats a recipe for a ton of damage from EP. Add to the fact that Gungdo spreads EP when it explodes, Mad Stone spreads EP with Seven Sided Strike, and the fact that SSS makes you invincible couples with the Bindings of the Lost for damage reduction after using SSS, I think this build stands to be pretty awe inspiring damage-wise with a lot of survivability coming from level 25+ Simplicity's Strength and the fact that you can spam generators really quickly to get your spirit back up to get another cycle of Shenlong's Spirit set bonus. So much potential.
Tell me what you think.
SWK/Uliana's 4pc Each
SWK Amulet
SWK Shoulders
Mad Stone
Ulianas Chest
SWK Gloves
Ulianas Boots
Ulianas Pants
Binding of the Lost - Belt
Gungdo Gear - Bracers
Focus
Restraint
Shenlong's Assault
Shenlong's Spirit
Passive - Fist of Az'Turrasq
Passive - Depth Diggers
Passive - Ring of Royal Granduer
Legendary Gem - Simplicity's Strength
Legendary Gem - Pain Enhancer
Legendary Gem - Gogok of Swiftness